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Palm demos web-based Ares SDK for webOS

Currently, mobile entrepreneurs wishing to hawk their wares on the Pre (or Pixi, or unnamed webOS device of the future) use a software development kit from Palm called Mojo, a stack of Java-based tools that must be installed, studied, understood, loved, and respected before serious development can get underway. Palm sees that as a barrier of entry for web-oriented developers who want to make the leap to mobile apps, though, which is why they've crafted a new SDK called Ares that's based entirely on web technologies -- in fact, there's no install at all, apparently. Much of the interface is said to be drag-and-drop with enough JavaScript exposed to make your local .com designer feel right at home, potentially opening the app landscape to a whole new set of folks -- and considering that the App Catalog is tens of thousands of goodies behind the App Store and Android Market, they can use every loyal dev they get.

Symbian Horizon app store launched, dev program detailed

Mobile World Congress came and went all those months ago without an app store for Symbian freaks, but you know what? That's OK -- Rome wasn't built in a day, y'know. Besides, all that is changing now that the Symbian Foundation has announced that Horizon, the publishing program / mobile marketplace, is up and running as we speak. Currently the home of fifty award winning downloads (including Bubblewrap!) users can look forward to "thousands of applications in 2010." What are you waiting for? Hit that read link to get started -- but not before you peep the PR to see how you too can begin developing for the platform. It's after the break.

[Via TrustedReviews]

Quickdev16 SNES developers cart: now you too can make games no one will ever play

If homebrew SNES development was an obscure affair in the days that the platform reigned supreme, undertaking such a project almost two decades later can be nothing left than a labor of true geek love. But if you've always dreamed of writing the next great first-person shooter for a retired game platform you're in luck: the Quickdev 16 is a cartridge that includes everything necessary for bringing your creations to the Super Nintendo, including the Atmel AVR ATmega644 with boot loader, USB connection for placing your code on the cart, 16 megabits of SRAM, and an RS232 converter for a debugging terminal. Works with Windows, Mac, and Linux systems as long as you know your way around a command line (and if you've read this far, you just might). Available now for $120 including shipping.

[Via Hack-A-Day]

Motorola quietly takes one step away from LiMo, looks to Android for consolation

Man, remember LiMo? Amazingly, there are some 40 handsets on the market today based on the platform, but precisely none of them are boasting a profile as high as any one of the Android smartphones also on store shelves. As Motorola scrambles to re-make itself and prove that its CLIQ is a force to be reckoned with in the burgeoning Android phone sector, the company has also decided to remove itself as a "founding member" of the LiMo Foundation. The company recently noted that the outfit was sliding down to "associate member," stating that "at this time it feels that the Android platform gives it a richer, more consistent foundation with strong support for the ecosystem and developer community." That's a pretty damning statement to our ears, but we won't go so far as to call the breakup between Moto and LiMo official; we're guessing "it's complicated" would be entirely more appropriate here.

[Via phonescoop]

Microsoft releases XNA update for Zune HD developers, multitouch drawing app created

Microsoft releases XNA update for Zune HD developers, multitouch drawing app created
A lot of people had differing emotions when reading the Zune HD launch announcement yesterday: joy that the system would indeed sport a selection of apps and games, all free; dismay that those apps would be developed almost exclusively by Microsoft. Today you can turn that frown upside down, sweetheart, as it seems that exclusivity won't last long. An update to the XNA Game Studio development environment has already been released, enabling coders to target the Zune HD. The new version, 3.1, adds libraries for handling the system's accelerometer and multitouch screen, both put to use by developer Elton Muuga to create a simple drawing app, shown in video form after the break. It makes lines on a screen with finger touches and, like a ridiculously expensive Etch A Sketch, erases with a shake. It's not much, but impressive given the thing's only been available for a day now, and while we're still unsure how apps like this will find their way into the Zune's app store, we're sure all will be answered soon enough.

