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  • World of Warcraft outlines anniversary plans, delays Draenor raid

    by 
    Bree Royce
    Bree Royce
    09.11.2014

    Blizzard has released a new World of Warcraft dev blog clarifying its 10th anniversary plans in light of Warlords of Draenor's impending launch on November 13th. In short, the festivities will begin on November 21st and run until well after the holidays on January 6th. Those who pony up for a sub in that time period will be awarded the Molten Corgi minipet. If you rush to the new level cap in time, you'll also be able to play through the new level-capped Molten Core raid; if not, then you can still play the new Southshore vs. Tarren Mill battleground, which comes in both level 90-99 and level 100 brackets. Blizzard further notes that the new PvP season and the normal and heroic versions of Draenor's first raid dungeon, Highmaul, will not open until December 2nd to "make sure that everyone [has] had time to level up." Highmaul's LFR and mythic modes will open another week after that. Massively's sister site WoW Insider also has some good news for Draenor devotees this morning: It appears that facial recustomization is now part of the regular barber shop in beta, possibly alleviating the fears of those worried about being saddled with an ugly pixel face once the new race models are live.

  • Exclusive: Firefall's Elemental Destruction update launches September 16th

    by 
    Bree Royce
    Bree Royce
    09.10.2014

    It's official: The newly revitalized Firefall is due to release its first major update, Elemental Destruction, next week -- on Tuesday, in fact. The patch is bringing new dynamic encounters in addition to abilities and weapons. And if you're a Firefall nut, then today is your day because Red 5 Design Director RudiKazootie has penned an exclusive dev blog discussing in detail the five new dynamic encounters being introduced with the update. Enjoy the full read and new screens below, and keep an eye out for Friday's edition too.

  • RIFT previews Nightmare Tide's Goboro Reef

    by 
    Bree Royce
    Bree Royce
    09.05.2014

    Trion Worlds has begun showcasing the new zones and content coming in RIFT's Nightmare Tide expansion in this week's dev post on Goboro Reef, which will soon become your new favorite spot to drown to death. Expect mesmerizing mermaids, an endangered reef, a threatened well, a critter hatchery, untrustworthy guards, a quest to save the Plane of Water, and the Grotto of Horror. So basically, California. Trion promises that a peek at the Pelagic Order and more bits about the zone are en route. Catch the whole post on the official site.

  • The scoop on Elder Scrolls Online's Dragonstar arena

    by 
    Bree Royce
    Bree Royce
    08.28.2014

    When The Elder Scrolls Online's fourth update arrives next month, a new type of content will open to players: themed PvE arenas. The first of 10 such arenas, Dragonstar, is the subject of a new developer essay on the official site today. The Dragonstar Arena is located in Craglorn and will pit a group of four players against five waves of monsters with "escalating intensity," though not necessarily escalating numbers; ZeniMax promises there will be no "cannon fodder" to waste your time. Hazards inside the arena -- like poisonous clouds, lava flows, and immobilizing blizzards -- will further impede groups' progress through the challenges. ZeniMax says that arenas are intended to provide difficult combat encounters and elite rewards to small, highly skilled groups, but more casual players can skip Veteran mode for normal mode if they choose. We've included the brief Dragonstar arena trailer below.

  • The Elder Scrolls Online plans 4v4 arenas, veteran rewards

    by 
    Bree Royce
    Bree Royce
    08.20.2014

    In a fresh entry on The Elder Scrolls Online's official site, Game Director Matt Firor has penned the latest Road Ahead update, in which he discusses the game's recent patch as well as what's in store for players next month. Of note, Firor says ZeniMax aims to make combat "more responsive," push out new Craglorn content, complete the last trial in the constellation storyline, and introduce a new 4v4 PvE arena. Work on the champion system, which revamps the MMO's character development and customization mechanics, continues; in fact, ZeniMax implores players to help test the inbound content on the public test server. The team plans to formally announce a loyalty program later this week; it's expected to dole out traditional MMO veteran rewards like minipets.

