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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Wolfenstein 3D celebrates 20 years of machine guns and flag-obscured passages with free web version]]></title><link>http://www.engadget.com/2012/05/09/wolfenstein-3d-play-for-free/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/09/wolfenstein-3d-play-for-free/</guid><comments>http://www.engadget.com/2012/05/09/wolfenstein-3d-play-for-free/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/09/wolfenstein-3d-play-for-free/"><img alt="Wolfenstein 3D: Play it for free" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/wolf.jpg" style="margin: 4px; width: 389px; height: 450px;" /></a></p><p> To commemorate the big two-oh years since its release, Bethesda has offered up the full <a href="http://www.engadget.com/tag/wolfenstein3d">Wolfenstein 3D</a> experience to play for free in your web browser. Not only that, you'll also be able to play the id original on iOS devices <em>gratis</em> (at least for today) and creator <a href="http://www.engadget.com/tag/john+carmack">John Carmack </a>has decided to offer us a director's commentary on the game's development while shooting his way through a few levels. Watch, nod and reminisce right after the break, then hit up the source to play for yourself.</p><p><a href="http://www.engadget.com/2012/05/09/wolfenstein-3d-play-for-free/" rel="bookmark">Continue reading <em>Wolfenstein 3D celebrates 20 years of machine guns and flag-obscured passages with free web version</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/09/wolfenstein-3d-play-for-free/">Wolfenstein 3D celebrates 20 years of machine guns and flag-obscured passages with free web version</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 09 May 2012 13:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/09/wolfenstein-3d-play-for-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20234706/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/09/wolfenstein-3d-play-for-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>20th anniversary</category><category>20thAnniversary</category><category>anniversary</category><category>app</category><category>browser</category><category>Doom</category><category>game</category><category>iD Software</category><category>IdSoftware</category><category>iOS</category><category>iTunes</category><category>John Carmack</category><category>JohnCarmack</category><category>minipost</category><category>PC</category><category>retro</category><category>video</category><category>web browser</category><category>WebBrowser</category><category>wolfenstein</category><category>wolfenstein 3d</category><category>Wolfenstein3d</category><dc:creator><![CDATA[Mat Smith]]></dc:creator><pubDate>Wed, 09 May 2012 13:01:00 EST</pubDate></item><item><title><![CDATA[Doom 3 source code available now, gory customizations welcomed]]></title><link>http://www.engadget.com/2011/11/23/doom-3-source-code-available-now-gory-customizations-welcomed/</link><guid isPermaLink="true">http://www.engadget.com/2011/11/23/doom-3-source-code-available-now-gory-customizations-welcomed/</guid><comments>http://www.engadget.com/2011/11/23/doom-3-source-code-available-now-gory-customizations-welcomed/#comments</comments><description><![CDATA[<p style="text-align: center;">
	<a href="http://www.engadget.com/2011/11/23/doom-3-source-code-available-now-gory-customizations-welcomed/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/11/doom3.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></p>
<p>
	<a href="http://www.engadget.com/tag/doom">Doom</a> for everyone. It's not a particularly festive message, but as promised <a href="http://www.engadget.com/2011/11/01/carmack-doom-3s-engine-ready-for-open-sourcing-awaiting-ok/">earlier this month</a>, the <em>Doom 3</em> source code is now out on a general public license. Programming types can meddle with the game's inner workings as wintery temperatures force them to huddle close to the warm hum of excessive gaming rigs. Doom dad <a href="http://www.engadget.com/tag/John+Carmack">John Carmack</a> announced the release to his horde of Twitter followers, while doffing his cap to Timothee Besset, who helped sidestep some shadow rendering license issues that had dogged an earlier release. Peer into the source code at the link below, and know the true face of <strike>despair</strike> Doom.</p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/11/23/doom-3-source-code-available-now-gory-customizations-welcomed/">Doom 3 source code available now, gory customizations welcomed</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 23 Nov 2011 06:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/11/23/doom-3-source-code-available-now-gory-customizations-welcomed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20113039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/11/23/doom-3-source-code-available-now-gory-customizations-welcomed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carmack</category><category>doom</category><category>doom 3</category><category>Doom3</category><category>FPS</category><category>game engine</category><category>GameEngine</category><category>games</category><category>gaming</category><category>GPL license</category><category>GplLicense</category><category>id software</category><category>id tech</category><category>id tech 4</category><category>IdSoftware</category><category>IdTech</category><category>IdTech4</category><category>John Carmack</category><category>JohnCarmack</category><category>minipost</category><category>open source</category><category>open sourcing</category><category>OpenSource</category><category>OpenSourcing</category><category>PC</category><category>PC Gaming</category><category>PcGaming</category><category>shadow rendering</category><category>ShadowRendering</category><dc:creator><![CDATA[Mat Smith]]></dc:creator><pubDate>Wed, 23 Nov 2011 06:48:00 EST</pubDate></item><item><title><![CDATA[Carmack: Doom 3's engine ready for open-sourcing, awaiting 'OK' from legal]]></title><link>http://www.engadget.com/2011/11/01/carmack-doom-3s-engine-ready-for-open-sourcing-awaiting-ok/</link><guid isPermaLink="true">http://www.engadget.com/2011/11/01/carmack-doom-3s-engine-ready-for-open-sourcing-awaiting-ok/</guid><comments>http://www.engadget.com/2011/11/01/carmack-doom-3s-engine-ready-for-open-sourcing-awaiting-ok/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/11/01/carmack-doom-3s-engine-ready-for-open-sourcing-awaiting-ok/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/11/carmacktweetdoom3dantetktk.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
When the granddaddy of FPS tweets, we listen. For those unaware, that's <a href="http://www.engadget.com/tag/John+Carmack">John Carmack</a> -- you know, the guy behind games like Doom, Quake and <a href="http://www.engadget.com/2010/11/19/rage-hd-review-iphone/">Rage</a> -- confirming that Doom 3's engine, id Tech 4, is all bundled up for its open-source release, only awaiting clearance from legal. To be verbose, that doesn't mean you'll be getting down with a gratis copy of Doom, but rather with the powerhouse that powers it, a veritable boon to game developers and tinkerers, alike. The release is par for the course for the company, as id Software's been routinely open-sourcing its older engines for as long as we can remember. We'll keep an eye out for when it drops, but while you wait, feel free to read an interview with the <a href="http://www.engadget.com/2010/11/19/ids-carmack-talks-rage-hd-ipads-power-and-future-ios-games/">visionary himself</a>.