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Grand Chase is kicking off its fifth season, and it's doing so via a series of big updates. There's a lot to the update, too, enough that it's got a trailer just past the break showing off all sorts of new features like dodging, new maps, and dungeon records. The game is also introducing the new Ch...

1 year ago 0 Comments
May 22, 2014 at 3:00PM
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Movement does not normally seem like a complicated topic in MMOs. You press forward; your character goes forward. Backward? Same deal. You can turn, and you can strafe, and you can turn and strafe and run forward if you're some kind of rebel or you want to give yourself motion sickness. But WildSta...

2 years ago 0 Comments
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Movement is always important in MMOs; you can't get into arguments about who's standing in the fire if everyone is rooted in place, after all. Since WildStar is promising active combat, it needs to have even more movement than normal so that you can find new and exciting ways not to stand in new an...

2 years ago 0 Comments
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Although the term "skillshot" was a new word for me when I started playing League of Legends, the concept of avoidable attacks is something that is very intuitive for even novice gamers. Skillshot is just a fancy term that roughly means "dodgable attack" in MOBA games. Although the official termi...

3 years ago 0 Comments
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Today it's time to tackle the somewhat touchy subject of player skill in MMORPGs. With Guild Wars 2 touting its active dodging system and TERA just on the horizon with its action-based combat, many games seem to be attempting to force individual player skill to weigh more heavily in overall gamep...

3 years ago 0 Comments
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We're curious about how Earthrise, a post-apocalyptic 'sandbox' MMO from Masthead Studios, is shaping up, especially after the preview of the game we got at GDC 2009. Fortunately the game's creators have been running a Question of the Week forum category, explaining some of the game mechanics invol...

5 years ago 0 Comments