development-news

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  • Heroes of the Storm bringing in non-US players in next alpha

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.20.2014

    While there's been a lot already said about the upcoming Heroes of the Storm, the fact remains that the game is still in alpha. A technical alpha, to be specific, emphasizing the nuts and bolts of functionality. But the next phase of testing will be bringing in more people, including testers from outside the USA, giving an even broader perspective on what's working and what isn't. A recent development blog on the official site explains what's happened so far as well as what's coming next for the game. The short version is that the alpha is going well, but there's still more feedback needed to make the game truly the best it can be. As an early test version, it's still very much a game in development, with the emphasis being on what does or does not work from the technical side. Players who wish to opt in for a potential testing invite should do so via the Battle.net account management page.

  • Embers of Caerus newsletter updates beta development

    by 
    Justin Olivetti
    Justin Olivetti
    02.02.2013

    Embers of Caerus' second monthly newsletter is out, and the various department teams are eager to share their progress in it. The landscaping is coming along, especially in regard to the quality of the trees. Populating the world is a different matter, however. The creatures have moved on to the modeling stage, and the concept team is also working hard at building up the city of Thaal. Lore, audio, and even ocean wave simulations are all in the works as well. The newsletter also contains a link to the recent game livestreams as well as a note about Gamer Safety Week. [Thanks to Flint for the tip!]

  • Embers of Caerus team puts out December newsletter and development update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.29.2012

    Embers of Caerus has an ambitious feature list, a dedicated development team, and a long road to walk before the game is ready for public consumption. But as the year closes, the development team behind the game has produced a brief newsletter and a development update to let fans know where the game is now and what can be expected as we move into 2013. It's also a first look at the in-game environment, starting with the first major city of the game and its surrounding environs. The development update makes it clear that the programming team is hard at work integrating middleware solutions while getting the game servers to full functionality, while the art and lore team continues to flesh out the lore and models. Along the same lines, the newsletter mentions that the developers are moving toward working in a less volunteer capacity, establishing a central office and working for more than just a love of the project. If you're keen to see what the fruits of the game's Kickstarter project have been so far, take a look at the full rundown in both dispatches. [Thanks to Dave for the tip!]