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/11/01/carmack-doom-3s-engine-ready-for-open-sourcing-awaiting-ok/">Carmack: Doom 3's engine ready for open-sourcing, awaiting 'OK' from legal</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 01 Nov 2011 19:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/11/01/carmack-doom-3s-engine-ready-for-open-sourcing-awaiting-ok/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20095991/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/11/01/carmack-doom-3s-engine-ready-for-open-sourcing-awaiting-ok/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carmack</category><category>doom</category><category>doom 3</category><category>Doom3</category><category>FPS</category><category>game engine</category><category>GameEngine</category><category>games</category><category>gaming</category><category>GPL license</category><category>GplLicense</category><category>id software</category><category>id tech</category><category>id tech 4</category><category>IdSoftware</category><category>IdTech</category><category>IdTech4</category><category>john carmack</category><category>JohnCarmack</category><category>minipost</category><category>open source</category><category>open sourcing</category><category>OpenSource</category><category>OpenSourcing</category><dc:creator><![CDATA[Dante Cesa]]></dc:creator><pubDate>Tue, 01 Nov 2011 19:26:00 EST</pubDate></item><item><title><![CDATA[Doom now approved for sale in Germany, 17 years later]]></title><link>http://www.engadget.com/2011/09/03/doom-now-approved-for-sale-in-germany-17-years-later/</link><guid isPermaLink="true">http://www.engadget.com/2011/09/03/doom-now-approved-for-sale-in-germany-17-years-later/</guid><comments>http://www.engadget.com/2011/09/03/doom-now-approved-for-sale-in-germany-17-years-later/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/09/03/doom-now-approved-for-sale-in-germany-17-years-later/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/09/doom-germany-rating.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Doom may run on just about <a href="http://www.engadget.com/tag/doom">everything</a> these days, but one place it hasn't been very accessible during the past 17 years -- regardless of the device -- is in Germany. That finally changed this week, however, with both Doom and Doom 2 receiving a USK-16 rating that allows them to be made available wherever video games are sold. Both games had previously been "indexed" by the country's Federal Department for Media Harmful to Young Persons, which has effectively confined them to the underground market since their debut. According to the <em>BBC</em>, the ban was lifted because the agency now considers Doom to be "mainly of historical interest," although it notes that Germany is maintaining the ban on one particular version of Doom II that contains levels from Wolfenstein with Nazi imagery. As for Doom publisher Bethesda Softworks, it tells <em>Joystiq</em> that it's "obviously very pleased" with the decision, and that it will let folks know when it plans to actually makes the game available in Germany.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/09/03/doom-now-approved-for-sale-in-germany-17-years-later/">Doom now approved for sale in Germany, 17 years later</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 03 Sep 2011 03:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/09/03/doom-now-approved-for-sale-in-germany-17-years-later/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20033932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/09/03/doom-now-approved-for-sale-in-germany-17-years-later/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ban</category><category>bethesda softworks</category><category>BethesdaSoftworks</category><category>doom</category><category>doom 2</category><category>doom ii</category><category>Doom2</category><category>DoomIi</category><category>germany</category><category>id</category><category>id software</category><category>IdSoftware</category><category>rating</category><category>ratings</category><category>violence</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Sat, 03 Sep 2011 03:45:00 EST</pubDate></item><item><title><![CDATA[Doom 2 gets ported to PocketBook 360 Plus e-reader (video)]]></title><link>http://www.engadget.com/2011/04/08/doom-2-gets-ported-to-pocketbook-360-plus-e-reader-video/</link><guid isPermaLink="true">http://www.engadget.com/2011/04/08/doom-2-gets-ported-to-pocketbook-360-plus-e-reader-video/</guid><comments>http://www.engadget.com/2011/04/08/doom-2-gets-ported-to-pocketbook-360-plus-e-reader-video/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/04/08/doom-2-gets-ported-to-pocketbook-360-plus-e-reader-video/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/04/pocketbook-doom2-04-07-2011.jpg" /></a></div>
Porting <a href="http://www.engadget.com/tag/doom"><em>Doom</em></a> to unexpected devices may be one of the oldest tricks in the game-porting book, but seeing it (or <em>Doom 2</em>, no less) run in a somewhat playable fashion on an e-reader is still a feat worth noting. That was recently done on the as yet unreleased PocketBook 360 Plus e-reader, apparently in an effort to demonstrate its new <a href="http://www.engadget.com/2011/02/16/bookeen-shows-off-fmv-on-a-standard-e-ink-pearl-display-video/">Pearl E Ink</a> display and Freescale processor. Head on past the break to check out the results for yourself -- and, no, <em>Doom 2</em> unfortunately won't actually be included with the e-reader.<br />
<br />
[Thanks, Zach]<p><a href="http://www.engadget.com/2011/04/08/doom-2-gets-ported-to-pocketbook-360-plus-e-reader-video/" rel="bookmark">Continue reading <em>Doom 2 gets ported to PocketBook 360 Plus e-reader (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/04/08/doom-2-gets-ported-to-pocketbook-360-plus-e-reader-video/">Doom 2 gets ported to PocketBook 360 Plus e-reader (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 08 Apr 2011 02:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/04/08/doom-2-gets-ported-to-pocketbook-360-plus-e-reader-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19906192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/04/08/doom-2-gets-ported-to-pocketbook-360-plus-e-reader-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doom</category><category>doom 2</category><category>Doom2</category><category>e book</category><category>e books</category><category>e reader</category><category>e readers</category><category>e-book</category><category>e-books</category><category>e-reader</category><category>e-readers</category><category>ebook reader</category><category>EbookReader</category><category>pocketbook</category><category>pocketbook 360 plus</category><category>Pocketbook360Plus</category><category>port</category><category>video</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Fri, 08 Apr 2011 02:07:00 EST</pubDate></item><item><title><![CDATA[Charting the upgrade path from DOS 5.0 to Windows 7 (video)]]></title><link>http://www.engadget.com/2011/03/03/charting-the-upgrade-path-from-dos-5-0-to-windows-7-video/</link><guid isPermaLink="true">http://www.engadget.com/2011/03/03/charting-the-upgrade-path-from-dos-5-0-to-windows-7-video/</guid><comments>http://www.engadget.com/2011/03/03/charting-the-upgrade-path-from-dos-5-0-to-windows-7-video/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/03/03/charting-the-upgrade-path-from-dos-5-0-to-windows-7-video/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/03/windows-setups-2011-03-03.jpg" alt="Charting the upgrade path from DOS 5.0 to Windows 7 (video)" /></a></div>