[Thanks to everyone who sent this in]

Read - XNA Game Studio 3.1
Read - First Zune HD Multi-Touch Drawing App

Palm launches e-commerce beta for the App Catalog

Love the Pre? Love code? Love money? Well it's your lucky day. Palm has just announced that it will begin accepting applications for developers interested in producing for-pay apps for the webOS App Catalog. The company says that requests taken now will make devs eligible for inclusion in the mid-September launch of its e-commerce program. Just like Apple and Google, Palm will be splitting profits of paid apps with developers 70 / 30 (the devs get 70 percent, don't worry), and go figure -- credit cards will be accepted. Of course we're pumped about paying $.99 for a to-do app someday soon, but we're hoping this will also herald in a new age of steady releases for the Catalog, which is still looking frighteningly bare to us. Hey, that's what homebrew is for, right? Full PR after the break.

Samsung launches TouchWiz SDK for cross-platform bliss

Now that Samsung's standardized on the TouchWiz interface across its entire touchscreen line -- dumbphone and smartphone alike -- they've created a fertile playground that offers developers the opportunity to reach a good chunk of the world's second largest phone manufacturer's devices. A dedicated software development kit for TouchWiz is now available direct from Samsung, and since your average code monkey doesn't necessarily have access to fifteen different phones running multiple versions of every platform Sammy supports, they're also offering up their Virtual Device Lab that'll let devs test their wares on everything the company has on tap. For distribution, Samsung will have a number of channels available: its Application Store, a new Widget Gallery that'll premiere on Verizon's Omnia II launching later this year, and -- perhaps most tantalizingly for developers -- the possibility of inclusion right in the frickin' ROM if Samsung really loves what you've done. Considering that you're targeting S60, WinMo, and a wealth of proprietary OS devices in one fell swoop, this could end up being a huge distribution channel.

Palm announces webOS SDK availability, Palm OS emulation for Pre, new cloud services


Well, it's not quite the release date and price you were hoping for, but it's definitely something. Today Palm -- via a short keynote at the Web 2.0 Expo -- announced that the company would begin taking names and numbers on the webOS dev site for potential developers who will receive an "early look" Mojo SDK. And that's starting right this moment... as in now. That news alone would be big, but reps we spoke with said that the SDK would be made available to developers that the company will be cherry-picking as early as tomorrow. So if you were looking to get into the Pre app game, here's your first big chance.

In addition to the SDK news, Palm is introducing a new set of "integrated cloud services" for developers (called Mojo Messaging Service) which will use a standardized publish / subscribe system to allow data to be bounced from the "cloud" to devices. Basically, it looks like this is Palm's play for some of that push buzz -- though the indication is that this service can and will be used for bigger tasks as well.

Finally, the company announced that third-party developer MotionApps will be making a Palm OS emulator available for purchase to coincide with the launch of the Pre. The application will be utilize the mass storage mode of the device to allow for drag-and-drop of PRCs, though according to the press release, the emulator "won't be able to leverage core webOS functionality," meaning that you probably can't expect pure bliss across all of your applications, particularly those with roots that go deeper into phone databases and the like. What's interesting to note about this app is that it's being built on more than just the standard webOS SDK -- an event which Palm called "unique." They went on to assure us that this was a one-off to allow for emulation, but we're thinking they might want to reconsider that policy by factoring in the clamor for serious gaming on a device like the Pre. You can check an image of the emulator after the break.

So, no pricing, no release date, but lots of movement on the developer front -- which is big news if you're a company trying to launch a completely new operating system. Still, we're getting a bit antsy with all this waiting... it might be time to throw everyone a bigger bone than that tired "first half of 2009" line, guys.

Read - Palm developer site
Read - MotionApps Palm OS emulator

HP opens TouchSmart to third-party developers

Got a touchy-feely idea you'd like to see on HP's TouchSmart PC? Then by golly, it's about time you got to work! HP has recently released its TouchSmart Application Developer Guidelines to third-party developers, enabling anyone with drive, ambition and skill (all three, not just one or two) to create their own "touch-friendly applications that integrate and run within the TouchSmart Software suite." To generate buzz and give you a little motivation, the TouchSmart Community is offering one fortunate dev a trip to CES 2009, where they'll be able to demo their software in front of the gadget world (and us!). For all the details, be sure and give the read link a visit -- crack those knuckles, it's time to code.

