durability

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  • A durability report about Samsung's Galaxy Z Fold 4 phone after one year of use without a case.

    Samsung Galaxy Z Fold 4 durability report: Has Samsung finally fixed its foldable phone's biggest weakness?

    by 
    Sam Rutherford
    Sam Rutherford
    08.02.2023

    One of the biggest issues with foldable phones is their durability. So here's how a Samsung Galaxy Z Fold 5 has held up after a year without ever being in a case.

  • Corning's Gorilla Glass Victus 2 better resists drops on rough concrete

    Corning's Gorilla Glass Victus 2 can better survive drops on sidewalks and roads

    by 
    Steve Dent
    Steve Dent
    11.30.2022

    Corning's Gorilla Glass is used in a lot of high-end smartphones, and now the company is promising even tougher displays with its latest version, Victus 2

  • Spin

    Spin's new e-scooter is designed to withstand the public's neglect

    by 
    Daniel Cooper
    Daniel Cooper
    06.23.2021

    The scooters have sturdier bodies, swappable batteries and a more modular design.

  • JerryRigEverything, YouTube

    Samsung's Galaxy S20 Ultra is surprisingly sturdy

    by 
    Jon Fingas
    Jon Fingas
    03.08.2020

    If you're going to drop $1,400 on a top-of-the-line smartphone like the Galaxy S20 Ultra, you'd expect it to be tough enough to survive the abuses of daily life, wouldn't you? Thankfully, that appears to be the case. Both JerryRigEverything (aka Zack Nelson) and PhoneBuff have conducted durability tests for the S20 Ultra that suggest that it can handle a lot of abuse... though not all of it. JRE noted that the Gorilla Glass 6 screen doesn't scratch until level 6 on the Mohs scale (don't even worry about your fingernails) and was extremely resistant to bending. You might not want to leave it unprotected alongside your house keys, but this is much tougher than the fragile Galaxy Z Flip.

  • Watch Samsung's Galaxy Fold fall woefully short of 200,000 folds

    by 
    Christine Fisher
    Christine Fisher
    10.04.2019

    After a lot of hype and some notable delays, Samsung's Galaxy Fold is now available in the US. Even after upgrades to make the phone more durable, Samsung has cautioned users to be extra careful. So this week, CNET decided to put the phone to the test.

  • iFixit

    Europe wants iFixit-style product repairability ratings

    by 
    Steve Dent
    Steve Dent
    07.05.2017

    The European Parliament has approved recommendations for companies to make devices easier to repair and even add labels showing an iFixit-like "score." They also want batteries, LEDs and other critical parts to be removable and not glued in, "so that we do not have to throw away a phone when the battery breaks down," wrote Green MP and author Pascal Durand. This is exactly what groups like Greenpeace and iFixit have been demanding for years, but at this point, it's just a series of recommendations and not law yet.

  • Tesla drops its largest consumer Powerwall model

    by 
    Steve Dent
    Steve Dent
    03.22.2016

    If you're thinking about buying Tesla's Powerwall home energy storage battery, you're down to one option. The company tells Greentech Media that it will discontinue the larger $3,500 10kWh model due to lack of demand. "We have decided to focus entirely on building and deploying the 7kWh Daily Powerwall at this time," a spokeperson says. While the larger model was able to store more energy, it's rated for just 500 cycles, while the smaller $3,000 model is for daily use and has a 10-year guarantee.

  • MMO Mechanics: Exploring death mechanics

    by 
    Tina Lauro
    Tina Lauro
    01.15.2014

    They say death must come to us all, and that inevitability extends to our characters in MMOs. The death of our characters may be inconvenient when we want to plough through content, but penalising failure is an essential part of any MMO and further incentivises success by making you learn from your mistakes. As much as players crave gratification through rewards and progression, they also need to feel that such progress has been well-earned and greatly deserved. Rewards become that much sweeter when we must risk something to secure them, and failure without consequence would render the gains made in our favourite MMOs insignificant. Without a considerable death penalty, it becomes possible to mindlessly crush content through brute force. I don't know about you, but I don't find fun in bashing my skull repeatedly with a rock in an attempt to crack it! In this week's MMO Mechanics, I compare various death penalties and the effects they have on the MMOs that employ them. I'll explore just how tangible death penalties such as corpse running, gear durability loss, and XP drain make our character's demise feel.

  • Pathfinder Online asks what's in your backpack

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.01.2013

    Are you the sort of player whose inventory is forever overflowing with items of indeterminate source? You'll want to break that habit before Pathfinder Online is released, because you'll have more to worry about than just the upper limit on items in your inventory. The latest development blog on the official site explains the Encumbrance system, another limit on how many items you can carry due to a combination of size and weight. Hauling around a lot of large and awkward items is going to mean less ability to carry everything else, while lots of little things like herbs will be more easily carried up to the inventory limit. The blog also has more details on what happens to your inventory when you die -- some of your items are instantly destroyed, and only those items specifically bound to you will be exempt from looting. The game is also implementing an item decay system, ensuring that nothing you have is all that permanent, although with the encumbrance system in place that might be something of a blessing in disguise at times.