If you're old enough to remember tweaking your Autoexec.bat and tackling IRQ conflicts, days when launching <a href="http://www.engadget.com/tag/microsoft,windows">Windows</a> required typing "win" at a command prompt, prepare for a blast of nostalgia. YouTuber Andrew Tait (aka "TheRasteri") took a freshly minted <a href="http://www.engadget.com/tag/vmware">VMWare</a> instance and spent what looks to be a full day running through every version of Windows starting with DOS 5.0 and Windows 1.0, which was basically just Explorer paired with one heck of a crummy text editor. From there he dutifully leads us on a crazy upgrade path all the way up to modern times, charting interesting things like how long a version of <em>Doom</em> installed in DOS ran (failed in Windows 2000, but worked again in Windows XP) and when color settings made in Windows 2.0 were finally overwritten (also in 2000). It's 10 minutes in length and is probably the most interesting video you won't watch today.<p><a href="http://www.engadget.com/2011/03/03/charting-the-upgrade-path-from-dos-5-0-to-windows-7-video/" rel="bookmark">Continue reading <em>Charting the upgrade path from DOS 5.0 to Windows 7 (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/03/03/charting-the-upgrade-path-from-dos-5-0-to-windows-7-video/">Charting the upgrade path from DOS 5.0 to Windows 7 (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 03 Mar 2011 10:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/03/03/charting-the-upgrade-path-from-dos-5-0-to-windows-7-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19866399/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/03/03/charting-the-upgrade-path-from-dos-5-0-to-windows-7-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doom</category><category>dos</category><category>dos 5.0</category><category>Dos5.0</category><category>microsoft</category><category>upgrade</category><category>video</category><category>vista</category><category>windows</category><category>windows 2000</category><category>windows 3.1</category><category>windows 98</category><category>windows vista</category><category>windows xp</category><category>Windows2000</category><category>Windows3.1</category><category>Windows98</category><category>WindowsVista</category><category>WindowsXp</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Thu, 03 Mar 2011 10:53:00 EST</pubDate></item><item><title><![CDATA[TI-Nspire calculator: yes, it plays Doom]]></title><link>http://www.engadget.com/2011/02/21/ti-nspire-calculator-yes-it-plays-doom/</link><guid isPermaLink="true">http://www.engadget.com/2011/02/21/ti-nspire-calculator-yes-it-plays-doom/</guid><comments>http://www.engadget.com/2011/02/21/ti-nspire-calculator-yes-it-plays-doom/#comments</comments><description><![CDATA[<div style="text-align: center;"><img border="1" vspace="4" hspace="4" style="display: none;" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/02/doomethb34301.jpg" /><iframe width="640" height="510" frameborder="0" allowfullscreen="" src="http://www.youtube.com/embed/NsN2JIRGHAo?rel=0" title="YouTube video player"></iframe></div>
<br />
Sure, folks have ported games over to the good ol' number cruncher for ages, but getting a fully rendered classic like <a href="http://www.engadget.com/tag/Doom/">Doom</a> to run on a calculator is a different feat altogether. The folks over at <em>omnimaga</em> have successfully moved a beta version of nDoom (a reworked version of the original id Software's FPS) over to a <a href="http://www.engadget.com/tag/TexusInstruments/">Texas Instruments</a> <a href="http://www.engadget.com/tag/Nspire/">TI-Nspire</a> and -- with all things considered -- the game runs shockingly smooth. As of right now, the only proof of concept is the video you see above, with a tragic crash bringing all things dangerous to a dismal halt. We're looking forward to a fully working version of nDoom because, you know, <a href="http://www.engadget.com/tag/@gaming">video games</a> and <a href="http://www.engadget.com/tag/calculators/">calculators</a> are two things close to our nerdy hearts.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/02/21/ti-nspire-calculator-yes-it-plays-doom/">TI-Nspire calculator: yes, it plays Doom</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 21 Feb 2011 02:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/02/21/ti-nspire-calculator-yes-it-plays-doom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19852315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/02/21/ti-nspire-calculator-yes-it-plays-doom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>bug</category><category>calculator</category><category>calculators</category><category>crash</category><category>doom</category><category>game</category><category>game port</category><category>GamePort</category><category>gaming</category><category>graphing calculator</category><category>GraphingCalculator</category><category>instruments</category><category>ndoom</category><category>nspire</category><category>nspire calculator</category><category>NspireCalculator</category><category>omnimaga</category><category>port</category><category>texas</category><category>texas instruments</category><category>TexasInstruments</category><category>ti</category><category>ti inspire</category><category>ti-inspire</category><category>TiInspire</category><category>video</category><category>video game</category><category>videogame</category><category>videogames</category><dc:creator><![CDATA[Sam Sheffer]]></dc:creator><pubDate>Mon, 21 Feb 2011 02:02:00 EST</pubDate></item><item><title><![CDATA[Doom-themed live wallpaper for Android turns your phone into a playground of carnage]]></title><link>http://www.engadget.com/2010/11/20/doom-themed-live-wallpaper-for-android-turns-your-phone-into-a-p/</link><guid isPermaLink="true">http://www.engadget.com/2010/11/20/doom-themed-live-wallpaper-for-android-turns-your-phone-into-a-p/</guid><comments>http://www.engadget.com/2010/11/20/doom-themed-live-wallpaper-for-android-turns-your-phone-into-a-p/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/11/20/doom-themed-live-wallpaper-for-android-turns-your-phone-into-a-p/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/doom-live-wallpaper.jpg" /></a></div>
Okay, so maybe this isn't the best choice for businessfolk sporting their new <a href="http://mobile.engadget.com/tag/droidpro">Droid Pros</a>, but if you remember Doom as fondly as we do, you're probably going to want to check this out. A dev over on <em>xda-developers</em> has posted information on his new Doom-themed live wallpaper -- it doesn't actually draw from the game itself, but he's taken the bad guys (the important part) and reused them on a flat, stationary playing field of his own design. Basically, your hero strolls around battling baddies as they spawn; when he finally succumbs to his countless festering wounds, he respawns in a different room ad nauseam. It's available in beta form for free in the Market right now -- question is, are you tough enough to load it?<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/11/20/doom-themed-live-wallpaper-for-android-turns-your-phone-into-a-p/">Doom-themed live wallpaper for Android turns your phone into a playground of carnage</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 20 Nov 2010 14:09:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/11/20/doom-themed-live-wallpaper-for-android-turns-your-phone-into-a-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19726108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/11/20/doom-themed-live-wallpaper-for-android-turns-your-phone-into-a-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>doom</category><category>google</category><category>live wallpaper</category><category>LiveWallpaper</category><category>wallpaper</category><dc:creator><![CDATA[Chris Ziegler]]></dc:creator><pubDate>Sat, 20 Nov 2010 14:09:00 EST</pubDate></item><item><title><![CDATA[Zune HD: yes, it plays Doom]]></title><link>http://www.engadget.com/2010/04/20/zune-hd-yes-it-plays-doom/</link><guid isPermaLink="true">http://www.engadget.com/2010/04/20/zune-hd-yes-it-plays-doom/</guid><comments>http://www.engadget.com/2010/04/20/zune-hd-yes-it-plays-doom/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.zuneboards.com/forums/download-openzdk-applications/50582-doom-zune-hd-v1-0-a.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/04/4-20-10-zunehdplaysdoom2.jpg" alt="" /><br />
</a></div>
No matter how <a href="http://www.engadget.com/2005/08/07/doom-ported-to-the-ipod/">weak</a> or <a href="http://www.engadget.com/2007/08/11/apples-iphone-yes-it-plays-doom/">powerful</a> the gadget, one brave soul will always broach the all-important question: can it play Doom? Just four days after <a href="http://www.engadget.com/2010/04/16/zune-hd-hacked-openzdk-now-available-to-developers/">hacking the Zune HD</a> and unleashing the OpenZDK, the Zune community has received its answer. ZuneBoards forumgoer Netrix has opened the portal to the familiar alien hell, where gamers will writhe in agony as they struggle with tilt and touchscreen controls. Those who persevere regardless will find the app runs any of the original Doom WAD files. Full installer available at the source link; see OpenZDK's power in action after the break. <br />
<br />
