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Back in 2010 at DICE, game developer and Carnegie Mellon Professor Jesse Schell gave a thought-provoking talk about extrinsic motivations in games. In it, he postulated that there's a blurring of the lines, and that we're moving toward a day when our everyday actions are driven by "points" and "a...

November 30th 2011 at 6:00pm 0 Comments
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If you missed the live stream of the 13th Annual Interactive Achievement Awards (i.e., the DICE awards), and don't want to wait for the "broadcast premiere" this Friday, the whole thing is available now in chunks on IFC.com. The first two clips cover Jay Mohr's (Gary Unmarried, Action, Go, Mr. Nikk...

February 24th 2010 at 12:01am 0 Comments
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Update: This contest has been closed and the winner will be contacted shortly via commenter-based email, so keep your eyes on the inbox! Believe us, dear reader -- there's nothing we'd like more than to have brought you with us to Las Vegas for this year's DICE, but you must understand that the ai...

February 21st 2010 at 6:00pm 0 Comments
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Although they sound like they came from the same mechanical naming bin, Cogs and Gear (two totally different games) have won the first annual Indie Game Challenge at the conclusion of DICE. Sponsored by the AIAS, GameStop and The Guildhall at SMU, the winners will receive $100,000 to build more gam...

February 20th 2010 at 12:01am 0 Comments
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With our intrepid reporter Alexander Sliwinski off at DICE in Las Vegas this week, the reins of WRUP have been temporarily handed over -- don't worry, we'll be gentle. That said, we're wondering what the most exciting news to come out of this week's event was for you, dearest reader. Perhaps Richar...

February 19th 2010 at 10:30pm 0 Comments
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EA Chief Operating Officer John Schappert dropped five tips for making money in the industry over the next three years on the D.I.C.E. audience today. Before getting to those, though, Schappert acknowledged that EA didn't give Dead Space or Mirror's Edge the marketing support those titles deserved....

February 19th 2010 at 4:05pm 0 Comments
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"I find this talk offensive." -- A half-joking independent developer listening to Chris Taylor of Gas Powered Games and Epic's Mike Capps discussing being independent studios at DICE. But, how do we define independent? And is it different from being "indie?" We know that Mega 64 has a violent reac...

February 18th 2010 at 7:20pm 0 Comments