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When it comes to an apocalypse, you might think that you could bang up some destroyed buildings, slap some dirt on them and call it a day. But as we learned from a recent guest dev blog on Curse with Fallen Earth's Art Director, Chris Deavellar, there's a lot of work that goes into creating a beli...

5 years ago 0 Comments
September 27, 2009 at 12:00PM