digital-experience-studios

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  • Free for All: Preparing for battle in Alliance Warfare

    by 
    Beau Hindman
    Beau Hindman
    01.09.2013

    As I have pointed out before and will likely point out again, the MMORTS represents one of the most common genres in MMOs today -- and one of the worst ones for repetitive design. If you've played one MMORTS, you haven't played them all, but you've played pretty damn near to them all. I love the genre luckily so I am able to wade through literally scores of these games in the hopes of finding those rare gems that make me think that the genre is still very valuable. There are a lot of reasons the MMORTS is so common, number one being ease of delivery. After all, the gameplay in an MMORTS is more MMO-like than most MMOs out there, thanks to layers of persistence. Creating a series of barely animated images has to be much easier than creating an entire 3-D world; surely that has something to do with the spread of the genre. I played yet another one over the last several days, this time Alliance Warfare. Is it different? Does it just simply repeat the same designs and mechanics from every other MMORTS? Well, yes and no.