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  • Facebook, Google rumored to be vying for Skype deal

    by 
    Amar Toor
    Amar Toor
    05.05.2011

    Like two knights jostling for the hand of a fair maiden, both Facebook and Google appear to be courting the graces of Skype. A source close to Facebook recently told Reuters that CEO Mark Zuckerberg is thinking about buying Skype outright, as part of a deal that could be worth $3 to $4 billion. A second source, meanwhile, claimed that both Facebook and Google are more interested in forming a joint venture with the teleconferencing company, which has yet to issue an IPO. With discussions still in a nascent stage, both suitors are playing their cards close to their chests, while Skype, rather coyly, has declined to comment on the speculation. At this point, details are still hazy and rumor-infused, though it's certainly not shocking to hear these kinds of murmurs buzzing around. Skype's been integrating Facebook more deeply into its software for a while now and has gradually branched out to Android, as well (albeit with mixed results). Both Facebook and Google would also stand to benefit from Skype's millions of users and all the targeted advertising potential they'd offer. Until we receive more substantiated reports, however, all discussions of possible unions remain restricted to the realm of conjecture.

  • AT&T CEO promises improved service from T-Mobile deal

    by 
    Mike Schramm
    Mike Schramm
    03.30.2011

    Businessweek had a chat recently with AT&T CEO Randall Stephenson, and he told them that the pending merger with T-Mobile would have the intended effect of improving service and capacity on the networks for all of AT&T's devices, including, of course, the iPhone. "Virtually on the day you close the deal, getting a 30 percent lift in capacity in New York City: that's a significant improvement in call quality and data throughput," he said. That's a nice big promise to make -- something that will be easy to check up on the day the merger gets closed. Stephenson also speaks to the merger's opposition, saying that the cell phone service providing market is plenty intense. "It is intense before we do this transaction, it will be intense after we do this transaction." Stephenson also suggested that the deal might lower costs for AT&T customers overseas (since potentially, the international arm of T-Mobile would be ready to do deals with the US arm that AT&T will own). He's obviously got some good reasons for the merger, but then again, he stands to make plenty of money if it's approved. If the deal does go through, AT&T has said it expects to finish everything within a year from now. [via 9to5Mac]

  • Who's behind those spammy video converter apps

    by 
    Chris Ward
    Chris Ward
    03.16.2011

    There's an interesting article from last year over on Macworld about how spammers try to use comment systems on discussion forums to promote their wares. Christopher Breen, one of their moderators, dug into the world of Chinese companies promoting dodgy (as in "don't work very well") video converters. "The software is advertised through forum spam -- usually in the form of tutorials that show you how to use it -- but there's sock puppeting going on as well," he says. "These companies will often first pose a question along the lines of 'How do I convert my videos for the iPad?' and then, under a different identity (but using the same IP address), answer their own question with a recommendation for one of these tools. Additionally, they create shareware sites that, coincidentally enough, rave about these products in fake reviews." Breen managed to confront some of these spammers when they contacted Macworld asking them to review their software. "I was contacted by a PR representative from one of these companies asking for a review. I replied that we don't review software from spammers but if they were willing to forego this sleazy practice, we might consider a review, just as we'd consider a review of any legitimate product." He goes on to detail how the spammers offered to pay for advertising and offer special deals and prizes to readers in return for a review, and he always replied, "We don't support spammers." Breen lists the names of many of the video converters to avoid and offers advice to those running discussion forums on how to recognize and remove their spam. Good stuff.

  • Final Fantasy XI and XIV open official forums

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.08.2011

    When Final Fantasy XI first launched in North America, official forums were not ubiquitous. Some games had them, and some didn't, but their absence from the launch wasn't odd. Final Fantasy XIV's launch late last year, however, came well after an official board became standard practice. Square-Enix has moved with the times, resulting in an event that many players had likely expected to never see happen -- the official forums for both games are now open, with a welcome letter available for each. While each forum is still considered to be in a beta state, players can log in using their Square-Enix IDs and begin posting immediately (any player of Final Fantasy XI still using a Playonline ID alone will need to get a Square-Enix ID and link the two). The shift is being accompanied by a change from game announcements being posted on the main page to postings on the forums, which should help fans of FFXI and Final Fantasy XIV more easily discuss updates and pending changes in a community atmosphere.