  • Neverwinter expands artifact system

    by 
    Justin Olivetti
    Justin Olivetti
    08.19.2014

    Cryptic is clearly in love with the artifact system in Neverwinter, having expanded it to include weapons and belts in the recent Tyranny of Dragons update. In a dev diary today, the team delivers additional details behind the new types of gear that will grow in power over time. Leveling up artifact equipment will take a lot of refinement, apparently: "These artifacts will use the familiar item refinement interface; however the primary difference being that other equipment is used to refine these artifacts rather than enchantments. Basically anything that can be equipped in the 12 slots on your character sheet can be used to empower these artifact." With Module 4 are six new level 60 artifact belts and 21 artifact weapons. The belts have a base attribute (such as strength) that can be increased from +1 all the way to +4, while artifact weapons have the potential for "the highest base damage numbers in the game." The studio said that it might expand the artifact system further if players show support for it.

  • Guild Wars 2 plans siege additions for world-vs.-world PvP

    by 
    Bree Royce
    Bree Royce
    08.19.2014

    As part of its September feature pack rollout, ArenaNet has today discussed the world-vs.-world improvements coming to Guild Wars 2 next month. Specifically, the team is adding a new Siege Golem Mastery ability line, which renders your character "an unstoppable juggernaut of destruction" with super speed, AoE healing effects, and (of course) an ejection seat to amuse your guildies. ArenaNet will also add consumable tricks; the first, called a Siege Disabler, is deployed like a grenade and disables weapons and golems and can be purchased with badges and coins rather than karma. If you aren't into the PvP additions, well, you could always join the folks in Rata Sum protesting the absence of Super Adventure Box. [Thanks, thegirlwiththehair.]

  • Build an inn or trading post in World of Warcraft's Spires of Arak zone

    by 
    Bree Royce
    Bree Royce
    08.07.2014

    Are you a fan of the arakkoa, World of Warcraft's avian humanoids? Blizzard Game Designer Don Adams and Associate Quest Designer Johnny Cash are betting you are, which is why they've brought back the sqwawking Burning Crusade beasties in Warlords of Draenor, complete with a "fancy new model." In a dev blog posted today, the duo discuss the Spires of Arak zone, in which the arakkoa aren't quite as evil as they later become in the BC timeline. Over the course of the zone, you're helping [a] shady resistance group of cursed arakkoa to make their final stand. You're learning about the curse they bear, the ancient gods of their land, and the very real threat posed by the Adherents of Rukhmar, the ruling caste of zealous arakkoa in Skyreach. Your adventure leads to two climactic events in the zone: one involving the plight of the outcasts against the flying arakkoa, and another focusing on the Shattered Hand fortress of Bladefist Hold. Of interest is Cash's note that players can choose to "construct an Inn to help [them] house more soldiers and supplies or a Trading Post to establish trade agreements with friendly locals," thereby unlocking unique questlines and gaining access to special perks in the zone, like quicker hearthing and easier access to rested experience.

  • Obsidian explains Skyforge's class-swapping system

    by 
    Bree Royce
    Bree Royce
    08.01.2014

    Obsidian and My.com are back today with another new Skyforge dev diary, this one a lengthy explanation of the game's class system. Skyforge allows class-swapping that will remind players a bit of RIFT: You'll pick a base class and then unlock intermediate and advanced classes as you play, swapping your current played class along the way. Check out the team's full explanation! Skyforge: Classes Many people have made the observation that the Skyforge class system is non-traditional and unique for an MMORPG. Our decision to design our class system this way was influenced by changes we see in gamers. In recent years we've seen a change in the way people play games, specifically, with the new found popularity of MOBA games. They have fast become the most popular online games and are consistently beating records for participation in various tournaments.

  • Let's all dye our armor black in The Elder Scrolls Online

    by 
    Bree Royce
    Bree Royce
    07.22.2014

    When The Elder Scrolls Online's third patch arrives next month, players will be bombarded with customization options, says a new developer blog on the official website. ZeniMax outlines its plans for armor dyes, which come in over 200 colors in accordance with the "artistic scheme" of the game, including rare iridescent shades. Just wanna dye everything black to show what a badass you are? You're in luck; in ESO, unlike many other MMOs, black will be a snap to obtain. In fact, dyes unlock as players complete specific achievements in a variety of gameplay modes from PvP to questing to crafting. The studio will also shower guild leaders with new guild ranks to play with, new heraldry for use on guild tabards, and new traders that guilds can rent to vend guild goods to the public.