[Thanks to everyone who sent this in]<p><a href="http://www.engadget.com/2010/04/20/zune-hd-yes-it-plays-doom/" rel="bookmark">Continue reading <em>Zune HD: yes, it plays Doom</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/04/20/zune-hd-yes-it-plays-doom/">Zune HD: yes, it plays Doom</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 20 Apr 2010 22:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/04/20/zune-hd-yes-it-plays-doom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19447812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/04/20/zune-hd-yes-it-plays-doom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Doom</category><category>hack</category><category>hacks</category><category>id Software</category><category>IdSoftware</category><category>Microsoft</category><category>Microsoft Zune</category><category>Microsoft Zune HD</category><category>MicrosoftZune</category><category>MicrosoftZuneHd</category><category>OpenZDK</category><category>port</category><category>ported</category><category>video</category><category>Zune</category><category>Zune HD</category><category>ZuneHd</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Tue, 20 Apr 2010 22:19:00 EST</pubDate></item><item><title><![CDATA[New 'flow router' may save the Internet from collapsing under the weight of all your v-blog posts]]></title><link>http://www.engadget.com/2009/08/10/new-flow-router-may-save-the-internet-from-collapsing-under-th/</link><guid isPermaLink="true">http://www.engadget.com/2009/08/10/new-flow-router-may-save-the-internet-from-collapsing-under-th/</guid><comments>http://www.engadget.com/2009/08/10/new-flow-router-may-save-the-internet-from-collapsing-under-th/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.spectrum.ieee.org/computing/networks/a-radical-new-router/0"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/08/090810-flowrouter-02.jpg" /></a><br />
<div align="left">The prospects of a <a href="http://www.engadget.com/2009/04/30/doomsday-alert-internet-to-become-an-unreliable-toy-in-2012/2">Future Inevitable Internet Collapse</a>[TM] has some of our readers seriously freaked out. You know the type -- they live in places like Idaho and Montana, in fortified mountaintop retreats, where they hoard digital media like it was canned food in December 1999. And concerns over bandwidth aren't limited to a lunatic fringe -- no less august a publication than <em>IEEE Spectrum</em> has recently posted an article by Lawrence G. Roberts (who pretty much helped invent the modern router) in which he discusses the state of the Internet. According to Roberts, our current routers are still designed to handle much smaller amounts of data than they are currently pushing. Streaming data only works at all, he says, due to extreme over-provisioning -- "Network operators," he says, are throwing "bandwidth at a problem that really requires a computing solution." <br /><br />One possible solution is something called "flow management." Instead of routing each packet individually, a flow router attaches an ID to each packet in a specific stream ("flow"). After the first packet is routed, each subsequent packet with the same ID is sent along the same route -- cutting down on time and on the amount of lost packets. Roberts' company, Anagran, has one such device on the market now -- the FR-1000, which he says consumes one fifth the power of a comparable (traditional) router, one tenth the space, and should reduce operating costs in GB/s by a factor of ten. And this, dear readers, may be the key to the survival of the Internet -- that is, until <a href="http://www.engadget.com/tag/robotapocalypse">the robots</a> get us.<br /></div>
</div><p>Filed under: <a href="http://www.engadget.com/category/networking/" rel="tag">Networking</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/08/10/new-flow-router-may-save-the-internet-from-collapsing-under-th/">New 'flow router' may save the Internet from collapsing under the weight of all your v-blog posts</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 10 Aug 2009 16:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.spectrum.ieee.org/computing/networks/a-radical-new-router/0>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/08/10/new-flow-router-may-save-the-internet-from-collapsing-under-th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19124454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/08/10/new-flow-router-may-save-the-internet-from-collapsing-under-th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anagran</category><category>bandwidth</category><category>danger</category><category>doom</category><category>flow</category><category>flow management</category><category>flow router</category><category>FlowManagement</category><category>FlowRouter</category><category>internet</category><category>Lawrence G. Roberts</category><category>LawrenceG.Roberts</category><category>router</category><category>web</category><category>world wide web</category><category>WorldWideWeb</category><dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator><pubDate>Mon, 10 Aug 2009 16:22:00 EST</pubDate></item><item><title><![CDATA[Palm Pre runs Doom, smartphone-loving space marines rejoice]]></title><link>http://www.engadget.com/2009/06/12/palm-pre-runs-doom-smartphone-loving-space-marines-rejoyce/</link><guid isPermaLink="true">http://www.engadget.com/2009/06/12/palm-pre-runs-doom-smartphone-loving-space-marines-rejoyce/</guid><comments>http://www.engadget.com/2009/06/12/palm-pre-runs-doom-smartphone-loving-space-marines-rejoyce/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://sargund.wordpress.com/2009/06/12/5/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2009/06/palm-pre-doom-20090612-415.jpg" alt="Palm Pre runs Doom, smartphone-loving space marines rejoyce" /></a></div>
If you were holding off on buying a <a href="http://www.engadget.com/tag/pre">Pre</a> until it had some great games, start warming up that credit card. We knew homebrewers were <a href="http://www.engadget.com/2009/06/10/webos-homebrew-community-says-hello-world-to-palm-pre/">already at work</a> and one of those, a bloke who goes by the name Sargun, has managed to get the iconic Doom running on the phone -- or the open-source PRDoom, anyway, which is close enough for us. Sargun re-built the game to use the DirectFB graphics library to pipe all the two-barreled action to the Pre's framebuffer, and said getting the whole thing up and running was "actually fairly trivial." Your mileage may vary depending on your compiler skills, but with any luck someone will host up some binaries to save us all the trouble. Video proof of this great achievement after the break.<p><a href="http://www.engadget.com/2009/06/12/palm-pre-runs-doom-smartphone-loving-space-marines-rejoyce/" rel="bookmark">Continue reading <em>Palm Pre runs Doom, smartphone-loving space marines rejoice</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/games/" rel="tag">Games</a>, <a href="http://www.engadget.com/category/palm/" rel="tag">Palm</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/06/12/palm-pre-runs-doom-smartphone-loving-space-marines-rejoyce/">Palm Pre runs Doom, smartphone-loving space marines rejoice</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 12 Jun 2009 07:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://sargund.wordpress.com/2009/06/12/5/>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/06/12/palm-pre-runs-doom-smartphone-loving-space-marines-rejoyce/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19065382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/06/12/palm-pre-runs-doom-smartphone-loving-space-marines-rejoyce/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>directfb</category><category>doom</category><category>mobile</category><category>palm</category><category>palm pre</category><category>palm pre doom</category><category>palm pre prdoom</category><category>PalmPre</category><category>PalmPreDoom</category><category>PalmPrePrdoom</category><category>prdoom</category><category>pre</category><category>sargun</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Fri, 12 Jun 2009 07:29:00 EST</pubDate></item><item><title><![CDATA[Palm Pre runs Doom, smartphone-loving space marines rejoice]]></title><link>http://www.engadget.com/2009/06/12/palm-pre-runs-doom-smartphone-loving-space-marines-rejoyce/</link><guid isPermaLink="true">http://www.engadget.com/2009/06/12/palm-pre-runs-doom-smartphone-loving-space-marines-rejoyce/</guid><comments>http://www.engadget.com/2009/06/12/palm-pre-runs-doom-smartphone-loving-space-marines-rejoyce/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://sargund.wordpress.com/2009/06/12/5/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2009/06/palm-pre-doom-20090612-415.jpg" alt="Palm Pre runs Doom, smartphone-loving space marines rejoyce" /></a></div>