  • Bloomberg: Nokia definitely in talks with Microsoft, partnership likely (update: WSJ, too)

    by 
    Sean Hollister
    Sean Hollister
    02.09.2011

    Nokia will jump from the burning platform this Friday, but whither will it dive? Towards Microsoft and Windows Phone 7, as continually rumored, or towards Google and Android? Two turkeys told us the latter isn't likely, and Bloomberg's anonymous sources seem to agree, saying that Nokia is indeed in the final stages of talks with Microsoft, and is "close to announcing a software partnership." These spooks also say that Google was also in the running, but is no longer favored for the job, and as such we're very likely to see Windows Phone 7 running on Nokia devices soon. We're sure you'll have some very strong opinions about that -- we had a few ourselves -- but please keep it clean in comments below! Update: The Wall Street Journal just published a report of its own, by and large saying pretty much the same thing as BW. "If an agreement can be reached in time... Elop likely would announce the deal Friday." The report also said an executive shakeup might be in the works, with "several senior members of the executive board expected to leave." Show of hands, who all's excited for Friday's announcement?

  • Unity takes a bow on Apple's third-party development stance

    by 
    Mike Schramm
    Mike Schramm
    09.14.2010

    When Apple first passed out those development restrictions on using third-party platforms to create iOS apps, Unity was one of the third-party services that could have been frozen out (though Flash was obviously in everyone's minds). The team behind the popular game development environment assured everyone Unity was safe, but according to the rules as stated, the rest of us weren't so sure. Now that Apple has officially relaxed that policy, however, Unity's David Helgason is doing the equivalent of a victory dance on the company's official blog, saying that Unity respects Apple for "coming to the right conclusion, and in our eyes it's best to let bygones be bygones!" Yeah, he's kind of excited. Not that he's admitting the rules were make or break for Unity -- the company was apparently talking to Apple periodically, and even had a workaround ready to go if Apple ever did crack down on the platform. Helgason also points out that, even while things were up in the air, Apple continued to approve and, in some cases, feature lots of different Unity-created apps. While Apple preached against using anything but Xcode to create apps, the app review team allowed and even endorsed the products of third-party development tools. At any rate, the issue is settled now. Consumers are the real winners here. An end user probably can't tell the difference (if done correctly) between a third-party app and an Xcode app, so the more options for developers, the better.

  • The Mog Log: Community watch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.21.2010

    The summer slump is just about over, and those who have enjoyed an entire summer away from school are going to have to get back into the swing of it in the very near future. The rest of us will simply have to acclimate ourselves to the decrease in the temperature, the decrease in big-budget movies, and the increase in game release schedules. But there's one last gasp of summer to be had, and let's spend it watching our favorite ongoing entertainment: community forum discussions. There's no shortage of topics for discussion lately, what with Final Fantasy XIV stampeding ever closer to launch, Final Fantasy XI's September version update stampeding ever closer, and various other stampedes taking place somewhere. (I kind of started that sentence without a conclusion prepared.) September is going to be a busy month in general, and even with a couple weeks to go there's a lot of talk being flung around. So let's get right into the meat of the community, shall we?

  • Fan Faire 2010: John Smedley and the SOE crew talk EverQuest Next

    by 
    Krystalle Voecks
    Krystalle Voecks
    08.07.2010

    EverQuest Next, the surprise news out of this year's Fan Faire, has certainly gathered a lot of attention from the general MMOGsphere since word broke about the game last night. Across Twitter, Facebook, and myriad blogs, many people are wondering just precisely what the plans are, and what this new incarnation of the world of Norrath might be like. Well, the developers behind the game sat down with attendees at Fan Faire not only to show off screenshots and concept art from EverQuest Next, but also to solicit questions and ideas from the SOE-devoted -- and they've captured it all on video for those of us who couldn't make it! While they stress that this is all in the very early stages, there are some great insights on the thinking behind this reboot of their beloved franchise. There's also some information on what players can expect with regard to support for subscribers of EverQuest and EverQuest II once EverQuest Next comes out. If you're hungry for more details straight from the people behind this surprising new title, then check out the videos behind the break!

