dilithium

Latest

  • Star Trek Online throws bonus dilithium ore weekend

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2014

    Live long and mine on! To boldly mine where no one has mined before! The needs of the mine outweigh the needs of the newbie... or the vet! Whatever your Star Trek Online mining credo, prepare to use it this weekend for Cryptic's bonus dilithium ore event. From today through Monday, July 28th, players will be able to mine 100% extra ore from the Vlugta asteroid field and the fleet dilithium mine. There will be a 50% bonus for gaining dilithium elsewhere in the game.

  • Star Trek Online challenges fleets to build better mines

    by 
    Justin Olivetti
    Justin Olivetti
    10.02.2013

    Star Trek Online has a new special project for fleets, but instead of taking place on starbases or embassies, this will be exclusive to dilithium mines. Starting Thursday, October 3rd, player fleets can (ahem) engage in constructing a better mine. The goal is to improve the efficiency of the mine, and players can construct enhancements to the outside of mines to boost their productivity -- not to mention add a few visual flairs. This is the final special project for fleet dilithium mines, and fleets will need to at least start on it by October 17th in order to have a shot at completion.

  • Star Trek Online encourages fleets to pretty up their mines

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.10.2013

    Captains of Star Trek Online, we ask you -- is your fleet's Dilithium Mine nice and pretty? Of course not; it's a mine. You're digging up valuable minerals, not holding a nice dinner party. But you could still opt for a foyer that's at least a little more welcoming, put up some nice viewports... you get the idea. In fact, the next special fleet project will allow you to do just that, turning your entryway into something... not beautiful, but less miserable! As with other special projects, this project must be started during the designated event period (between July 11th and July 25th), but it can be continued even after the event ends. Completion removes some floor space for a nicer view, allows extra space to display environmental suits, and generally makes your mine's entryway less drab. So yes, the captain still needs to toil away at mining, but at least the path to mining can feel somewhat swanky.

  • Cryptic introduces Dilithium Mine Outpost to Star Trek Online

    by 
    Mike Foster
    Mike Foster
    06.18.2013

    Earlier this month, Cryptic hinted at some big changes to fleet holding projects in Star Trek Online. Executive producer Daniel Stahl went on the record in the company's Ask Cryptic column and explained that the STO team had something planned involving "dilithium-based mechanics." Today's dev blog finally explained what all that means: Starting soon, fleets will have the option of working on the Dilithium Mine, a brand-new fleet outpost. The Dilithium Mine features both indoor and outdoor environments and is accessible through the Beta Ursae Block or through an unlockable transwarp. If you play Star Trek Online, those are probably words that make sense to you. The mine's appearance will change as fleet members upgrade its facilities by following its three progression tracks. Completing the main progression track for the Dilithium Mine will reward fleets with discounts on project dilithium input costs, new construction projects, daily missions, and a daily repeatable that allows fleet members to refine ore beyond their normal cap. The sub tracks offer a variety of bonuses, mostly related to discounts on fleet projects. Fleets will have access to the Dilithium Mine the moment it goes live but will need to reach the first tier of its main track before being granted access to the physical space.

  • Neverwinter Days: Money and knowledge

    by 
    Justin Olivetti
    Justin Olivetti
    02.20.2013

    If you've been following Neverwinter's development closely and combing the internet for every scrap of information about it, chances are that this week's column isn't for you. But if Cryptic's newest D&D dungeon crawler has arrested your interest as of late and you're trying to catch up with the rest of the crowd, I think we can be accommodating. Prior to a game's release, I like to bone up on the basics without crossing over into spoiler-heavy territory (especially guides and extensive video walkthroughs, but that's just me). It's a great time to get into dedicated podcasts on the game as well; I swear that podcasts at pre-launch are always more interesting than afterward. So this week we'll go over a few essential resources that all Neverwinter fans, current and aspiring, should include in their bookmarks, as well as a brief discussion about the game's monetization plans.

