dragons lair

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  • NBC via Getty Images

    Netflix is working on a live-action 'Dragon's Lair' movie

    by 
    Kris Holt
    Kris Holt
    03.27.2020

    After the massive success of Stranger Things, Netflix is delving back into '80s culture for another of its upcoming projects. It's developing a live-action movie based on the classic arcade game Dragon's Lair (which the Stranger Things kids actually play in the show's second season).

  • Steam Greenlight advances 13 more games, including Dragon's Lair

    by 
    Sinan Kubba
    Sinan Kubba
    11.30.2012

    Valve is giving the Steam Greenlight to 13 more games and six non-gaming bits of software, taking the total for software advanced via Greenlight to 50. Moreover, the new batch of greenlit games includes a few recognizable names, including MMORPGs Darkfall: Unholy Wars and Dawn of Fantasy, and, yes, laserdisc classic Dragon's Lair.Digital Leisure, who only this year brought Dragon's Lair to Xbox Live Arcade, will now deliver the 1983 arcade game on Steam. As with the XBLA release, the Steam port will feature remastered game footage in 720p high definition.We have the full list of advanced software after the break.

  • Storybricks starts Kickstarter campaign, welcomes aboard animators Don Bluth and Gary Goldman

    by 
    Justin Olivetti
    Justin Olivetti
    05.01.2012

    Build-your-own-MMO toolset Storybricks is getting a major second wind today as the company's announced that it's brought on board legendary animators Don Bluth and Gary Goldman to assist in animation and character design. The two are well-known in both the film and video game industry for their work on The Secret of NIMH and Dragon's Lair (among many other projects). "We intend to bring our experience in animation and character design to help provide appealing, believable, thinking characters to Storybricks' founding partners' vision for gaming," Goldman said. The two join a dream team of advisors for the project that includes Richard Bartle, Liz Danforth, and Chris Avellone. Storybricks is also tapping the Kickstarter well to help fund the project. The team hopes to raise $250,000 in pledges by June 1st. "Though we have found the right people who share our mad (or perhaps inspired) vision of role-playing and storytelling in computer RPGs, we haven't been able to find enough people willing to write us a check," the team explains on the page. Sponsors can get copies of the game, beta keys, and even digital versions of themselves inserted into the final version. [Source: Storybricks press release]

  • Dragon's Lair swings onto XBLA May 18

    by 
    Jordan Mallory
    Jordan Mallory
    04.28.2012

    Come May 18, the Xbox 360 will join historical icons like the Sega CD and Philips CD-i as one of the many proud platforms to receive a port of Advanced Microcomputer Systems' classically animated laserdisc fable, Dragon's Lair.If you count the horrible Game Boy version and various other non-digital-media pseudo-ports from the 80s, the XBLA rerelease will be port number 67 for Dragon's Lair, although its Kinect capabilities make it distinct from its predecessors in that Dragon's Lair is the first XBLA title to support both regular controllers and Microsoft's all-seeing eye. The port also features a "full watch" mode for people too lazy to use either control method, as well as those who enjoy buying ancient animated feature films with MS Points.

  • Dragon's Lair landing on XBLA with Kinect support, lets you act out your princess-saving fantasies

    by 
    Terrence O'Brien
    Terrence O'Brien
    03.21.2012

    The 1983 laserdisc classic Dragon's Lair is coming to Xbox LIVE Arcade. That much we knew. What has us excited is that it'll come with a new control scheme, one that relies not on well-timed button mashing, but well-timed body flailing. That's right, whenever it does make its way to virtual shelves, the updated playable cartoon will sport Kinect support. Now, instead of making sure you press the button (yes, the one and only button) or flick the joystick in the right direction, you can mime sword swipes and swing from imaginary ropes. We can hardly wait. One more screen shot after the break.