  • It's the end of EverQuest's 51/50 server, but players feel fine

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.06.2010

    Generally, MMO players don't like giving up even the smallest advantage -- but sometimes having a special server isn't as important as having people to play with. That's certainly the case for EverQuest, and it's resulted in a scenario where the game's special Mayong server is being merged with the Tunare server on September 6th. Mayong is generally known as the 51/50 server, as a character starts at level 51 with 50 AA points already earned. The intent when the server was created was to allow players who wanted to skip the level grind a chance at getting straight into the meat of the game. As it stands now, however, the server is dramatically underpopulated. After several community discussions, the development team made the decision to merge the server, preemptively shutting down the special creation rules on Mayong. Player response has been almost universally positive -- few players are upset by the potential slowdown this implies. While the server merge itself isn't due for another month, the days of creating 51/50 characters have already ended, and players are able to get slightly discounted transfers off of Mayong if they want to move early. [ Thanks to Jason Davenport for the tip! ]

  • Nokia: the fight begins now, Symbian^4 N-Series device later

    by 
    Vlad Savov
    Vlad Savov
    07.02.2010

    Nokia's newly appointed Mobile Solutions chief, Anssi Vanjoki, has penned an impassioned post over at Nokia Conversations today where he sets out his perspective on the company's current position and future challenges. Describing the Finnish phone maker as "a challenger now," rather than an incumbent, Vanjoki wants to introduce a "laser focus on quality," with his two central aims being to reclaim Nokia's reputation for high-end devices and to re-energize a flagging fan base. He specifically namedrops Ricky Cadden -- who yesterday shut down Symbian-Guru because he'd lost faith with the company -- and clearly considers grassroots support like that an important aspect of how Nokia's success will be judged. As to the actual software front, Anssi confirms that the N8 will be the final Symbian^3 handset in the N-Series, but describes a Symbian^4 device in that family as a "strong possibility," a note which he follows up with a wink (seriously). Symbian is apparently still Nokia's smartphone OS of choice -- no Androids shall be found inside Nokia's hardware under Anssi's watch -- though MeeGo also earns a mention as the "awesome" platform for delivering "market-changing mobile computers." Just in case you were wondering, Anssi finishes off by telling us that these wondrous computers will be small enough to fit into your pocket -- though, sadly, he fails to specify exactly what sort of pocket that might be. [Thanks, Peter]

  • The Mog Log: We interrupt this broadcast for a conversation

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.19.2010

    The verdict on our Chains of Promathia trial is... postponed for a little bit. (I did warn everyone.) With the revelations of E3 and the new Final Fantasy XIV benchmark, not to mention the upcoming June version update, we've had plenty to talk about in the community of late. There's news about how the game will play, new areas to explore, new cinematics and previews, and the chance to annoy everyone in the months leading up to Final Fantasy XIV's release by posting your computer's score whenever possible. I'll admit to finding the benchmark a bit surprising, actually. The benchmark for Final Fantasy XI didn't come out until it was fairly close to release... which implies to me that the game is more finished than Square-Enix is letting on. That, in my mind, ties into the most interesting part of our interview with Tanaka, where he mentioned that this entire phase of testing was created for player feedback. I'm not saying anything, just speculating. But it's not my place to speculate this week, is it?

  • The Mog Log: The trial of Chains of Promathia, part one

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.05.2010

    When the news first came out about the removal of the level cap in several Chains of Promathia areas, Sera and I had a bit of a disagreement on the news. Or, more accurately, we had a bit of a disagreement regarding the expansion as a whole. Sera was of the opinion that it was quite possibly the best expansion in the game's history. I, as has been stated before, feel somewhat less positive about it -- which is to say that I've usually regarded it as one of the worst. The comment thread to that news showed that this divide was not unique to the two of us. Comments were sharply divided between those who would happily blacklist Chains of Promathia and forget it existed, and those who were heartbroken at something so wonderful being toned down. So I decided to go ahead and take another look at the expansion as an aggregate, both the good and the bad. Out of all the Final Fantasy XI expansions, this one was the most unique. Was it a good experiment, or was it a failure?

