druid

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  • Class revamp breathes new life into alts

    by 
    Matthew Rossi
    Matthew Rossi
    04.16.2011

    Transformation -- I'm not specifically talking about the shapeshifting ability of my new feral druid, I'm actually talking about the widescale changes made to druids (and all classes, really, but specifically druids) that suddenly made playing one fun for me. For the past four and a half years, druids were my second least-favorite class, beaten only by mages. I still hate mages, don't worry. Cataclysm, even more so than any previous expansion, really redesigned how classes level up and their basic functionality. Some classes, like paladins, saw an entirely new resource mechanic. Others found themselves turned away from previous core concepts (like a death knight's ability to tank or DPS in any tree) or given a more clearly defined role from the start. In the process, while many players had to relearn their classes, someone like me can come along and try again on a class that feels much more fluid and dynamic to level. I have started 16 druids over the years, only to delete them by level 20, so the sleek, compact redesign of the class was a revelation to me. This, of cours,e does beg the question of the inverse. If a redesign makes the class easier to pick up but turns off the long-term players, did we gain or lose something?

  • WoW player makes her way to 85 without quest or kill experience

    by 
    Krystalle Voecks
    Krystalle Voecks
    04.11.2011

    Tired of the same old same old in your favorite MMO? Looking for something else to do? Well, if you're one of a particular breed of players, you might try out setting some self-imposed limitations on your leveling. In World of Warcraft, several players have tried their hands at different methods. Gutrot from the EU leveled to 70 wearing only a loincloth. Gweryc decided to run his hunter as a melee-only character. Noor the Pacifist then decided to level his character to 70 by not killing any mobs at all, and he only did quests that involved non-violent criteria (like FedEx quests). Now we hear that another player has upped the alternative-leveling ante by not questing at all. Everbloom, level 85 Night Elf Restoration Druid from the Feathermoon server, leveled all the way to 85 by grinding exploration and gathering experience! While Everbloom's armory profile shows that the character entered one five-man dungeon at some point, there is only one completed quest -- and Everbloom explained that one was a fluke. Apparently Blizzard blindsided her by granting a quest completion for simply reading an Argent Tournament invitation letter -- even without having a quest for it. Everbloom additionally managed to level to 85 while only dying 25 times in total (once to falling), making this crazy stunt an even more impressive feat. If you'd like to read more about it directly from the source, head over to the World of Warcraft forums and check out Feathermoon's leveling thread. It's certainly worth a look if you've ever thought about trying some form of self-imposed limitation leveling in your MMO of choice.

  • Enter at Your Own Rift: Zero-sum game

    by 
    Justin Olivetti
    Justin Olivetti
    03.16.2011

    Ever since I started following RIFT, I've been entranced by the wide-open -- but not limitless -- class system. After all, the virtual world and everything populating it is only half the game; the other half resides in the avatar that sticks with you while you explore it all. Many MMOs have interesting ways of letting you build and grow your character, but sooner or later they come to a point where there's little more to be done other than incrementally increasing your stats by gaining better gear. Not so with RIFT, as even a level 50 can drop a few coins to shape a completely new build from scratch. No longer are we bound to a rigidly defined creation; we are free to experiment, tinker, and try out these roles to our hearts' content. With RIFT's soul system, there are a few ground rules that everyone learns early in the game. You can have up to three souls in your archetype active at any one time; you can only spend as many points in a build as you have in levels (such as 10 points at level 10); and you'll end up with 66 points at level 50, which means that you'll at least dabble in a second soul tree with every build. And while you can certainly spread soul points across all three trees, today I wanted to look at the benefits of a zero-point soul, the "third wheel," if you will, of builds.

