Post Thumbnail

Resident Evil 4 is one of the most beloved entries in the survival horror franchise, and the last game before the series moved towards a more bombastic, action-focused style. There are many reasons to love this Leon Kennedy adventure, but one that often goes unrecognised is its dynamic approach to...

June 3rd 2015 at 9:40am 0 Comments
Post Thumbnail

Two weeks ago, Carbine Studios offered us the opportunity to interview product director Mike Donatelli and creative director Chad Moore regarding the state of WildStar and what future updates would bring to the game. We have their thorough answers in their entirety for you today; Carbine assures us...

October 14th 2014 at 1:00pm 0 Comments
Post Thumbnail

I've played my fair share of challenging MMOs over the years. From obtuse interfaces to steep learning curves to tough-as-nails combat, the myth of MMOs being nonstop faceroll games has been disproven time and again. However, if I had to pick the single most challenging title, it would be The Sec...

August 23rd 2014 at 8:00am 0 Comments
Post Thumbnail

I've taken a little while to let Chris Roberts' recent flight model manifesto marinate. In that time, my opinion has run the gamut from "funk yeah, simulation!" to "hmm, I hope I'm able to enjoy this title" and back again. I waffled because as much as I'm salivating over Star Citizen and everythin...

June 29th 2014 at 12:00pm 0 Comments
Post Thumbnail

The final DLC for The Last of Us' Season Pass will contain a new difficulty mode for the game's single-player mode, as well as new maps, weapons and skills for the game's multiplayer component. Naughty Dog only described the upcoming difficulty mode as "new," not necessarily harder. So who knows, m...

March 1st 2014 at 10:30am 0 Comments
Post Thumbnail

The word "easy" gets a really bad reputation in gaming, an unfair reputation, at that, because there's absolutely nothing wrong with something's being easy. A while back, we hosted a great column about how we tend to call things easy when they really aren't. (Seriously, go read that.) That's all w...

December 17th 2013 at 1:00pm 0 Comments
Post Thumbnail

Final Fantasy XIV has been playable for just about a month. Gamers being what we are, a lot of us are already asking about what comes next for the game, because there's slightly less unexplored content than there was before. But fear not; the official live letters from producer and director Naoki Y...

October 7th 2013 at 4:00pm 0 Comments
Post Thumbnail

I did a post this week about raiding in previous expansions and in vanilla WoW, and how people often say those raids were harder and my opinion that it is easily demonstrable that current raids are if anything more complicated than they have ever been. I frankly believe there is almost no room for...

May 13th 2013 at 3:00pm 0 Comments
Post Thumbnail

I have been informed by The Management that the answer to this question is a rogue. This is probably objectively true. Rogues are a finicky class to play. Gearing can be an inordinate pain, with new pieces of gear often requiring complete regemming and reforging for optimal DPS output. Rotations,...

March 26th 2013 at 8:00am 0 Comments
Post Thumbnail

Plague Inc. is one of the most popular strategy games on the App Store: It's a title with the gory premise of you controlling a plague running around the world, trying to infect as many people as possible before the rest of humanity can come up with a cure. The game's latest update is out this...

February 26th 2013 at 5:30pm 0 Comments
Post Thumbnail

I have a relatively acrimonious relationship with most of The Secret World's investigation missions for reasons too ornate to detail here. Hell and Bach, however, deserves special mention. It's not that it's one of the game's worse examples, but that the actual mechanics behind clearing the missi...

February 12th 2013 at 8:00am 0 Comments