If you were holding off on buying a <a href="http://www.engadget.com/tag/pre">Pre</a> until it had some great games, start warming up that credit card. We knew homebrewers were <a href="http://www.engadget.com/2009/06/10/webos-homebrew-community-says-hello-world-to-palm-pre/">already at work</a> and one of those, a bloke who goes by the name Sargun, has managed to get the iconic Doom running on the phone -- or the open-source PRDoom, anyway, which is close enough for us. Sargun re-built the game to use the DirectFB graphics library to pipe all the two-barreled action to the Pre's framebuffer, and said getting the whole thing up and running was "actually fairly trivial." Your mileage may vary depending on your compiler skills, but with any luck someone will host up some binaries to save us all the trouble. Video proof of this great achievement after the break.<p><a href="http://www.engadget.com/2009/06/12/palm-pre-runs-doom-smartphone-loving-space-marines-rejoyce/" rel="bookmark">Continue reading <em>Palm Pre runs Doom, smartphone-loving space marines rejoice</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/cellphones/" rel="tag">Cellphones</a>, <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/06/12/palm-pre-runs-doom-smartphone-loving-space-marines-rejoyce/">Palm Pre runs Doom, smartphone-loving space marines rejoice</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 12 Jun 2009 07:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://sargund.wordpress.com/2009/06/12/5/>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/06/12/palm-pre-runs-doom-smartphone-loving-space-marines-rejoyce/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19065378/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/06/12/palm-pre-runs-doom-smartphone-loving-space-marines-rejoyce/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>directfb</category><category>doom</category><category>palm pre</category><category>palm pre doom</category><category>palm pre prdoom</category><category>PalmPre</category><category>PalmPreDoom</category><category>PalmPrePrdoom</category><category>prdoom</category><category>pre</category><category>sargun</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Fri, 12 Jun 2009 07:29:00 EST</pubDate></item><item><title><![CDATA[Doomsday alert: internet to become an "unreliable toy" in 2012]]></title><link>http://www.engadget.com/2009/04/30/doomsday-alert-internet-to-become-an-unreliable-toy-in-2012/</link><guid isPermaLink="true">http://www.engadget.com/2009/04/30/doomsday-alert-internet-to-become-an-unreliable-toy-in-2012/</guid><comments>http://www.engadget.com/2009/04/30/doomsday-alert-internet-to-become-an-unreliable-toy-in-2012/#comments</comments><description><![CDATA[<div align="center"><a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/the_web/article6169488.ece"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2009/04/finallyfast-logo.jpg" alt="" /></a><br /></div>
Okay, so first things first -- we all know the world's on track to end in 2012, so it's not like this really matters. But <em>if</em>, just <em>if</em> it manages to survive (&agrave; la Y2K), you can pretty much bank on a mass <a href="http://www.engadget.com/2007/11/09/24-in-1994-the-lost-pilot/">reversal of culture</a> as we all push aside our netbooks and return to the playground. According to some "research" slated to be fully published "later this year," PCs and laptops are apt to "operate at a much reduced speed, rendering the internet an unreliable toy" from 2012 onward. The reason? Massive growth in internet demand, which is undoubtedly on pace to <a href="http://www.engadget.com/2006/08/19/can-cable-keep-up-without-big-infrastructure-expenditures/">crush existing infrastructure</a> that can't ever be improved upon by anyone, regardless of their market capitalization or determination to expand. It's noted that the internet itself will somehow survive, but that users will begin to see "brownouts," which are described as "a combination of temporary freezing and computers being reduced to a slow speed." Thank heavens for <em>FinallyFast</em>, right? <br /><br />Psst... the solution to all of this is just past the break.<br /><br />[Thanks, <a href="http://espnradio.espn.go.com/espnradio/show?showId=theherd">Colin</a>]<p><a href="http://www.engadget.com/2009/04/30/doomsday-alert-internet-to-become-an-unreliable-toy-in-2012/" rel="bookmark">Continue reading <em>Doomsday alert: internet to become an "unreliable toy" in 2012</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/networking/" rel="tag">Networking</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/04/30/doomsday-alert-internet-to-become-an-unreliable-toy-in-2012/">Doomsday alert: internet to become an "unreliable toy" in 2012</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 30 Apr 2009 14:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://technology.timesonline.co.uk/tol/news/tech_and_web/the_web/article6169488.ece>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/04/30/doomsday-alert-internet-to-become-an-unreliable-toy-in-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1533157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/04/30/doomsday-alert-internet-to-become-an-unreliable-toy-in-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2012</category><category>bandwidth</category><category>brownout</category><category>brownouts</category><category>cyberspace</category><category>danger</category><category>doom</category><category>internet</category><category>research</category><category>web</category><category>world wide web</category><category>WorldWideWeb</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Thu, 30 Apr 2009 14:59:00 EST</pubDate></item><item><title><![CDATA[Will it play Doom? Yes: id Software creates mobile division]]></title><link>http://www.engadget.com/2007/11/15/will-it-play-doom-yes-id-software-creates-mobile-division/</link><guid isPermaLink="true">http://www.engadget.com/2007/11/15/will-it-play-doom-yes-id-software-creates-mobile-division/</guid><comments>http://www.engadget.com/2007/11/15/will-it-play-doom-yes-id-software-creates-mobile-division/#comments</comments><description><![CDATA[<a href="http://www.usatoday.com/tech/gaming/2007-11-14-id-mobile_N.htm?POE=click-refer"><img vspace="16" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.engadget.com/media/2007/11/doom-sm.jpg"  alt="" /></a>Granted, <a href="http://www.engadget.com/2007/08/11/apples-iphone-yes-it-plays-doom/">mobile versions of Doom</a> aren't exactly in short supply, but the variety of mobile games coming out of legendary id Software's arsenal is about to explode. Founder John Carmack's wife -- who just happens to have started Fountainhead Games, the co-creator of <em>Doom RPG</em> for phones -- has been tapped to lead id Mobile with the goal of creating mobile ports of Wolfenstein and Quake (<a href="http://www.engadget.com/2007/09/06/quake-ported-to-nokia-series-60-handsets/">official ones</a>, anyway) along with a sequel to the moderately successful Doom RPG. Long term, Carmack's hoping that we're on a cusp of an explosion in the popularity of mobile gaming, an explosion that could very well end up being driven by full-force entries into the arena by companies like id as they start to pull top-tier game developers into a field that's been historically dominated by offal from the desktop and console gaming worlds.