  • Dragon's Lair XBLA dares to add Kinect controls

    by 
    JC Fletcher
    JC Fletcher
    03.20.2012

    We fully expected Dragon's Lair to show up on XBLA sooner or later, so that PEGI listing wasn't much of a surprise. However, publisher Digital Leisure managed to surprise us anyway -- with Kinect support.You can play Dragon's Lair normally, or you can respond to on-screen prompts with the correct motion. Examples shown in screens include jumping away from a crumbling floor or reaching up to grab a rope. That makes Dragon's Lair an unlikely technological trailblazer: according to PlayXBLA, it'll be the first XBLA game to support both the Kinect and the traditional controller. Assuming it arrives before Steel Battalion, of course.

  • PEGI: Dragon's Lair coming to XBLA

    by 
    JC Fletcher
    JC Fletcher
    03.19.2012

    Sure, you can buy Dragon's Lair for many, many (many) platforms, but Xbox 360 is not one of them. Unless you count buying a DVD version and playing it through the Xbox's DVD player. That embarrassing omission is now being corrected: a PEGI rating has been spotted for an XBLA version of the FMV game. We're shocked ... that it took this long for Dragon's Lair to end up on Xbox.Being a rating and not an official announcement, there's no actual release date associated with this newly discovered XBLA release. We're checking in with Digital Leisure, who will probably tell us about a couple more upcoming ports of Dragon's Lair in the process of answering.

  • Massively Exclusive: Storybricks team talks art, animation, and non-combat design

    by 
    Jef Reahard
    Jef Reahard
    01.16.2012

    Namaste Entertainment is working away on Storybricks, and the company has just released a new exclusive video dev diary featuring CEO Rodolfo Rosini, art manager Oliver Bermejo, and a glimpse of the game's art style and animations. Rosini talks at length about the inspiration behind the art; one of the chief influences is a book called The Illusion of Life by early Disney animators Frank Thomas and Ollie Johnston. Rosini also name-checks Generation X geek icons like Dragon's Lair and The Secret of Nimh as well as more recent properties like the Fable series, and he says that the Storybricks team aims to convey emotion in a similar manner to these epics. "We want to capture some of the Disney magic without necessarily making a game for kids," Rosini explains. Rosini also talks a bit about the game design philosophy behind Storybricks. In current MMOs, he says, NPCs have two states: They either serve as quest dispensers or as targets. Namaste is aiming for a new type of gameplay that isn't built exclusively around combat. "Don't get me wrong -- murder works fairly well. There are 12 million murderers in World of Warcraft," Rosini says. "I've been one of them for many years, and I think it's a great game. But there has to be something different." Enjoy the full dev diary after the break.

  • European PSN releases for February 16

    by 
    Griffin McElroy
    Griffin McElroy
    02.16.2011

    This week's "new" content on the European PlayStation Store is anything but -- headlining the new releases are Dragon's Lair and Final Fantasy, joined by the PSOne Classic Atari Anniversary Edition. Most of the "freshness" of this particular update comes from the twin Killzone 3 demos, which come in distinct 2D and eye-pulverizing 3D flavors. Check out the rest of the update below! Choose your platform to view the corresponding release list: (Note: Continue past the break to view both release lists.)

  • Dragon's Lair opens its doors November 23 on PSN for $10

    by 
    Griffin McElroy
    Griffin McElroy
    11.20.2010

    Dirk the Daring has a date with destiny, and also Daphne, and also a Dragon, and ... probably some other things that start with "D," too. Recently, that date was set: Dragon's Lair will be making its way to the PlayStation Network next Tuesday, November 23, with an entry fee of $10. The game will include a "Visual Move Guide," which should make some of those more perplexing sequences significantly less so, as well as a "Watch Mode," where you can simply view all of Don Bluth's beautiful animations without worrying about being eaten, or stabbed, or crushed, or dissolved, or asphyxiated, or immolated, or drowned, or poisoned, or eviscerated, or ...

