DepressionQuest

Latest

  • Video games are tackling mental health with mixed results

    by 
    Aaron Souppouris
    Aaron Souppouris
    08.20.2015

    Mental illness occupies a strange place in video games. After centuries of misdiagnosis and misinterpretation, we've begun to comprehend the reasons behind disorders and their prevalence in modern society. Recent research shows that roughly one in five American adults suffers from some form of mental health issue each year. When it comes to the media, though, these conditions are frequently misrepresented and misunderstood, and video games in particular lean on lazy stereotypes and tropes. Mental illness is used as a motivation for villainy, thrown in as an "interesting" game mechanic or mischaracterized as the sum and whole of a character's personality. There's a worryingly pervasive stigma surrounding mental conditions, and as one of our most dominant art forms, video games need to do a better job in portraying them.

  • Text adventure 'game' offers a taste of what clinical depression is like

    by 
    Chris Velazco
    Chris Velazco
    08.22.2014

    Unless you're deep in the throes of it yourself, actual, clinical depression can be incredibly hard to wrap your head around. Sure, you can scroll through the Wikipedia article all you like, but intellectually knowing about and feeling depression are two completely different beasts. Zoe Quinn's Depression Quest (which recently hit Steam after a year floating around on the web) is an experience that sort of straddles the line between the two, and -- in spite of a related mess that's still unfolding -- is still worth checking out.