<br /><br />[Via <a href="http://www.moconews.net/entry/419-id-forms-mobile-division/">mocoNews</a>]<p>Filed under: <a href="http://www.engadget.com/category/games/" rel="tag">Games</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2007/11/15/will-it-play-doom-yes-id-software-creates-mobile-division/">Will it play Doom? Yes: id Software creates mobile division</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 15 Nov 2007 15:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.usatoday.com/tech/gaming/2007-11-14-id-mobile_N.htm?POE=click-refer>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/11/15/will-it-play-doom-yes-id-software-creates-mobile-division/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1040775/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/11/15/will-it-play-doom-yes-id-software-creates-mobile-division/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doom</category><category>game</category><category>games</category><category>id</category><category>id software</category><category>IdSoftware</category><category>mobile</category><dc:creator><![CDATA[Chris Ziegler]]></dc:creator><pubDate>Thu, 15 Nov 2007 15:38:00 EST</pubDate></item><item><title><![CDATA[Apple's iPhone: yes, it plays Doom]]></title><link>http://www.engadget.com/2007/08/11/apples-iphone-yes-it-plays-doom/</link><guid isPermaLink="true">http://www.engadget.com/2007/08/11/apples-iphone-yes-it-plays-doom/</guid><comments>http://www.engadget.com/2007/08/11/apples-iphone-yes-it-plays-doom/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.engadget.com/2007/08/06/nes-emulator-released-for-the-iphone/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2007/08/8-11-07-iphone-doom.jpg" alt="" /></a><br /></div>
Considering that <a href="http://storage.engadget.com/tag/doom/">Doom</a> runs smooth as butter on Nokia's <a href="http://www.engadget.com/2005/08/01/doom-runs-well-on-the-nokia-770/">770</a>, the <a href="http://www.engadget.com/2006/11/29/olpc-xo-yes-it-plays-doom/">OLPC XO</a>, and the <a href="http://www.engadget.com/2005/08/07/doom-ported-to-the-ipod/">iPod</a>, you knew it was only a matter of time before this classic made its way over to the <a href="http://www.engadget.com/tag/iPhone/">iPhone</a>. Just in time for the weekend, Doom is now available for Apple's first handset. And just in case blasting through pixelated fiends wears you out, why not check out the new and improved <a href="http://www.engadget.com/2007/08/06/nes-emulator-released-for-the-iphone/">NES emulator</a>? We won't waste anymore of your precious iPhone gaming time here, now get your downloads on below!<br /><br /><strong>Update:</strong> So you can't exactly -- what's the word we're looking for -- "play" Doom quite yet, it seems the controller ain't working. It's a promising sign, though!<br /><br /><a href="http://www.iphoneworld.ca/news/2007/08/10/id-software-doom-on-iphone/">Read</a> - id Software Doom on iPhone<br /><a href="http://www.iphoneworld.ca/news/2007/08/10/iphone-nes-v0201-games/">Read</a> - iPhone NES v0.20.1 + Games<p>Filed under: <a href="http://www.engadget.com/category/handsets/" rel="tag">Handsets</a>, <a href="http://www.engadget.com/category/software/" rel="tag">Software</a>, <a href="http://www.engadget.com/category/atandt/" rel="tag">ATT</a>, <a href="http://www.engadget.com/category/apple/" rel="tag">Apple</a>, <a href="http://www.engadget.com/category/os-x/" rel="tag">iPhone OS</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2007/08/11/apples-iphone-yes-it-plays-doom/">Apple's iPhone: yes, it plays Doom</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 11 Aug 2007 13:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2007/08/11/apples-iphone-yes-it-plays-doom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/962963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/08/11/apples-iphone-yes-it-plays-doom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>atandt</category><category>att</category><category>Culture</category><category>doom</category><category>download</category><category>emulation</category><category>emulator</category><category>iphone</category><category>iphone os</category><category>iphoneos</category><category>mobile</category><category>nes</category><category>software</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Sat, 11 Aug 2007 13:43:00 EST</pubDate></item><item><title><![CDATA[Apple's iPhone: yes, it plays Doom]]></title><link>http://www.engadget.com/2007/08/11/apples-iphone-yes-it-plays-doom/</link><guid isPermaLink="true">http://www.engadget.com/2007/08/11/apples-iphone-yes-it-plays-doom/</guid><comments>http://www.engadget.com/2007/08/11/apples-iphone-yes-it-plays-doom/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.engadgetmobile.com/2007/08/06/nes-emulator-released-for-the-iphone/"><img vspace="4" hspace="4" border="1" src="http://www.engadgetmobile.com/media/2007/08/8-11-07-iphone-doom.jpg" alt="" /></a><br /></div>
Considering that <a href="http://storage.engadget.com/tag/doom/">Doom</a> runs smooth as butter on Nokia's <a href="http://www.engadget.com/2005/08/01/doom-runs-well-on-the-nokia-770/">770</a>, the <a href="http://www.engadget.com/2006/11/29/olpc-xo-yes-it-plays-doom/">OLPC XO</a>, and the <a href="http://www.engadget.com/2005/08/07/doom-ported-to-the-ipod/">iPod</a>, you knew it was only a matter of time before this classic made its way over to the <a href="http://www.engadgetmobile.com/tag/iPhone/">iPhone</a>. Just in time for the weekend, Doom is now available for Apple's first handset. And just in case blasting through pixelated fiends wears you out, why not check out the new and improved <a href="http://www.engadgetmobile.com/2007/08/06/nes-emulator-released-for-the-iphone/">NES emulator</a>? We won't waste anymore of your precious iPhone gaming time here, now get your downloads on below!<br /><br /><strong>Update:</strong> So you can't exactly -- what's the word we're looking for -- "play" Doom quite yet, it seems the controller ain't working. It's a promising sign, though!<br /><br /><a href="http://www.iphoneworld.ca/news/2007/08/10/id-software-doom-on-iphone/">Read</a> - id Software Doom on iPhone<br /><a href="http://www.iphoneworld.ca/news/2007/08/10/iphone-nes-v0201-games/">Read</a> - iPhone NES v0.20.1 + Games<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2007/08/11/apples-iphone-yes-it-plays-doom/">Apple's iPhone: yes, it plays Doom</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 11 Aug 2007 13:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2007/08/11/apples-iphone-yes-it-plays-doom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/962962/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/08/11/apples-iphone-yes-it-plays-doom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>doom</category><category>download</category><category>emulation</category><category>emulator</category><category>iphone</category><category>nes</category><category>software</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Sat, 11 Aug 2007 13:43:00 EST</pubDate></item><item><title><![CDATA[iPod NES hack explained]]></title><link>http://www.engadget.com/2007/01/17/ipod-nes-hack-explained/</link><guid isPermaLink="true">http://www.engadget.com/2007/01/17/ipod-nes-hack-explained/</guid><comments>http://www.engadget.com/2007/01/17/ipod-nes-hack-explained/#comments</comments><description><![CDATA[<a href="http://www.acidmods.com/tutorials/Ipodnes.ASP"><img src="http://www.blogcdn.com/www.engadget.com/media/2007/01/ipod-doom-hack.jpg" style="margin: auto; display: block;" alt="" /></a>If f00 f00's <a href="http://www.engadget.com/2007/01/13/f00-f00s-ipod-runs-doom-controlled-by-nes-controller/">NES-enhanced iPod</a> has left you seriously reconsidering your choice of <a href="http://www.engadget.com/2005/08/07/doom-ported-to-the-ipod/">portable Doom</a> controls, you can now do more than just stare at your iPod's suddenly inadequate click wheel, with f00 f00 following up his tantalizing video with a full step-by-step guide for bridging your own iPod/NES divide. As with most hacks involving a soldering gun, however, it's not exactly for the faint of heart or those concerned with warranties. That said, as far as <a href="http://www.engadget.com/search/?q=nes">NES-related hacks</a> go, this one looks to be relatively straightforward, requiring just a few readily available parts and the requisite amount of skill and patience. As it turns out, however, the controller doesn't actually function as a dock, although f00 f00 says that would be a relatively easy modification to make.