drain-life

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  • Blood Pact: Fewer drastic changes, loot still developing

    by 
    Megan O'Neill
    Megan O'Neill
    07.29.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill attempts many experiments both on live and PTR realms. I think I've copied my warlock over to the PTR for most of the copies allowed, but I finally got Unerring Vision of Lei Shen (UVLS) to get into my backpack a weekend ago, so an update to test out playstyles on the PTR is needed. Look at all those imps! I'm seeing more tweak-type changes being datamined than drastic changes like our tier 90 talents, and most gear names were revealed, so we might be getting down to the end of it.

  • Blood Pact: Staying slightly alive as a warlock

    by 
    Megan O'Neill
    Megan O'Neill
    11.19.2012

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill completely devours a real-life box of cookies while listing out all the ways a warlock can heal herself. Om nom nom. Dead DPS does zero DPS. We all know that saying. I introduce to you my Princess Bride collorary to the Dead DPS rule: Miracle Max: Whoo-hoo-hoo, look who knows so much. It just so happens that your friend here is only MOSTLY dead. There's a big difference between mostly dead and all dead. Mostly dead is slightly alive. With all dead, well, with all dead there's usually only one thing you can do. Inigo Montoya: What's that? Miracle Max: Go through his clothes and look for loose change. The perfect description of what happens when a mob dies in an RPG aside, Miracle Max is right: mostly dead is slightly alive, and slightly alive means you can still do more damage. Naturally -- since we are magnificent, resilient bastards instead of glass cannons -- warlocks are quite excellent at staying slightly alive.

  • Blood Pact: When beta taps the life out of affliction

    by 
    Megan O'Neill
    Megan O'Neill
    05.14.2012

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill continues to pinch herself, hoping to wake up from the nightmare of dying to a training dummy in Stormwind. I admit, destruction in Mists of Pandaria looks very cool. I've been leveling with it, and although a handful of buttons can get boring, I like the back-and-forth rhythm of Incinerates and Conflagrates. To top it off, Chaos Bolt looks totally badass, even if it still casts like slow fire. But as I hit the level cap once more, I decided it was time to return to my roots: affliction. I've always loved the flow of affliction -- health is mana is health is mana is health. To scare an affliction warlock, a master of fears, you can do something sneaky like spell reflect or spell stealing. Or you can just drain me of all my self-healing and expect me to continue tapping as normal -- that horrifies me just the same. I find myself fervently hoping that dried-up self-healing streams as affliction are just bugged.

  • Blood Pact: Soul sticks and soul carrots

    by 
    Megan O'Neill
    Megan O'Neill
    03.12.2012

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. When she's not bribing the priest to life grip the mage through Hagara's Ice Wall, Megan O'Neill paints her damage done bar like Seurat -- that is, with lots of DoTs. Soul shards -- the special resource that has been iconic for warlocks since the beginnings of World of Warcraft. Once nonstackable in-game items that there were special bags for, soul shards now in Cataclysm are part of the unit frame as a secondary resource. Soul shards are particularly a great flavor match for affliction and will stay as affliction-only in Mists of Pandaria. The only problem is that the Soulburn mechanic doesn't jibe well with affliction. Sometimes the stick is too long for us to care about the crunchy, delicious carrot at the end. Sometimes the carrot isn't big enough for the properly balanced stick. Whatever the problem is, our soul carrots don't match our soul sticks.

  • Mind Flay gets bigger crits, better beams

    by 
    Alex Ziebart
    Alex Ziebart
    09.10.2008

    The class designers have filtered out a little more information regarding our Mind Flay upgrades, and it's very pleasant to hear. In addition to the higher coefficient on Mind Flay and gaining an ability to crit, Shadow Power will give Mind Flay 100% bonus damage crits, rather than the baseline 50%. This is very good news, because 50% crits just don't cut it anymore. Almost everybody has 100% bonus crit damage via talents, and not having the option to spec that way is quite a hurdle when you're trying to be competitive. Very good news indeed.In less game changing but still exciting news, Mind Flay and other beam-type spells (Drain Life, Drain Soul, etc) will be getting a graphical overhaul. Perhaps they'll be more like Penance's fancy missiles? Or maybe they'll just be more of a beam than "behold my blue/green/purple/yellow squiggly line of doom!" Either way, I'm happy to hear it. I'm a firm believer in 'shinier is better.'