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  • Free for All: A roundtable look at Maestia

    by 
    Beau Hindman
    Beau Hindman
    07.25.2012

    You might have tried out Maestia recently, thanks to our recent beta key giveaway. If not, don't worry: The game is in open beta and waiting for you to jump in. Wanting to learn more about the upcoming game, I sat in on a conference call with Alex Kim, Denny Kwon, and Garrett Cecchini of publisher Gravity Interactive. We discussed how the game will work and where it breaks from other foreign imports -- and doesn't. In fact, a "standard" experience was something the developers bragged about, meaning that control schemes and the overall experience would feel familiar. As I found out during the interview and later as I played the title myself, the familiarity was nice, but I found the many unfamiliar systems to be much nicer. I don't like to write about a game until I have had a chance to at least play through it for a while, so now that I have spent some time killing monsters, burning through quests, and enjoying the sights, I'll tell you what I found.