<br /><br />[Thanks, <a href="http://www.urbanconnectionz.co.uk/">Matt N</a>]<br /><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/portableaudio/" rel="tag">Portable Audio</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2007/01/17/ipod-nes-hack-explained/">iPod NES hack explained</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 17 Jan 2007 21:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.acidmods.com/tutorials/Ipodnes.ASP>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/01/17/ipod-nes-hack-explained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/737676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/01/17/ipod-nes-hack-explained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diy</category><category>doom</category><category>hack</category><category>homebrew</category><category>ipod</category><category>mod</category><category>nes</category><category>nes controller</category><category>NesController</category><category>portable audio</category><category>portableaudio</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Wed, 17 Jan 2007 21:16:00 EST</pubDate></item><item><title><![CDATA["Towel trick" provides temporary fix to Xbox 360's red ring of doom?]]></title><link>http://www.engadget.com/2007/01/15/towel-trick-provides-temporary-fix-to-xbox-360s-red-ring-of-d/</link><guid isPermaLink="true">http://www.engadget.com/2007/01/15/towel-trick-provides-temporary-fix-to-xbox-360s-red-ring-of-d/</guid><comments>http://www.engadget.com/2007/01/15/towel-trick-provides-temporary-fix-to-xbox-360s-red-ring-of-d/#comments</comments><description><![CDATA[<a href="http://boards.ign.com/xbox_360_general_board/b8266/134948270/p1/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2007/01/1-15-07-xboxredringfix.jpg"  style="margin: auto; display: block;" alt="" /></a>If you think we took that indubitably unscientific "<a href="http://www.engadget.com/2007/01/15/console-showdown-which-produces-the-most-noise/">decibel test</a>" with a grain of salt, then we're throwing down a few barrels with this one, but the sheer weirdness of this should encourage all <a href="http://features.engadget.com/2006/12/08/microsoft-hit-with-lawsuit-over-fall-update-woes/">bricked</a> Xbox 360 owners to give it a whirl. Although we're fully aware of how wrapping a soft cotton towel around your red ring-displaying console should <em>not</em> effect its status, well, it just might. According to numerous 360 owners who haven't taken advantage of Microsoft's <a href="http://www.engadget.com/2006/12/22/microsoft-extends-xbox-360-warranty-to-one-year-covering-most/">newly-extended</a> repair / replacement offer, they were able to bring a few previously dead <a href="http://www.engadget.com/tag/Xbox360/">Xbox 360</a>s back to life, if only for a few hours at a time. Sure, this is far from an actual solution, and if anything, this should reaffirm that voice in your head telling you to call up Microsoft and <a href="http://www.engadget.com/2006/09/21/microsoft-offering-free-repairs-for-all-2005-xbox-360s/">get an RMA number</a>, but nonetheless, it seems that blanketing your 360 with a towel, firing it up for 10 minutes or so, turning it off, and then removing the towel will mysteriously allow your machine to function for a couple hours. Granted, we don't know how many of these folks are fibbing, but we're putting it to you all to give this a go and report back, and if it does indeed work out, who knows what else those innocent looking towels can revive? [Warning: Read link requires subscription]<br /><br />[Via <a href="http://thexboxdomain.net/2007/01/15/the-towel-trick-fixes-360s/">TheXboxDomain</a>]<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2007/01/15/towel-trick-provides-temporary-fix-to-xbox-360s-red-ring-of-d/">"Towel trick" provides temporary fix to Xbox 360's red ring of doom?</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 15 Jan 2007 18:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boards.ign.com/xbox_360_general_board/b8266/134948270/p1/?115>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/01/15/towel-trick-provides-temporary-fix-to-xbox-360s-red-ring-of-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/736423/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/01/15/towel-trick-provides-temporary-fix-to-xbox-360s-red-ring-of-d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>broken</category><category>defect</category><category>doom</category><category>fix</category><category>light of doom</category><category>LightOfDoom</category><category>microsoft</category><category>red light</category><category>RedLight</category><category>ring of doom</category><category>RingOfDoom</category><category>towel</category><category>towel trick</category><category>TowelTrick</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Mon, 15 Jan 2007 18:21:00 EST</pubDate></item><item><title><![CDATA[f00 f00's iPod runs Doom, controlled by NES controller]]></title><link>http://www.engadget.com/2007/01/13/f00-f00s-ipod-runs-doom-controlled-by-nes-controller/</link><guid isPermaLink="true">http://www.engadget.com/2007/01/13/f00-f00s-ipod-runs-doom-controlled-by-nes-controller/</guid><comments>http://www.engadget.com/2007/01/13/f00-f00s-ipod-runs-doom-controlled-by-nes-controller/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.acidmods.com/forum/index.php?topic=854.0"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2007/01/ipod-doom-hack.jpg"  alt="" /></a><br /></div>
What has yours done today? Yeah, maybe you've fiddled around with Linux on your 'Pod, or even got <a href="http://www.engadget.com/2005/08/07/doom-ported-to-the-ipod/">that version of Doom</a> up and running way back when, but you've just got nothing on this hack by f00 f00, which turns an old NES controller into an iPod dock and provides some of the best Doom controls we've seen yet. Yeah, we're jealous too. No word on exactly how f00 f00 pulled this off, but it's not like we'd be able to follow along anyways. Peep the action vid after the break.<br /><br />[Via <a href="http://www.hackaday.com/2007/01/12/ipod-nes-controller/">Hack-A-Day</a>]<p><a href="http://www.engadget.com/2007/01/13/f00-f00s-ipod-runs-doom-controlled-by-nes-controller/" rel="bookmark">Continue reading <em>f00 f00's iPod runs Doom, controlled by NES controller</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/portableaudio/" rel="tag">Portable Audio</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2007/01/13/f00-f00s-ipod-runs-doom-controlled-by-nes-controller/">f00 f00's iPod runs Doom, controlled by NES controller</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 13 Jan 2007 20:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.acidmods.com/forum/index.php?topic=854.0>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/01/13/f00-f00s-ipod-runs-doom-controlled-by-nes-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/735484/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/01/13/f00-f00s-ipod-runs-doom-controlled-by-nes-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doom</category><category>hack</category><category>ipod</category><category>linux</category><category>portable audio</category><category>portableaudio</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Sat, 13 Jan 2007 20:38:00 EST</pubDate></item><item><title><![CDATA[OLPC XO: yes, it plays Doom]]></title><link>http://www.engadget.com/2006/11/29/olpc-xo-yes-it-plays-doom/</link><guid isPermaLink="true">http://www.engadget.com/2006/11/29/olpc-xo-yes-it-plays-doom/</guid><comments>http://www.engadget.com/2006/11/29/olpc-xo-yes-it-plays-doom/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.olpcnews.com/software/third_party/doom_on_the_olpc_xo.html"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.engadget.com/media/2006/11/11.29.06---olpcdoom.jpg" /></a><br /></div>