Sony's PS2 effectively becomes "an open platform" in Europe

Seriously, calm down a minute. Your world has not just gotten infinitely better, although hearing the words "PlayStation" and "open platform" in the same phrase may make you think otherwise. In a relatively quiet announcement made at Casual Connect in Kiev, Ukraine, Sony Europe's George Bain proclaimed that developers would "no longer have to submit a game for content approval," effectively making the PS2 "an open platform." He pointed out examples from Russia and India, noting that they could now "create low-development cost titles and release them in their market." In all honesty, we have our doubts that this decision will make any real waves in North America, though Bain did mention a "global approval system" to replace the separated processes currently serving Europe, Japan and America. Now, if SCEA comes out and says something similar about the PS3, then you'll hear some real excitement in our voice.

[Via Joystiq, image courtesy of GamesAreFun]

Netflix API open to all: let the developing begin


Good news, developers of the world -- the Netflix API will be open to all starting tomorrow. As of October 1st, absolutely anyone can self-signup by visiting the read link, and while details are a tad sketchy at the moment, it sounds like this could hold some serious promise. The API itself allows access to data for 100,000 movie and TV episode titles, is completely free and (most importantly) allows commercial use. In other words, it's kosher if a bright developer out there somewhere feels like "creating an iPhone app to sell for $0.99 (Netflix's words, not ours)." On the technical side, the API includes a REST API, Javascript API and ATOM feeds, and it also uses OAuth standard security "to allow the subscriber to control which applications can access the service on his or her behalf." It's time to get creative, folks.

If it takes 1000 Microsoft engineers to code Windows 7, how many are required to change a lightbulb?


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All smartass-ery aside, we're pleased to see Microsoft's attempt to more fully engage the development community as it marches towards a 2010 release of Windows 7. The 1,000-strong engineering team is comprised of 25 different feature teams each made up of about 40 persons on average. The whole dry but peculiarly intriguing setup is fully detailed on Microsoft's new E7, corporate transparency blog sitting just beyond the read link.

By the way, how many Apple employees does it take to change a lightbulb? 13, 1 to do the screwing and a dozen lawyer-types to prepare for the recall.

[Via Pocket-lint]

Sony exec admits that PSP developer community should be revitalized


If you just can't get enough of what Sony Europe execs are saying, here's another mouthful just days after hearing from David Reeves. This time we've got SCEE's VP of publisher and developer relations Zeno Colaço shouting out on the state of PSP, and overall, his comments weren't that surprising. Most notably, he mentioned that the developer community needed to be "revitalized" so that it would get behind the PSP in a big way. When asked about the current dearth of games for the handheld, he commented that such a scenario happens "when you rely on a business model that relies on 25% games from Sony and 75% from other publishers." He continued by stating that Sony "probably suffered" from being unable to completely recover when third-party developers refocused efforts away from the PlayStation Portable. Hungry for more? You know where to head for the full interview.

[Via GamesIndustry]

Motorola slashing 20% of its research division

Another month, another round of layoffs over at Moto. This time, we're seeing 120 out of the 600 positions in Motorola Labs -- the unit responsible for researching pretty much everything ranging from handsets to radio technology -- slashed; another 180 are "being reassigned to work in individual business units." According to the company, the moves from Moto Labs "will help R&D teams work with their business partners to optimize R&D investment and focus on projects that deliver the greatest value for Motorola," though your guess is as good as our as to what that actually means. Granted, we wouldn't normally support hacking off a good part of your innovation department, but given Moto's state right now, it seems to us like they they need development a hell of a lot more than they do research.

Walter Bender speaks out about leaving OLPC, de-emphasis of radical projects


What do you know? The former OLPC head of software and content did indeed resign at least partially over NickNeg's growing fondness of Windows XP. In a recent soul-spilling interview with xconomy, Walter Bender made clear that he resigned his post at the non-profit due to the general de-emphasis of "radical projects like Sugar," the innovative XO user interface which Mr. Bender was unsurprisingly neck-deep in during his stay. Essentially, he felt as if the outfit had stopped trying to "be disruptive" and started "trying to make things comfortable for decision-makers," hence Walter darting out "to do his own thing." Needless to say, the lead developer of Sugar isn't satisfied with seeing his work forgotten, and while details have yet to be worked out, he is looking to "find a new central home for the community of educators and software developers who have been creating Sugar-compatible applications."

[Image courtesy of The New York Times]
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