  • The Daily Grind: How would you convince someone to jump ship to your MMO?

    by 
    Justin Olivetti
    Justin Olivetti
    03.14.2011

    I've always noticed that when someone becomes completely enamored, infatuated or smitten with a great thing, he always wants to tell others about it in the hopes of sharing it. Whether it be losing weight, a great movie, a hot new artist or an awesome MMO blog, we all have our evangelistic moments as we make the case for how terrific something is to our friends. Do we do this with MMOs? Does a bear relieve himself in the woods and then shapeshift into an Elven Druid? Most definitely. MMO players are never short on expressing their opinions, especially to friends, family and whatever anonymous forum-goer may be lurking. Not only do we love our games, but we want others to love them as well. So how would you convince someone to give your favorite MMO a try over the one he's currently enjoying? What makes yours so special, and how would you transfer a bit of your passion to others? For a bonus question, have you ever successfully wooed someone to your game, and if so, how did you do it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Quest: Druids druids druids and a side of wands

    by 
    Anne Stickney
    Anne Stickney
    03.04.2011

    WoW Insider's on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. When I first rolled a character during the original WoW beta, I had a tough choice to make. Would I be a sword- and shield-bearing warrior? A sneaky rogue? A mage who cast brilliant and shiny spells, or a warlock who trafficked with demons and the shadowy arts? The answer was none of the above; I went with a druid, and the druid became my first "official" WoW character upon game launch as well. I wish I could say it was because I was fascinated with being able to heal or tank or with the rich lore behind the druid class. But in the end, it was because I could turn into a kitty. Kitties are awesome. Today, we've got a few posts from around the blogosphere regarding everyone's favorite shapeshifting, tree-hugging class: Restokin wonders if you've noticed the quiet introduction of dancing for the new tree form in 4.0.6. Tree Bark Jacket talks about the desirability of resto druids come patch 4.1. The Inconspicuous Bear chats about adapting your cat for 4.0.6. Lastly, unrelated to druids but still incredibly interesting, Healer Aggro ponders the possibility of an Ollivander's style wand shop in WoW. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment, and you may see it here tomorrow! Be sure to check out our WoW Resources Guide for more WoW-related sites.

  • Raid Rx: What druid and shaman cooldowns would you like to see?

    by 
    Matt Low
    Matt Low
    02.18.2011

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community and the new healing, raiding, and guild management podcast, Matticast. No beating around the bush today. There were some upcoming healer changes that were announced earlier in the week. I can tell you as of right now, I'm worried about the Power Word: Shield change -- not because I think discipline priests will remain overpowered, but because holy might go the route. I'll explain that later on in the post. The main focus of today's post is defensive cooldowns for shaman and druids. I'm sure a number of players don't believe there's a need for the two classes to get defensive cooldowns, but in order to compete for utility, I think druids and shaman would benefit greatly from having those spells available. The argument here is that since the four healers are approximately the same across the board (from a throughput perspective), the edge might be given to paladins and priests because of the additional cooldowns they have to offer. Shaman and druids might end up being even more attractive in 10-player raids.

  • In defense of gear simulations

    by 
    Josh Myers
    Josh Myers
    02.04.2011

    Josh Myers is not a scientist. The closest he's ever come to being one is winning the Science Fair in 8th grade and getting straight As in physics in high school. Despite these clear signs telling him to look for a career in science, he decided instead to go for a degree in English. His wallet hasn't forgiven him since. "Just sim it" is a phrase almost everyone who has played World of Warcraft in the past few years is familiar with. Should my enhancement shaman use Tunic of Failed Experiments or Voltage Source Chestguard? Sim it. How much of a DPS increase is the four-piece Firelord's Vestments bonus? Spreadsheet it. How much DPS am I losing since I can't afford a Flask of the Winds on my hunter? SIM IT! I'll be the very first to say that saying "just sim it" isn't a constructive thing to say. Beyond being slightly rude, it doesn't explain why simming is such a good idea. However, while I find "just sim it" to be in poor taste, the actual act of simming or spreadsheeting gear choices is a really good idea. This post aims to address why we encourage spreadsheeting your DPS choices.