  • Captain's Log: Star Trek Online's Foundry foibles

    by 
    Terilynn Shull
    Terilynn Shull
    02.18.2013

    I hate writing about brouhahas in Star Trek Online mainly because they're usually just a passing event that either peters out with time or gets changed so quickly that by the time my column gets posted, everything becomes moot. However, this time around I'm pretty confident that a recent change with regard to The Foundry, the user generated content tool in Star Trek Online, may actually be just the tip of the iceberg. The Foundry has had more than its fair share of technological nightmares to overcome in the two years that it has existed in STO. It is an incredible tool, one that allows authors to create their own playable content, and yet it suffers from some of the most serious flaws in the game, flaws that became apparent when the tool was used with the intention of getting easy rewards instead of the personal satisfaction of play. So where will the Foundry end up in the future?

  • Star Trek Online explains the nuances of dilithium

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.27.2012

    Dilithium -- how can Star Trek Online explain it? Perhaps the development team can take and frame-by-frame it to have players mine, refine, and spend it. And that's just what's been done in a new development diary explaining to new players and returning players how dilithium works. It's the game's universal currency, in short, but it also serves to bridge the gap between having plenty of real money and having lots of in-game money with less real money. Dilithium is rewarded to players through several means, but it's awarded as unrefined ore. The refining process is slow, with players having a soft limit of about 8000 refined dilithium a week (veteran and subscription players can refine slightly more). You can also trade it for the game's microtransaction currency on a live market. Once you have it, you can use it to buy new ships, rare crafting items, special gear, and certain Duty Officers. The full guide should answer any lingering questions you have about the currency, although it does not ask at any point if the players are down with dilithium.

  • Captain's Log: Star Trek Online tweaks Season Seven

    by 
    Terilynn Shull
    Terilynn Shull
    11.26.2012

    It's been just over two weeks since Season Seven went live in Star Trek Online, and a lot of tweaks to the new reputation systems have already been implemented. Because of what seems to be low turn-out on the Tribble test servers, the team placed its focus on major performance bug squashing and decided to wait to make changes to the system mechanics until after it could get more solid data from the players on the live (Holodeck) server. Once that information was received, the changes were fast and furious. Star Trek Online's Executive Producer, Daniel Stahl, released two blog posts over the course of the last week, outlining not only the alterations to the Season Seven material but also answers players questions in the November Ask Cryptic. Join me as I go over a few of the changes!

  • More Season 7 changes beaming to Star Trek Online

    by 
    MJ Guthrie
    MJ Guthrie
    11.21.2012

    Star Trek Online's Season 7 has been out for a week, but that doesn't mean that everything is said and done. In fact, devs have announced a number of changes that will show up today, and others that will come during next week's update. Included in the changes are adjustments to the Dilithium economy, Reputation Projects, and Omega conversion crates (which can now be opened immediately without achieving T3 in Omega Fleet). The Foundry will also be turned back on today, and personal queues will come back online next week. As a holiday gift, STO is also offering folks who have missed any feature episodes the chance to play them during the Feature Episode Replay event in December. During this month-long event, all four series with all their limited-time rewards will be available. Then in January, a new Andorian ship will be released. For a full listing of all the incoming changes, check out the official post. And to read up on more Season 7 news, check out Massively's interview with Executive Producer Daniel Stahl.

  • Captain's Log: Star Trek Online's Season Seven shakedown

    by 
    Terilynn Shull
    Terilynn Shull
    11.19.2012

    It's been a week since Star Trek Online launched Season Seven, and some of the mechanics revolving around the new Reputation systems are beginning to unfold. The day Season Seven was released, many players were caught off-guard by the fact that a dilithium reward was missing from the Strategic Task Force missions. These missions became affiliated with the new Task Force Omega Reputation system with the patch. The outcry was so immense and so loud that within 30 hours of the patch, Star Trek Online's Executive Producer, Daniel Stahl, updated the game's blog to reflect that a dilithium reward (albeit a reduced one) would be added back to the STF missions. Since then, quite a few players, including me, have had the opportunity to give the Romulan reputation system a try, and we've seen some highly unanticipated results. Join me past the jump as I discuss the Season Seven shakedown.