  • Elder Scrolls Online plans massive revamp of veteran rank content

    by 
    Bree Royce
    Bree Royce
    07.08.2014

    ZeniMax has just posted a new Elder Scrolls Online dev blog, titled The Road Ahead, which outlines the studio's plans for the game in the relatively near future. Of note to MMO players are details for update 3, which is due to hit the test server "soon." The patch will enhance guild creation and management (with ranks, bank permissions, and heraldry) as well as address class balance changes, itemization issues, and combat feel. The team also means to revamp grindy veteran rank content with short-term balance tweaks in endgame zones, some of which are live on servers already; ultimately, the veteran points system will be deleted entirely from the game and replaced with a new system "based on new character customization and growth mechanics" that will be discussed at this year's QuakeCon and beyond. The full post can be found on the official site.

  • Destiny's alpha testers have played 6,461,871 games

    by 
    Bree Royce
    Bree Royce
    06.20.2014

    "A lot of our friends asked us if this was a real Alpha," Bungie wrote today of its recently begun PlayStation 4 alpha test for Destiny. "It was. [...] You'll see the fruits of [our] labor as early as next month, assuming we're lucky enough to have you in our Public Beta." The studio just released a new blog post chronicling player achievements from the first few days of the alpha, among them 149,522,313 primary weapon kills, 667,966 public events joined, 60,491,944 fallen dregs dispatched with extreme prejudice, and 6,461,871 player games played. There are also new screenshots from the alpha and handful of Q&A responses, in which Bungie teases more tidbits about the upcoming beta and explains the purpose of clans within the game.

  • World of Warcraft previews Warlords of Draenor's Shadowmoon Valley

    by 
    Bree Royce
    Bree Royce
    06.20.2014

    Blizzard's official World of Warcraft blog updated this week with a preview of Shadowmoon Valley. No, not Outland's Shadowmoon Valley from The Burning Crusade; this is the version of Shadowmoon Valley you'll be time-traveling to in Warlords of Draenor, or rather, you will if you're playing Alliance, since it's that faction's entry point for the expansion lands. Senior Designer Helen Cheng explains the zone's setting as "one of the most beautiful places on Draenor." She writes, "The valley is tranquil and serene. Rolling green hills give way to lush, violet forests. Draenei temples stand proudly beneath a star-studded sky. Here, the draenei have built wonders of their civilization-the town of Elodor with its majestic Altar of Sha'tar serves as the proud home of the great Exarchs, while the shining Temple of Karabor acts as the font of all holy learning. Under Prophet Velen and Exarch Akama's watch, all is well." Read more about the zone's backstory on the official site.

  • The Elder Scrolls Online illuminates its veteran dungeons

    by 
    Bree Royce
    Bree Royce
    06.19.2014

    A new Creating ESO blog post on the official Elder Scrolls Online site today aims to give players an inside look at the process of creating the game's veteran dungeons. These dungeons are "much more than just tuned-up, harder versions of the original dungeon[s]," the post insists; they're special boss encounters and storyline expansions that include complex mechanics and battles. They likewise include elite loot, the acquisition of which often requires repetition, something the developers say they keep in mind when writing dialogue and staging the area. ZeniMax also emphasizes the importance of testing for these dungeons: Much like we do for Trials, we have groups of skilled, coordinated testers ready to take them on. The Dungeon Team wants to kill you, don't get them wrong, but they don't want bosses to be unfair or impossible. It's a difficult tuning and balancing act to get them just right, especially considering the broad range of character builds that will be attempting them. When the testers wipe several times learning the fight and let out a cheer when they finally manage to scrape by with a win, we know we're on the right track. The video that accompanies the post is embedded below.

  • EVE Online explains its new expansion model, opens store testing

    by 
    Bree Royce
    Bree Royce
    05.12.2014

    If you followed EVE Fanfest 2014 closely, you already know that CCP is planning on reworking EVE Online's twice-yearly-expansion schedule, but today's dev blog aims to flesh out that plan. Writes CCP Seagull, Instead of doing two big expansions per year, we are moving to a model where we do about 10 releases per year, or one release every 6 weeks. In general each of those releases will be smaller than what you have seen with our expansions, but overall we will get you more per year and an overall better EVE Online because of the two big benefits this new model brings: Smaller and medium size features get to you faster, and we can make bigger features and changes to EVE Online because these can take the time they need to mature before going out, without needing to time a rare expansion. Seagull further explains that the new expansion cycle will help the team deliver speedier content for a wider variety of playstyles. In other EVE news, CCP has announced that EVE's store is open for testing on the Singularity server. "The new store will be instrumental in the future for offering ship skins, and other character and account related services," says CCP Falcon.

