destinys-edge

Latest

  • Flameseeker Chronicles: Why Guild Wars 2 shouldn't replicate Destiny's wedge

    by 
    Anatoli Ingram
    Anatoli Ingram
    12.24.2013

    When I look back at a year of Guild Wars 2 releases, one thing stands out to me: I really like Kasmeer, Braham, Marjory and Rox, and I'm not alone. ArenaNet's four newest iconic heroes have remained steadfastly popular in the midst of other criticism of GW2's living story. They're not universally popular -- no character is -- but you can usually count on their dialogue and characterization prompting appreciative threads and analysis. At the start of the Tower of Nightmares release, a few of my friends even linked to a forum post that theorized that Kasmeer might die (she didn't), and were deeply concerned until Wintersday came around. "ANet had better not," one of them said heatedly. "If Kas or Jory die, I'll quit." While the iconics of the personal story and dungeon story modes, Destiny's Edge, have their fans, I've never heard anyone threaten to uninstall if one of them shuffles off to the Mists, even after a long history and a novel dedicated to their exploits. I think the main reason is that it's a lot easier to respect characters and want to be around them when you aren't left feeling like the only adult in the room.

  • Guild Wars 2 weaves together three story types

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2012

    ArenaNet Continuity and Lore Designer Jeff Grubb claims that there are three types of stories that players will encounter in Guild Wars 2, and he's written up an informative post explaining how the team has woven these tales into the game. "This is an underlying theme of the game -- people coming together and cooperating to fight a greater foe," Grubb explains. The first type is what he calls Story of the World. This is the over-arching narrative that deals with the biggest threat to the world (the Elder Dragons) and how it is to be countered. ArenaNet chose to use dynamic events to tell these stories so that players are gradually made aware of the threat. The second story type is your personal one, which tells of your own rise to power, fame, and glory in a variety of ways. Finally, there's the story of the five central iconic characters in the game (Destiny's Edge) and how they relate to you and each other.

  • Guild Wars 2 nets 500K Facebook likes, releases Destiny's Edge art to celebrate

    by 
    Justin Olivetti
    Justin Olivetti
    05.14.2012

    ArenaNet continues to roll out the rewards for being well-liked this week. Guild Wars 2 crossed the half-million Facebook like barrier, and as a result, the studio released a new epic piece of art for its fans. The picture is of Destiny's Edge, the adventuring group that features so prominently in Guild Wars 2, facing a rather fearsome foe: The Shatterer. According to the Facebook page, this is actually an in-game screenshot that's been "embellished" by ArenaNet artist Daniel Dociu. As with the other pictures that it has released, ArenaNet has made this image available as a high-resolution version as well. This art release comes at an auspicious time, as Guild Wars 2 is diving into a seven-hour beta stress test starting today at 2:00 p.m. EDT.

  • Guild Wars 2 takes us down into the dungeons

    by 
    Justin Olivetti
    Justin Olivetti
    06.24.2011

    Although Guild Wars 2 is bringing plenty of hot newness to the scene, it's also carrying on the proud tradition of dungeon-running from Eye of the North and, well, every MMO that came before it. That's not to say players should be lulled into complacency, as Jeff Grubb notes that the dungeons are very dangerous and not for the solo adventurer. In a new article at Guild Wars 2, Grubb gives us insight into ArenaNet's philosophy behind dungeon building as well as the mechanics behind them. "When creating the dungeons, the team was faced with two seemingly exclusive desires: we wanted to tell a story with a set beginning, middle, and end, but we also wanted to create an instanced area that players could return to and enjoy in multiple ways," he writes. The dungeons are connected by an overarching storyline about a former group of adventurers known as Destiny's Edge. By the time players are ready for these instances, they'll have been introduced to the band, their legacy, and the resulting breakup. Dungeon-diving will give players an opportunity to meet the members and perhaps bring them back together. Grubb notes that the game is currently home to eight dungeons, all of which are level 35 or higher. In addition to the story mode, dungeons also offer up to three different exploration modes apiece that should significantly up the replay value on these instances. You can read the introduction to Guild Wars 2's most deadly places on the official blog!

  • Discussing Guild Wars 2 iconic characters with author J. Robert King

    by 
    Larry Everett
    Larry Everett
    12.24.2010

    The Guild Wars lore constitutes stories -- nay, legends -- of remarkable heroism. The depth of this lore has entranced many a player of the game. ArenaNet created a world that enveloped the player in a setting that seemed greater than he. Guild Wars 2 will be no exception. Instantly, the player is surrounded by vivid characters and storylines that reach far beyond what he will ever see in-game. These amazing stories will be explored in a series of books. ArenaNet's Jeff Grubb recently sat down with the author of Edge of Destiny, J. Robert King, to discuss the characters and climate of the second novel based on events surrounding Guild Wars 2. Earlier this year, we met the characters of Destiny's Edge, a motley crew from all walks of Tyria, in the Races trailer. King speaks in depth about each of the different characters and how he personally related to each of them. The author explains in the interview: "[ArenaNet] provided me all kinds of information and images of these characters, but I couldn't write about them until they were mine. And the team gave me the creative freedom to make the characters my own." Definitely take some time to read the full interview on ArenaNet's site, and don't miss Massively's analysis of Edge of Destiny coming up in Monday's Flameseeker Chronicles.