  • Captain's Log: Dilithium, attack ships, and lightsabers, oh my!

    by 
    Terilynn Shull
    Terilynn Shull
    12.24.2011

    So much has happened with Star Trek Online since Massively's last column on the game! The Captain's Log's previous author, Brandon Felczer, accepted a position with Perfect World Entertainment (Cryptic Studios' parent company) and is now a community manager for Star Trek Online. We wish him the best in his future endeavors. And that makes me, Terilynn Shull, your new STO columnist! Since then, Cryptic's newest patch, A Call to Arms, was released to subscribers. The patch was really the preliminary push of the anticipated free-to-play model that Cryptic announced will occur on January 17th, 2012. To the dismay of many players, the patch did not contain any new mission content, and we've been told not to expect any new story-driven content until at least February of next year. However, A Call to Arms did include the nervously awaited single-currency economy, the highly anticipated duty officer system, and a revamped set of strategic task force (STF) missions, and it was soon followed by the controversial holiday event and "homage" to Star Wars: The Old Republic.

  • Star Trek Online opens up testing for the dilithium exchange

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.03.2011

    The economy of free-to-play games can be a tricky business. Usually, they're managed by keeping a strict distinction between in-game currency and purchased currency, but Star Trek Online is taking a slightly different approach. The upcoming overarching currency dilithium can be traded for Cryptic Points via the new dilithium exchange service, which has just gone live on the Tribble server for players to test. But the trade isn't a straight one, instead working on an auction-type system. The newest Path to F2P blog outlines the means for players to use the exchange system, which works both ways -- players can look to buy dilithium or Cryptic Points and are able to browse the overall market and see what other players are offering or asking. It's not quite as simple as being able to swipe your credit card and then grab some in-game money, but it's certainly blurring the lines between real currency and game money.

  • Captain's Log: Every day I'm tribbleing

    by 
    Brandon Felczer
    Brandon Felczer
    10.27.2011

    Captain's Log, Stardate 65322.9... Hello, computer (and players)! For the past several weeks, Star Trek Online players have been checking out the latest F2P beta builds on the Tribble test server. While there have been a few patches on other days, more for stability fixes and minor tweaking, Thursdays seem to be the designated day for us to receive the largest pushes of new content. The latest round of updates has brought further economy changes, new events and ships, and even more heated debates. Since we seem to be a ways out from the seeing the updates ported to the Holodeck live server, there is still plenty of time to check it all out and provide your feedback to the devs. I would like to dedicate this entry to those who are helping test the changes. This week's Captain's Log serves as a checklist of sorts on what new content you can test and where you can provide feedback about it. As you read through, I suggest that you read a particular section, jump into game to check out the particular change, formulate an opinion, and head to the linked forum where you can leave your feedback. No matter what you think, it's important to let the devs know -- they will make changes based upon a collective opinion. Ensign, warp 10! It's time to create our own party rock anthem...

  • Captain's Log: More on the economy

    by 
    Brandon Felczer
    Brandon Felczer
    10.20.2011

    Captain's Log, Stardate 65303.9... Hello, computer (and players)! As I discussed last week, heated discussions surround Star Trek Online's change to a F2P hybrid model and planned game mechanics updates. While new updates are being pushed to the Tribble server for testing and feedback, many aspects are in a state of flux as such feedback is collected, evaluated, and implemented. The biggest area affected is the economy. While everyone has his own thoughts on the matter, Cryptic is leaving no feedback forum post unread -- the players will help shape these changes. Last week, we saw the push of another patch that seems to have made some giant strides toward solving some of the biggest concerns, including significant reductions in prices for most items and the return of free ship tokens for most ranks. Stephen D'Angelo, acting Executive Producer and Emergency Executive Producer Hologram (EEPH), explained: "Based on how rapidly we're getting data and revising the game, we're still probably two more weeks away from having the economy in a state that is close to good enough." Since he said a lot more in his recent dev blog post, I thought I should take some time to expound on it. Ensign, warp 10! Let's take a look at what else the EEPH had to say and break it down...