  • Dragon's Lair now awkwardly leaping to PSN

    by 
    Griffin McElroy
    Griffin McElroy
    11.17.2010

    Well, that's it then. That's everything, right? Like, Dragon's Lair is on every single technology platform known to man except for the PlayStation Network? And now, this oversight will be corrected, according to a trailer (which you can watch after the jump) that appeared in the latest PlayStation Store update. Yes, Don Bluth's almost-30-year-old animated classic will arrive on the PSN in that crisp, crisp 1080p resolution -- though no pricing or release date information has been revealed. You know, come to think of it, Dragon's Lair's isn't on Xbox Live Arcade, either. So, it's got to show up there eventually, and then, of course, there's our Oral-B electric toothbrush ... and then ... well, we can all probably just keep on living our lives at that point.

  • Dragon's Lair HD comes to iPad

    by 
    Justin McElroy
    Justin McElroy
    11.02.2010

    Hello, my name is Justin McElroy, and I play a character called "Justin McElroy" on the popular Joystiq web site and podcast. I hope you'll indulge me for a second as I regale you with a story of my misspent youth. When I was growing up, I was always transfixed by FMV games. I begged and pleaded for a Sega CD, I've finished Dracula Unleashed more times than I care to admit ... hell, I own two copies of Wirehead. To this day, I don't understand the draw of these oft-clunky classics, but it's nothing I can escape or reason away. Before I'd reached my 15th birthday, I swore to friends, family, anyone who would listen that I would one day be the "world's greatest FMV gaming journalist." You, with the privilege of a dozen years of insight on my younger self, know how this story ends. FMV games have, for reasons beyond me, fallen by the wayside. You now know that the deviant, cretinous masses would prefer to see digital puppets dance on a screen than real humans -- their brethren -- leading out real, interactive drama in front of real, low-quality cameras. But today, if only for a moment, I have managed to wash the bitter flavor of unfulfilled dreams from my palate. For today, I have written a post about The 7th Guest on iPhone, and I'm following it up with this: An HD version of Dragon's Lair is now on iPad. It costs five dollars. That's two FMV posts ... in a row. Maybe a drop in the bucket to 15-year-old Justin, who dreamed of visiting the set of Sewer Shark 3 and sitting down to heartfelt, career-spanning interviews with Rusty Dillen. But today, for nearly 30-year-old Justin, it's enough. God bless.

  • Dragon's Lair Trilogy for Wii: one step closer to porting Dragon's Lair to everything

    by 
    JC Fletcher
    JC Fletcher
    07.30.2010

    Hey, Mad Dog McCree: Gunslinger Pack, there's a new sheriff in town -- the "town" in this case being the set of "Collections of Three Laserdisc Games on Wii." Digital Leisure and publisher Destineer are partnering to release Dragon's Lair Trilogy on Wii this fall. Despite the name, the "Trilogy" is only two-thirds Dragon's Lair: in addition to Dragon's Lair and Dragon's Lair 2: Time Warp, the disc will include Space Ace. And for those of you who want to watch the remastered animation, but who firmly insist that these aren't video games, you can remove any vestige of interactivity and just enjoy the games in "Watch Mode." The collection will retail for $30, which is relatively good news for this guy.

  • A daring Dragon's Lair game collection

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.29.2010

    Syd Bolton, who runs the Personal Computer Museum in Brantford, Canada, really enjoys Dragon's Lair in all its many, many incarnations. Bolton owns almost every version of Dragon's Lair ever released, which is saying a lot considering that game has been ported more times over the last 30 years than a Carnival Cruise ship. However, he hasn't got them all, telling Joystiq that he's missing the mobile phone version from 2005 (because it wasn't available in his area) and the Amstrad CPC versions from the mid-'80s. The picture above contains 47 versions of the game and its sequels. Bolton mentions that the image doesn't contain the whole collection, as a few copies are in storage. We've listed every copy of the game featured in the picture after the break.

  • TUAW's Daily App: SimCity

    by 
    Mike Schramm
    Mike Schramm
    06.23.2010

    I probably don't need to explain SimCity to you; it's one of the most classic PC games of all time, and Electronic Arts released it for the iPhone a while go. It's the same game you've played before; you can mark out zones in your city, draw out roads and buildings, and slowly build up your population as a mayor, keeping your people happy, supplied with utilities, and within reasonable distance of work and play. So, why are we spotlighting it today? Along with most of EA's iPhone titles, its price has dropped down to just 99 cents. So, if you haven't picked it up yet, now's the time to do so (and it'll give you something to play on your brand new iPhone this week). Other titles to check out at just a buck, if you haven't gotten them yet, include Need for Speed, Command and Conquer, FIFA 10, Madden 10, Tiger Woods PGA Tour, and the classic Dragon's Lair. Just think, buying them all will set you back $7, the same price as the full Rock Band title.