  • The Game Archaeologist and the NeverEnding Quest: Your journeys

    by 
    Justin Olivetti
    Justin Olivetti
    01.25.2011

    I have to say, this month's been everything I'd hoped it would be for EverQuest. As with many of these older MMOs, my working knowledge of EQ was spotty and anecdotal at best, and I'm personally glad to rectify that. EverQuest's always felt like a "You had to have been there" club to me, one that stopped accepting members a long, long time ago. It's great, therefore, to see that there's a thriving community, a rich history and an uplifting future in store for the game. Above everything else, I've come to realize just how crucial EverQuest was -- for better or worse, depending on your perspective -- to the development of the MMO genre for the past decade or so. If SOE never created EQ, just how different would our games be today? It's incredibly hard to imagine. As we continue our EQ month here at The Game Archaeologist, we have two things on the immediate agenda. The first is to share a few of your personal journeys that you emailed my way, and the second is a look at how you can plug in with EverQuest if you've never done so in the past. It turns out, quite fortuitously, that this is looking to be one of the best times to do so. Read on, courageous gamer!

  • Exclusive: A look at RIFT's Druid

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.18.2011

    Within RIFT's soul system, there's room for a wide variety of different classes within the four core options -- two different Clerics might have very different sets of souls equipped and play like two completely different classes. Trion Worlds has been slowly providing information to players about what they can expect from the various souls, but every time a new soul is revealed, it's something completely different from what's come before. The Druid is one of the souls available to Clerics, for instance, but it couldn't be more different than options such as the Purifier or Sentinel. Druids are a pet class, but not in the traditional sense. Where a Mage with a pet-using soul would rely on his pets to deal damage, the Druid uses her pets as conduits to empower her, making her a fierce combatant in her own right. Although vulnerable if her companions are damaged, the Druid herself is the core of her strength, using a variety of companions for a multitude of effects. Click past the break for more information and backstory on RIFT's Druid, and check in every day this week for more heretofore unseen souls. %Gallery-101448%

  • Raid Rx: Patch 4.0.6 healing thoughts

    by 
    Matt Low
    Matt Low
    01.14.2011

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community and the new healing, raiding and guild management podcast Matticast. Even though I wasn't responsible for it, its nice to believe that my little story in last weeks column might have influenced the Mana Tide change. What is the change, you ask? Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide. It won't be an overpowered mana reset ability anymore. I have to admit, I do miss having that synchronizing aspect that all the healers share. Having a shaman give a 3-second warning that he is going to drop a Mana Tide cued the rest of the healers to activate their spirit trinkets. I thought that was a neat little interaction. I wouldn't mind seeing more of it somehow later on -- little ways that help promote (but not so much require) healing coordination would be a cool addition. I'm just not sure what other ways methods can be explored. On the bright side, I don't need to figure out which players have the lowest mana regeneration in order to stack them into the healing group. But hey, enough about resto shaman already! Some additional healing changes (both nerfs and buffs) will be coming soon. No idea if any of this stuff is going to stick. Tell me what you think.

  • Cataclysm Beta Live Stream: Choose my worgen druid adventure

    by 
    Robin Torres
    Robin Torres
    11.08.2010

    Choose the adventures of WoW Insider's Robin Torres as she levels multiple alts in the Cataclysm beta, live every Monday and Wednesday at 1 p.m. EST. Note: The stream is of the Cataclysm beta. It and the chat below are full of spoilers. You have been warned. Update: The stream is now over. Please click on the image above for the video replay. Hello and welcome to the live version of Choose My Adventure (beta edition). Monday, Monday. So good to Robinella the druid worgen. Today we continue her adventures. Join me after the break while I narrate, read quests and take requests from the chat room. The show will run for at least an hour and be viewable on video, if you weren't able to watch it live. Also after the break are some notes and polls.

  • New changes to tanking cooldowns coming for Cataclysm

    by 
    Fox Van Allen
    Fox Van Allen
    10.28.2010

    Blue poster Nethaera informed us today about a number changes coming to tanking cooldowns in Cataclysm (specifically, patch 4.0.3a). It seems an imbalance occurs in the current build when tanks stack mastery, leading to astronomical values of block. For now, specifics are only available for paladin, druid and warrior tanks. The post hints that cooldown changes for druid and death knight tanks will be coming later, once developers can get a better handle on the complexities of the classes' abilities. When asked for comment and analysis, Fox Van Allen's orc Grunk posited, "Me Grunk! Grunk fear change! Grunk smash!" Sadly, Grunk lacks the mental clarity to process the full meaning of all these forthcoming changes because as a warrior, Grunk does not stack intellect (and takes repeated physical blows to the head). If he did, the changes would be meaningless to him, as he'd have followed his dream and become an architect rather than becoming Orgrimmar's No. 3-ranked skull cleaver. In lieu of expert testimony from Grunk, we have the full blue post just after the break.