  • Voices that Matter iPhone: "From iPhone to iPad" panel

    by 
    Mike Schramm
    Mike Schramm
    04.27.2010

    To end the first day of the Voices that Matter iPhone conference in Seattle last weekend, a group of veteran iPhone developers sat down for a roundtable panel and talked about the iPad. August Trometer (Yowza!!), Brent Simmons (NetNewsWire), Kyle Kinkade (Tap Tap Revenge), Daniel Pasco of Black Pixel, Tim Wood of The Omni Group, and TUAW's own Erica Sadun were questioned by moderator Chuck Toporek about the differences between the iPhone and the iPad and a few of the pressing issues that both devices are likely to face in the future. Even though the panel ended the day (and all of the attendees and panelists were craving the eventual beer and pizza that would be available later in the evening), it was a lively discussion that offered both insight and frank opinions from these developers. Read on to hear what they said about Flash on the iPhone, app pricing, and their favorite apps on the iPad.

  • 360iDev: Marketing and promotion on the App Store

    by 
    Mike Schramm
    Mike Schramm
    04.13.2010

    To start off day 2 of 360iDev here in San Jose, California, Henry Balanon hosted a panel to discuss the marketing and promotion of iPhone and iPad apps. Panelists Brian Chen of Wired, Rana Sobhany (author of "Marketing iPhone Apps" from O'Reilly), Doodle Jump creator Igor Pusenjak, and Playhaven's Raymond Lau held court and spoke to developers about how to promote and market their apps, both, with the press and on the App Store. The suggestions ranged from the broad ("have a good idea") to the specific ("Use the What's New section in the App Store to promote your other apps"), but over the hour or so, the panelists came up with a lot of solid advice for developers looking to get the word out about their App Store offerings.

  • Should the ESRB be on the App Store?

    by 
    Mike Schramm
    Mike Schramm
    04.10.2010

    Here's an interesting topic of discussion from Slide to Play: Now that Apple seems to be going all-in on gaming with its Game Center app, should the Entertainment Software Ratings Board start looking at App Store games? The ESRB is the self-regulatory industry group that's responsible for passing out game ratings to game developers, and marking whether games are appropriate or inappropriate for younger gamers. So far, they've been pretty hands off on the App Store, relying instead on iTunes' Application Ratings to let consumers determine what's right for them. However, gaming on the App Store is getting bigger, and the ESRB has already shown interest in looking at App Store apps. Personally, I don't think this is needed; the App Store environment is already held down with an iron grip by Apple's editors, and if anything, it's probably too sensitive. Besides, as a former GameStop manager, I can confirm that the ESRB's ratings had little to no effect on most purchasing decisions in my store. Any parent who's responsible enough to monitor their child's game playing can probably already tell, even without an explicit rating, what's appropriate and what isn't. On the flip side of the argument , though, it could be said that if Apple wants to be one of the big boys in gaming, it should play by the big rules. What do you all think?

  • iPad Wi-Fi issues continue to irritate

    by 
    Michael Rose
    Michael Rose
    04.07.2010

    This morning, we spotted this write-up on Apple 2.0 about dealing with iPad Wi-Fi issues. Since this is the iPad's number one usability issue -- poor Wi-Fi throughput and lost connections -- users are on the prowl for solutions, even ones that may sound a little offbeat. In this case, one correspondent who was experiencing the specific issue of "no connection when waking from sleep" found that his woes became bygones with a quick tweak: he turned his display brightness back up, after having lowered it earlier. It sounds a bit like Cargo Cult troubleshooting, but with a new device and a new set of quirks and workarounds to experiment with, some strange remedies might just turn out to be valid. (For years, I used the freezer and firm thwack hard drive recovery methods to great effect, regardless of the strange stares and annoyed memos from the kitchen staff.) Apple has posted a number of Wi-Fi support links over at its discussion board. According to the company, reconnection issues may occur when working with dual-band routers that use similar network names and different security settings for each network band. Low and intermittent signals may be due to distance from a Wi-Fi hotspot or multiple WEP keys, and the standing recommendation is to try repositioning the router, the iPad or both. If you've tried these fixes, or other Wi-Fi workarounds, let us know below.