  • EVE Evolved: EVE isn't the only game with PLEX

    by 
    Brendan Drain
    Brendan Drain
    10.16.2011

    The past several years have seen a complete revolution in the online gaming market, and with it the MMO industry as we know it. An industry once dominated by monthly subscriptions is now rapidly giving way to games with free-to-play, freemium and hybrid payment models. EVE Online developer CCP Games has repeatedly expressed concern that EVE could go the way of the dinosaurs if it doesn't adapt its business model to this new market. While I'm forced to agree with the general sentiment behind that statement, I don't think the developers at CCP recognise just how far ahead of the curve they've been with their own business model since the introduction of the 30-day Pilot's License EXtension (PLEX). PLEX essentially allow players to pay for an EVE subscription with in-game ISK, and it provides a legitimate way for players to buy ISK in a way that doesn't harm the in-game economy. It's a clever system that undercuts illicit RMT business, generates additional revenue for the company, and has even been used for charity drives, but EVE isn't the only game to use the system. The success of PLEX in EVE has spurred several other MMOs to follow suit over the years, both in the subscription-based and free-to-play arenas. Runes of Magic, TERA, Star Trek Online and even World of Warcraft have borrowed a page from CCP's book in one way or another, and it's paying off for them big time. In this week's EVE Evolved, I put the PLEX system under the microscope to find out exactly what makes it tick, and I look at other MMOs implementing similar systems.

  • Star Trek Online dev blog clarifies free-to-play currency trades

    by 
    Brendan Drain
    Brendan Drain
    10.14.2011

    Ever since Cryptic announced that Star Trek Online is going free to play, developers have published regular "Path to F2P" dev blogs discussing upcoming changes designed to restructure the game for its new payment scheme. In the latest dev blog in the series, STO Executive Producer Stephen D'Angelo looks at the in-game economy and how going free-to-play will affect the various currencies in use. Energy credits will be used for practically everything encountered in normal gameplay, functioning like gold in most fantasy MMOs. Players can expect to use energy credits every time they play, and receive them as rewards. Dilithium will be used by hardcore players to get high-end gear, but the average casual player will never need it in significant quantities. Cryptic points will be reserved for cash shop items like new ships, but Cryptic aims to let players trade their cryptic points to other players for dilithium. When the system goes live, players will be able to grind for dilithium in order to buy cash shop items without paying cash. At the same time, hardcore players will be able to short-cut the dilithium grind and quickly obtain high-end equipment with an injection of cryptic points. This system mirrors the diamond trade in Runes of Magic and the PLEX trade in EVE Online, both systems that have proven highly effective at allowing cash-rich players to shortcut grind and letting time-rich players play their way to everything the game has to offer.

  • Newest F2P blog for Star Trek Online talks about dilithium

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.07.2011

    Star Trek Online has always had a variety of currencies for players, each allowing access to different stocks of items. But another form of money is coming into the game, and much like gold-pressed latinum, it's something that has a long history in lore. The rare and valuable dilithium is being introduced as a new form of reward, and the latest entry in the Path to F2P series discusses just how the new form of money will work. The most important role that the ore will play will be in replacing the existing free ship tokens that had previously come when players achieved a new rank. Earning a new ship will now be a more difficult and involved task, with a discount coupon and a free offering of refined dilithium to make it easier to earn a ship on a rank increase, but it won't be automatic. The entry goes on to state that the current implementation on the test server is not quite right, and it includes more discussion about how much effort is meant to be involved in getting a brand-new ship.