  • Sunflower sings about blood elf druids

    by 
    Mathew McCurley
    Mathew McCurley
    10.28.2010

    It's no secret that we love Laura Shigihara, the composer for Pop Cap's amazing Plants vs. Zombies and now the voice of Cataclysm's singing sunflower pet. Shigihara has stepped into the WoW machinima world with her own original song and video, Blood Elf Druids, an adorable song making a plea to Blizzard for the inclusion of blood elf druids. Shout-outs to Tooga the turtle are pretty obscure, which makes it even more fun. It's adorable, catchy and a great first shot at machinima. There's even a behind-the-scenes video posted here. If this is the quality of song we're getting for the first video, I cannot wait to see what's coming next. An orc ballad, perhaps? I can only hope.

  • The Art of War(craft): Must-have PvP talents for druids in 4.0.1

    by 
    Zach Yonzon
    Zach Yonzon
    10.21.2010

    Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport, with the inside line for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP. Let's try to get you prepared for Cataclysm, shall we? In the new (banged-up, broken and burnt) world of the expansion, battlegrounds play will stand toe to toe with arenas as far as gear acquisition and quite possibly have even better participation. You don't want to miss out on that. Today we'll discuss the best PvP talents you can pick up as a druid, and you can decide for yourself what other talents to round out your PvP spec. Perhaps the biggest change for druids in patch 4.0.1 is a new mechanic for balance druids called Eclipse, which relies on the buildup of lunar or solar energy conferred by casting either nature or arcane damage spells, respectively. This means that balance druids will be constantly trying to achieve an Eclipse by casting spells from one school, then shifting to another school once they've gotten the bonus. Out of all specs, balance plays the most differently compared to before the patch, but everyone gets fun tools to use in PvP. Let's check out all these toys across all specs.

  • New Tree of Life model datamined

    by 
    Allison Robert
    Allison Robert
    10.13.2010

    Boubouille at MMO-Champion has datamined the long-awaited new Tree of Life model from an upcoming beta build (click the image above for a high-res version), and commentary's already starting to fly on the forums. Some players are really enthusiastic, others are not (Cirocco of Rexxar's notable soundbite: "Hunchback of Notre Lame"), and others think it's a little too masculine-looking in comparison to the older treant model. If the posture looks a little familiar, it's because the Tree apparently shares the male orc's skeleton and animations (at least for the moment), although I'm having difficulty locating the YouTube video that a player claims to have seen of this. The new model isn't yet live on the beta, so unfortunately I can't yet get a video for myself. EDIT: Thanks to our readers, it's been located -- go here. I really like the new model, but I'm surprised that Blizzard thought it was a priority for an update given the Tree of Life's new status as a Metamorphosis-like cooldown. Bears and cats finally got their update in patch 3.2, so I'm hoping that Moonkin, Travel and Aquatic Form are next on the list. At any rate, it's a spot of good news (well, to me, anyway) in a patch where cat DPS has nose-dived, bears are going crazy trying to hold aggro in 5-mans, and trees are ... well, no longer trees. Past the cut you'll find a quick note on the WoW Insider team's take.