  • The Mog Log: A little more conversation

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.20.2010

    Well, gee, not much has happened since the last time we did a community spotlight in this column. Except maybe for that little VanaFest thing, and huge drops of new info on Final Fantasy XIV, and the beginning of the latter's beta testing. So, yeah, slow month all around. This should be a pretty short column, I might just start talking about my favorite beers toward the end. All joking aside, a lot has been happening, and it has produced more than a few diverse opinions. The immediate response to the VanaFest announcements for Final Fantasy XI was covered a couple weeks ago, but there's still the specifics to be hammered out. After all, it's hard to take in server merges, level cap raises, massive content drops and new add-ons all in one go. Not to mention that we do still have another game coming in the not-so-distant future, one that's shaping up to have an interesting positional aspect to gameplay. So let's take a look at some of the noteworthy talk from Final Fantasy's webwide community.

  • GDC 2010: Interview with Faraway's Steph Thirion

    by 
    Mike Schramm
    Mike Schramm
    03.16.2010

    Steph Thirion is a game designer who's been releasing some of the most inventive games I've seen on the iPhone. He started out with Eliss a little while back, and he recently announced Faraway, which I got to play at GDC. The night after I played the game (it was at a party called Gamma IV), I sat down with him to chat about developing for the iPhone, why Eliss wasn't bigger, and his biggest inspiration for the more casual gameplay of Faraway. Read on for the full interview.

  • Macworld 2010: TUAW's Best in Show

    by 
    Mike Schramm
    Mike Schramm
    02.18.2010

    Our videos are almost all posted, the interviews are all transcribed, and the impressions are all done and published -- we're finally bringing our Macworld 2010 coverage to conclusion. It was a heck of a show -- while there wasn't a lot of attention outside the conference floor from folks expecting more about Apple, on the show floor itself there was clearly an excitement and a sense of opportunity for lots of companies who might have been overshadowed by Apple's presence in the past. It was a smaller show, for sure, but in some ways it was also a better show. We're still not completely sure what will happen next year, but Macworld 2010 was a success -- not as big a success as it was when Apple was putting wind in the sails, but a success nevertheless. We saw a lot of stuff at the show, from dozens of accessories, to the wild Parrot AR.Drone, and even the closest thing to an iPad that we could find. After clicking on the link below, read on to see what a few of our bloggers had to say about the best of what they saw at the show. %Gallery-85255%

  • Join us for a TUAW Talkcast tonight at 10pm Eastern

    by 
    Mike Schramm
    Mike Schramm
    01.31.2010

    Our talkcast returns to the virtual airwaves this evening as usual, bringing your chance to get in on the discussion with us. This week's topic? Obviously, the iPad will be front and center as we discuss and digest what Apple's new device means for the world (and whether it's underwhelming or overpowered), but we'll also talk about Adobe's Flash and whether it's even worth pursuing for us Mac users, as well as the iPhone revision that wasn't (but hopefully will be later this year). Please do come and join us -- we'll kick things off at 10pm Eastern (7pm Pacific), and once you sign in on Talkshoe, you'll be able to call in with your own phone and chat live with TUAW bloggers and listeners. See you then! To participate on TalkShoe, you can use the browser-only client, the embedded Facebook app, or the classic TalkShoe Pro Java client; however, for maximum fun, you should call in. For the web UI, just click the "TalkShoe Web" button on our profile page at 10 pm Sunday. To call in on regular phone or VoIP lines (take advantage of your free cellphone weekend minutes if you like): dial (724) 444-7444 and enter our talkcast ID, 45077 -- during the call, you can request to talk by keying in *8. If you've got a headset or microphone handy on your Mac, you can connect via the free Gizmo or X-Lite SIP clients; basic instructions are here. Talk with you then!