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  • Encrypted Text: Rogue defenses need to lose the RNG

    by 
    Chase Christian
    Chase Christian
    03.25.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss why random chance shouldn't have a place in Rogue defenses.As a member of the Rogue community, I do my best to stay abreast of the different topics of discussion. Every true Rogue's goal is to see the class excel in every area we attempt to conquer. By melding our collective brain power, we can come up with solutions for some of the problems and challenges facing us today.Two concepts that I've seen discussed recently by both Aldriana (of Elitist Jerks / theorycrafting fame) and Akrios (of roguerogue.com) is the idea of skill, and our relationship with it. I define skill as the ability of a player to rapidly react to incoming stimuli, such as watching your opponents' cast bars. Skill is our ability to counter unknown actions quickly. However, it seems like it has been taking a back seat to RNG in WotLK so far.

  • Lichborne: A Death Knight statistics primer

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.07.2008

    Welcome to Lichborne, the weekly Death Knight column by professor Daniel Whitcomb, who totally has a PhD in Death-Knightology from Ebon Hold University. It's the truth, I swear. I've seen a lot of people asking these questions as we've been getting into the expansion: Now that I am trying to gear by Death Knights, what stats should I get? What's good for a Death Knight? Which armor should I take. We've started getting in that somewhat in the last few columns, with advice on reputation gear and starting zone gear, but I figured today we should delve a little bit more into the why of Death Knight stats. Today's column will double as a little bit of primer on how Death Knights get their power, and what stats you should be looking for on armor in general to make your Death Knight the best it can be. It's not completely in depth, but it should get you well on the road to understanding just how Death Knights get all that awesome power and sexiness. We'll have 3 sections today. The Good are stats that are excellent choices for DPS, Tanks, or both. The So-So are stats which still do us some good, but are pretty situational or conditional in their usefulness. The Outcasts are those stats that you should avoid -- Well, I'd say avoid like the plague, but we're Death Knights. We like the plague around here. So I'll just say you should avoid them.