What good is another bonafide learning tool without a dash of fun beneath the hood? While <a href="http://www.engadget.com/2006/11/21/olpc-xo-emulation-software-hits-the-internets/">OLPC XOs</a> have just recently <a href="http://www.engadget.com/2006/11/14/quanta-builds-the-first-ten-xo-1-prototypes/">started</a> rolling off production lines (and heading to eBay, most likely), it seems a few folks with a thing for 1992 have put the long-awaited machine to its best use yet. While Quanta Computer is slated to start a "<a href="http://www.engadget.com/2006/10/19/quanta-computer-to-start-a-test-production-of-olpcs-2b1/">test production</a>" of these gizmos any day now, these bandits tested out its compatibility with a retro classic by installing (and successfully playing) the original Doom. Although this title has been the <a href="http://www.engadget.com/2005/08/01/doom-runs-well-on-the-nokia-770/">focal point</a> of quite a few <a href="http://www.engadget.com/2005/08/01/wolfenstein-ported-to-ti-83-ti-84-calculators/">ports</a> throughout the years, we'd say this rendition is definitely vying for <a href="http://www.engadget.com/2005/08/01/doom-runs-well-on-the-nokia-770/">king of them all</a>, so be sure to continue on for the YouTube presentation.<p><a href="http://www.engadget.com/2006/11/29/olpc-xo-yes-it-plays-doom/" rel="bookmark">Continue reading <em>OLPC XO: yes, it plays Doom</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/laptops/" rel="tag">Laptops</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2006/11/29/olpc-xo-yes-it-plays-doom/">OLPC XO: yes, it plays Doom</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 29 Nov 2006 11:23:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.olpcnews.com/software/third_party/doom_on_the_olpc_xo.html>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2006/11/29/olpc-xo-yes-it-plays-doom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/709490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2006/11/29/olpc-xo-yes-it-plays-doom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2b1</category><category>doom</category><category>nickneg</category><category>olpc</category><category>port</category><category>ported</category><category>xo</category><category>youtube</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Wed, 29 Nov 2006 11:23:00 EST</pubDate></item><item><title><![CDATA[Japanese supercomputer breaks the petaflop barrier]]></title><link>http://www.engadget.com/2006/07/31/japanese-supercomputer-breaks-the-petaflop-barrier/</link><guid isPermaLink="true">http://www.engadget.com/2006/07/31/japanese-supercomputer-breaks-the-petaflop-barrier/</guid><comments>http://www.engadget.com/2006/07/31/japanese-supercomputer-breaks-the-petaflop-barrier/#comments</comments><description><![CDATA[<a href="http://www.newsfactor.com/news/Japan-Bests-IBM-in-Supercomputer-Stakes/story.xhtml?story_id=1220059R0ADY"><img vspace="16" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.engadget.com/media/2006/07/japan-ibm-supercomputers_nfn.jpg" id="vimage_1" alt="" /></a>Japan, which once topped the list of world's fastest supercomputers with NEC's Earth Simulator, has seen its position deteriorate in recent years in the face of faster machines like <a href="http://www.engadget.com/2005/10/28/ibms-blue-gene-l-worlds-fastest-supercomputer-at-280-6/">IBM's 280-teraflop BlueGene/L</a>. Well now it looks like a new Japanese rig is poised to regain the top of the charts, and the most amazing thing about Riken's MDGrape-3 -- besides its claimed 1 petaflop performance -- is the fact that it cost only $9 million to build, giving it a per-gigaflop pricetag of just $15 (compared to the $140/gigaflop cost of IBM's top dog). Developed in conjunction with Hitachi, Intel, and NEC subsidiary SGI Japan, MDGrape-3 is being tasked with helping the pharmaceutical industry model new drugs, as it can calculate the chemical bonding properties of a proposed drug-protein combo in mere seconds. While BlueGene/L contains a whopping 130,000 processors distributed over 65,000 nodes, Riken's closet-sized machine needs only 4,808 chips to achieve four times its speed for certain applications. Oh, and despite the impressive-sounding performance, due to the specialized nature of its design, its unlikely that you'll see MDGrape-3 rocking a game of Doom anytime soon.<br /><br />[Via <a href="http://slashdot.org/articles/06/07/30/138234.shtml">Slashdot</a>]<p>Filed under: <a href="http://www.engadget.com/category/gadgets/" rel="tag">Misc. Gadgets</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2006/07/31/japanese-supercomputer-breaks-the-petaflop-barrier/">Japanese supercomputer breaks the petaflop barrier</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 31 Jul 2006 12:49:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.newsfactor.com/news/Japan-Bests-IBM-in-Supercomputer-Stakes/story.xhtml?story_id=1220059R0ADY>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2006/07/31/japanese-supercomputer-breaks-the-petaflop-barrier/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/648883/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2006/07/31/japanese-supercomputer-breaks-the-petaflop-barrier/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluegene/l</category><category>doom</category><category>earth simulator</category><category>EarthSimulator</category><category>gigaflops</category><category>hitachi</category><category>ibm</category><category>intel</category><category>japan</category><category>mdgrap-3</category><category>nec</category><category>petaflop</category><category>riken</category><category>sgi japan</category><category>SgiJapan</category><category>supercomputers</category><category>teraflops</category><dc:creator><![CDATA[Evan Blass]]></dc:creator><pubDate>Mon, 31 Jul 2006 12:49:00 EST</pubDate></item><item><title><![CDATA[HD-DVD titles show up on Blockbuster.com]]></title><link>http://www.engadget.com/2006/04/24/hd-dvd-titles-show-up-on-blockbuster-com/</link><guid isPermaLink="true">http://www.engadget.com/2006/04/24/hd-dvd-titles-show-up-on-blockbuster-com/</guid><comments>http://www.engadget.com/2006/04/24/hd-dvd-titles-show-up-on-blockbuster-com/#comments</comments><description><![CDATA[<ahref="http://www.blockbuster.com/catalog/LoadCatalogList.action?listID=1099123&amp;listType=Movie%20List&amp;cctr=DVDCollections"><imgvspace="4" hspace="16" border="0" align="right" src="http://www.hdbeat.com/media/2006/04/BlockbusterLogo2004.jpg" alt=""/></a>You may not be able to rent them in the stores, but Blockbuster.com will rent you all (3) of the HD-DVDs you couldever want. <em>Doom</em> and <em>Apollo 13</em> are listed as shipping tomorrow, as well as the <ahref="http://www.highdefdigest.com/news/show/Warner/Disc_Announcements/Warner_Confirms_Million_Dollar_Baby_HD-DVD_Delay/37">delayed</a><em>Million Dollar Baby</em>, although you can't tell what is in and what isn't.<br /><br />If you're one of the tenthousand HD-DVD owners out there, at least you have some options. Once Blu-ray launches, we can probably expect quickonline support there also, but it will be interesting to see who gets titles in brick &amp; mortar stores first.<br/><br />[Via <a href="http://digg.com/movies/Blockbuster_Online_adds_HD_DVD_titles">digg</a>]<p>Filed under: <a href="http://www.engadget.com/category/industry/" rel="tag">Industry</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2006/04/24/hd-dvd-titles-show-up-on-blockbuster-com/">HD-DVD titles show up on Blockbuster.com</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 24 Apr 2006 12:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.blockbuster.com/catalog/LoadCatalogList.action?listID=1099123&amp;listType=Movie%20List&amp;cctr=DVDCollections>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2006/04/24/hd-dvd-titles-show-up-on-blockbuster-com/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/610449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2006/04/24/hd-dvd-titles-show-up-on-blockbuster-com/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apollo 13</category><category>Apollo13</category><category>blockbuster</category><category>doom</category><category>hd</category><category>hd dvd</category><category>hd-dvd</category><category>HdDvd</category><category>million dollar baby</category><category>MillionDollarBaby</category><category>movie</category><category>online</category><category>rental</category><dc:creator><![CDATA[Richard Lawler]]></dc:creator><pubDate>Mon, 24 Apr 2006 12:26:00 EST</pubDate></item></channel></rss>