  • Status update on current patch 4.0.1 issues

    by 
    Gregg Reece
    Gregg Reece
    10.13.2010

    Vrakthris (Blizzard customer service representative) posted a list of major issues people are coming across in patch 4.0.1, along with updates and expected timetables on when some of them will be resolved. If you're having issues with any of the following topics, read on to find out what is currently being done about the situation. Master riding Missing enchantments Insect Swarm Guild issues with authenticator Warlock pets renamed Missing characters Item durability standardization Removed from battleground

  • Exploring (the rest of) Eberron

    by 
    Justin Olivetti
    Justin Olivetti
    08.06.2010

    By the time you read this, I'll be scampering about GenCon in Indianapolis, thick in the middle of four days of gaming and geekery. Don't weep for me, for I am already gone! One of my hopes for this weekend is to reconnect with pen-and-paper RPGs, a part of my gaming life that has almost withered into nothingness. That got me thinking about Eberron -- the D&D campaign in which DDO is set. You don't hear DDO players fussing about it so much any more (people either made their peace with it or moved on), but way back when, the Eberron setting was a fairly controversial choice for Turbine to make. After all, there are dozens upon dozens of campaign settings, including some (like Forgotten Realms or Dragonlance) that most people associate with the franchise. Eberron, on the other hand, was a relatively wet-behind-the-ears upstart with a quirky setting that can best be described as "Indiana Jones meets steampunk meets flashy, practical magic." Personally, I've grown to like the campaign, and I want to take a look at how the pen-and-paper version was constructed, how the Eberron setting shines in DDO, and how Turbine could be using it more.

  • Raid Rx: No pally? No problem

    by 
    Dawn Moore
    Dawn Moore
    07.22.2010

    Every week, Raid Rx will help you quarterback your healers to victory! Your host, Matt Low, the grand pooh-bah of World of Matticus, is on vacation. Hello readers! Your favorite Canadian priest is off on some sort of an adventure this week so I'm here to cover for him. (I don't know the specifics, but I heard something about a Princess Leia metal bikini and twenty boxes of tropical flavored Fruit Roll-Ups. Your guess is as good as mine.) Usually I just handle priest healing over at Spiritual Guidance (thus, don't be surprised by the heavy priest bias) but I figured I could take a stab at this. I should warn you though: I'm no phlebotomist. I might need to stab you multiple times. No big deal right? I've got Flash Heal. Anyway, when I asked Matt what topic I should cover, he relayed a story to me on how his raid leader refused to start their 25-man ICC because the group had no holy paladin. The raid leader wanted someone who could "heal the tanks." This forced them to wait 90-minutes for a healadin while available healing priests, shamans, and druids were turned away. Sounds frustrating, yes? Matt suggested I tackle the topic in his place (probably so I can take all the flames), so here I am. So here's the situation: you're putting together a raid and either your normal pally is absent, for some reason (read: debauchery), or you're in a pug and there are no paladins to be found in ye ol' trade chat. What do you do? Can your other healers handle the tanks or are you doomed to a wipe fest?

  • Raid Rx: Healing talents trimmed

    by 
    Matt Low
    Matt Low
    07.15.2010

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. First, I just want to say that members of my guild and I scored ourselves a set of drake mounts from Glory of the Icecrown Raider. Took a few weeks, but we managed to pull it off. Hard modes and other achievements are an excellent way to keep your healing in form! Anyway, those experiences can come at a later time. Some big announcements this week about talents! Have you seen the new looks yet? They're by no means finalized. We're still months away from anything resembling completion. Many talents have been removed from the tree entirely.

  • Breakfast Topic: Which in-game art would you update?

    by 
    Gregg Reece
    Gregg Reece
    07.13.2010

    There have been a lot of new models and textures datamined out of the current Cataclysm beta. Cities are getting face-lifts, bridges are being finished, and entire zones are getting made-over. Even the water in the game is getting overhauled. The problem is sometimes things appear to get missed. Let's take the druid forms as an example. The old druid cat and bear forms were around long past their prime before finally being updated. The aquatic and regular flight forms for both night elves and tauren have the long, elvish ears instead of each race getting something more unique like the art above. The land travel form itself is nothing more than the cheetah monster model without any tweaks for either current druid race. Another example is our old enemies, the murlocs. In Wrath we got cousins to the murlocs know as the gorlocs which have a newer and shinier model than their non-arctic brethren. We've even seen a few glimpses of deep-sea murlocs coming in the expansion which are also up to the modern modeling standards which put the old murlocs to shame. Hopefully, all of the old art will be brought up to what we're come to expect for new content. It would be a shame for something to get left behind. Which things do you hope they'll update the art for?