  • EA discounts more than a dozen iPhone games to $1 each

    by 
    David Hinkle
    David Hinkle
    06.23.2010

    We can't imagine what kind of event would spur EA to slash the price on several of its big-name iPhone games -- oh, right. Regardless of motive, Touch Arcade informs us of the sale, which extends through tomorrow. Here are some highlights: Command & Conquer: Red Alert [iTunes link] FIFA 10 [iTunes link] Dragon's Lair [iTunes link] Need for Speed: Shift [iTunes link] SimCity [iTunes link] Battleship [iTunes link] The good news: lots of iPhone games are only $1. The bad news: none of those games is Mirror's Edge (which is still only available for iPad). [Thanks, Dali]

  • iPhone Dragon's Lair priced down, down, down to $0.99

    by 
    Randy Nelson
    Randy Nelson
    05.11.2010

    You can be less daring with your pocketbook when it comes to snapping up Dragon's Lair for your iDevice, as EA Play has pressed the sword button and slashed a full $4 off the game's price on the App Store. Don Bluth and Rick Dyer's classic laserdisc-based arcade game can now be had for $0.99 -- one play on the coin-op at some arcades back in the day -- but be warned: there's no telling how long this price-drop will be in effect. In other words, don't drag on your decision making process. Dragon's Lair ($0.99): %Gallery-79597%

  • Dragon's Lair wall graphics demand to be put up, up, up

    by 
    Randy Nelson
    Randy Nelson
    04.23.2010

    Click to save the princess see a gallery To some, their home is their castle. Now it can be a dragon's lair. LTL Prints – the Philadelphia company that introduced an eye-popping lineup of Jet Set Radio Future wall graphics back in December 2009 – is unveiling its latest cling-on art today, based on the classic 1983 arcade game Dragon's Lair by animator Don Bluth and designer Rick Dyer. The graphics have been taken straight from the legendary laserdisc-based game, cleaned up and include the bumbling-yet-heroic Dirk the Daring, the hapless Princess Daphne and her captor, Singe the dragon. LTL Prints is offering the graphics starting at $14.95 for versions sized to fit laptop lids, all the way up to more expensive, 7-foot-tall prints. The look absolutely amazing -- we're just sad we can't order a 1:1 scales version of Singe. Then again, we'd need a really tall wall ... %Gallery-91613%

  • NintendoWare Weekly: Super Smash Bros., Ninja Gaiden, Dragon's Lair

    by 
    JC Fletcher
    JC Fletcher
    12.21.2009

    Nintendo announced its 500th downloadable Wii game today, reserving the honor for Super Smash Bros. Or, we suppose, for any of the other Virtual Console or WiiWare games released today. But Nintendo says it's Super Smash Bros., and that certainly seems like a more special way to celebrate a milestone than, say, the arcade version of Ninja Gaiden. See all the WiiWare, Virtual Console, and DSiWare releases after the break.

  • Dragon's Lair headed to DSiWare Dec. 21

    by 
    Justin McElroy
    Justin McElroy
    12.15.2009

    We expect this kind of thing from Tetris or Resident Evil 4, but whoever thought that Dragon's Lair would be appearing on so many consoles? It appeared on the iPhone just a week ago, and now the FMV adventure is (as rumored) set to appear on DSiWare on Dec. 21 in North America and Jan. 1. Now, considering none of the DSiWare releases have been particularly large, we have no clue how they'll fit the whole game on the service. We do know from this video, however, that the console is powerful enough to handle the game. Now, the next obvious step in Dragon's Lair's quest for console domination? Well, Zeebo, of course.