doublefineadventure

Latest

  • Broken promise: Double Fine's 'Broken Age' Kickstarter mess

    by 
    Ben Gilbert
    Ben Gilbert
    07.03.2013

    "The world of video game design is a mysterious one," Double Fine's Kickstarter pitch reads. "What really happens behind the closed doors of a development studio is often unknown, unappreciated or misunderstood." Those words were written around February 2012, ahead of the longtime adventure game developer's Kickstarter campaign launch in order to introduce its latest effort to the world. The project required $400,000, Double Fine's Tim Schafer said -- a goal eventually shattered by more than $3 million in pledges -- and would unfold "over a six-to-eight-month period." A "small team" led by Schafer promised to create a point-and-click adventure game in the vein of Monkey Island and Maniac Mansion. That game, first known as Double Fine Adventure, is now Broken Age -- a fitting title considering what came next. Last evening, Schafer took to the Kickstarter backer page to explain what's going on with Broken Age (now well beyond the "six-to-eight-month period" originally promised): "I designed too much game," he said. That means it's not ready, in case that isn't clear. Moreover, a half-done version of the game -- pared down from its original scope -- will launch on Steam's "Early Access" section long before the full game's planned launch, and long before Kickstarter backers will play what they paid for, in order to fund the final half.

  • Kickstarter-funded Double Fine Adventure game coming to Mac, iOS

    by 
    Mike Schramm
    Mike Schramm
    02.16.2012

    Double Fine's CEO Tim Schafer, who made almost two million dollars last week through Kickstarter for his next game, has announced that thanks to all the extra donations (the project was originally budgeted at just US$400,000), Double Fine will be able to put all sorts of extra features and compatibility into the title. Most important for us, the game will be available on the Mac and iOS right away. Originally Mac support was listed but not confirmed. Now Schafer says that yes, Mac users will get a native version. The game will also include voicework, and get translated into several languages. Buyers who've already picked up the game through Kickstarter will get access to a closed beta, a DRM-free version of the final product and codes for the title through Steam. Presumably, that Steam version will include the Mac port through SteamPlay. It's not clear how the iOS versions will be distributed. At any rate, this is all great to hear. Double Fine got a tremendous show of support from fans and this is the first sign that the company is ready to get to work. The stil unnamed game is due out this fall, so look for it then.