  • EverQuest Next's designers discuss rebooting a classic franchise via lore

    by 
    Bree Royce
    Bree Royce
    05.06.2014

    In the studio's most recent dev diary, SOE's Omeed Dariani helms a video panel of EverQuest Next designers to discuss not game mechanics or advancement but the story and lore in EQN and Landmark. Lead Content Designer Steve Danuser, Creative Director Jeff Butler, and Senior Game Designer Bill Trost debate how to reboot a classic franchise, how to select the best material to incorporate into the new games, and how to insert the lore in an organic way rather than infodump on the players. If lore is your thing, you'll enjoy the video embedded after the break.

  • Dark Age of Camelot plans New Frontiers tweaks, player polling

    by 
    Bree Royce
    Bree Royce
    05.04.2014

    Broadsword Online continues its push to revitalize the veteran games it took over from EA earlier this year, including Dark Age of Camelot. The studio recently released yet another question-and-answer session with players, this time focusing on the new New Frontiers patch and ending with a soaring explanation of what makes the game so great after a dozen years. Some of the highlights: There are plans to revamp PvE after the New Frontiers content is properly tweaked. First on the PvE list is the top 10% most rewarding and difficult encounters. On the flipside, the devs agree there's too much PvE emphasis in the RvR Frontiers. The team is still looking at incentives for keep, tower, and relic defense. Shards will not be usable in housing zones. Legendary weapon updates are still on the table. Finally, there's a note that the game will ultimately benefit from in-game polling systems as opposed to relying on feedback from just the vocal minority of players. "You will be heard. Count on it," Broadsword promises.

  • Elite: Dangerous newsletter clarifies alpha and beta phases

    by 
    Bree Royce
    Bree Royce
    05.02.2014

    In the latest edition of the Elite: Dangerous newsletter, David Braben and crew refine the game's alpha and beta schedule. "The final stage of the Alpha [Alpha 4] will be released on May 15th and will be followed two weeks later by the first stage of the Premium Beta on May 30th," the letter states. Until then, Premium Beta purchasers are able to download the single-player combat build. Frontier also talks up Alpha 4's 400 billion star systems, discusses its proprietary Cobra software tech, explores the Boötes constellation, and dishes on the game's three modes of travel: conventional drives, frame shift drives, and upgraded frame shift drives that permit full hyperspace jumps. [With thanks to Cotic for the tip!]

  • Pathfinder Online announces a second guild land rush

    by 
    Bree Royce
    Bree Royce
    05.02.2014

    Pathfinder Online's Lee Hammock today announced the three winners of Goblinworks' promotional guild competition: The Empyrean Order, Pax Aeternum, and The Seventh Veil. The guilds will helm the first three PC settlements when the game hits early enrollment. But you don't care because you're probably not in any of those guilds, right? So Goblinworks hopes to command your attention with a new account system that will pave the way for you to claim a chunk of the game world for you and your mates. Anyone's who's bought a crowdforger or early enrollment package for the game can form a guild for this second "Land Rush," which will go on for 10 weeks and allow teams to jockey for position and territory long before the game goes live. More details on how to finagle a guild settlement once the new system is active can be found on the official blog.

  • Camelot Unchained promises 'bat-shit crazy' reveals in May

    by 
    Bree Royce
    Bree Royce
    05.02.2014

    Camelot Unchained has something big to celebrate today: the first anniversary of its successfully funded Kickstarter bid. According to today's newsletter, City State Entertainment has raised a total of $5.6 million dollars -- $2.6 million from backers and $3 million from investors, including $2 million from studio head honcho Mark Jacobs himself. How will the studio be celebrating the anniversary? Jacobs revealed via video that during May, CSE will be hosting a multi-day reveal event he's calling "bat-shit crazy days in May." Expect all-day streaming, contests, scoops on major game systems (like magic, crafting, combat, and levels), subscription details, new lore, map discussion, the official name of the game, guys in bunny suits, and flying ducks. Seriously. The video's embedded below! [Thanks to tipster Guinness!]