  • Ford deploys robot drivers to test vehicle durability (video)

    by 
    Myriam Joire
    Myriam Joire
    06.17.2013

    Self-driving cars are nothing new: Google, Lexus and Audi have all showcased the technology in prototype form before. But these autonomous vehicles are all designed to operate on public roads and handle unforeseen obstacles using advanced sensors like LIDAR. What about cars operating in a controlled environment like a private track? Ford engineers answered this question when they partnered with Autonomous Solutions Inc. to develop robot drivers to test vehicle durability. The GPS-based system (accurate to one inch) allows up to eight autonomous cars to operate simultaneously on the same track. Durability testing is traditionally rough on both test vehicles and human drivers. The new technology, which is three years in the making, is now being used to test upcoming models (like Ford's 2014 Transit van). It enables testing 24 hours a day, seven days a week with perfect repeatability. Vehicles send their position and speed to a central computer (monitored by a single person) via a low-latency wireless connection and receive instructions on what maneuvers to perform. This is actually quite similar to what Anki Drive is doing with toy cars. Motors control the steering wheel, gear shifter and pedals to simulate a driver following a predetermined route. Ford plans to equip the cars with more sensors (such as radar and cameras) to allow a mix of human and robot drivers to operate safely on the same track together. Check out the gallery below and the company's video and PR after the break. %Gallery-191565%

  • iPhone 5 vs Samsung Galaxy S3 drop test

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    09.21.2012

    Android Authority bought an iPhone 5 and compared the Apple smartphone to the Samsung Galaxy S III in a durability drop test. The blog dropped both devices from three different heights in a way that simulates a fall under normal usage. They first dropped the devices from pocket level, then from about four feet (mid-chest level) and finally from about five and a half feet (head level). Not surprisingly, the plastic casing of the Samsung Galaxy S III didn't fare so well, with both the screen and the outer case cracking from a mere four-foot drop. In the five-foot drop, the S III's battery cover went flying and the damage to the screen was made even worse. The iPhone 5, however, survived all three drops (and even a higher, almost six-foot drop) with only minimal damage to the back and sides. You can watch the fine performance of the iPhone 5 in the YouTube video below.

  • 3DS XL collides with concrete, lives to tell the tale

    by 
    David Hinkle
    David Hinkle
    08.28.2012

    You can probably relax with that elaborate metal chain setup you use to tether your new 3DS XL to your body. Dropping a 3DS XL apparently isn't the huge disaster it is in your mind's eye, evidenced in this video from GizmoSlip.

  • LG unveils flexible plastic e-paper display, aims for European launch next month

    by 
    Amar Toor
    Amar Toor
    03.29.2012

    LG has made no secret of its fondness for flexible e-paper, but those dreams became a reality today, with the announcement of a six-inch display that promises to "revolutionize the e-book market." The malleable plastic display sports a resolution of 1024 x 768 and can bend at an angle of up to 40 degrees. At just 0.7 millimeters thick, it's about one-third thinner than similarly-specced glass displays, and weighs in at 14 grams -- about half the weight of its glassy competition. LG also claims that the display is super durable, as evidenced by a series of successful drop tests from a height of 1.5 meters. The plan going forward is to supply the display to ODMs in China, in the hopes of bringing final products to Europe by "the beginning of next month." For more details, check out the full press release after the break.

  • Corning Gorilla Glass 2 hands-on (video)

    by 
    Amar Toor
    Amar Toor
    01.10.2012

    Corning's got some new Gorilla Glass on display here at CES, and it's really, really durable. How durable? Durable enough to stonewall our best attempts to crack it. And we lift weights. We got the chance to test out the latest Gorilla Glass 2 during a demonstration at Pepcom this evening, and found out that the company's fresh glass is about 20 percent stronger than its predecessor. In fact, it didn't even crack under 120 pounds of pressure, which is like, a third of what we bench. Do yourself a solid and check out the gallery below, followed by the olympic video, after the break.

  • Corsair Flash Voyager, GT, Survivor get a USB 3.0 boost

    by 
    Zach Honig
    Zach Honig
    09.09.2011

    Call us jaded, but most USB flash drives just don't get the juices flowing like a new tablet or smartphone. Nonetheless, they've become a critical component of many a workflow, and for a device where speed is key, a USB 3.0 boost is certainly welcome. And Corsair did just that with its Flash Voyager, Flash Voyager GT, and "adventure-proof" Flash Survivor lines. The entry level Voyagers ship in 8GB ($17) and 16GB ($24) capacities, while the premium model offers 32GB and 64GB of storage, for $59 and $129, respectively. 8GB ($28) and 16GB ($35) drives in the ruggedized Survivor series are constructed of aircraft-grade aluminum and are water-proof all the way down to 200 meters -- that algae-covered Survivor you found 650 feet down at the bottom of the ocean floor? Yup, it probably still works. The new drives are shipping now, and you can find the full scoop from Corsair just past the break.

  • Polymer Vision drops the ball on its flexible display, literally

    by 
    Donald Melanson
    Donald Melanson
    08.29.2011

    Flexible displays may well be the future, but it's not hard to see that they won't truly be practical unless they're also as durable as they are flexible. Polymer Vision is well aware of that fact, of course, and it's now gone to some "extreme" lengths to demonstrate the progress it's made on that front. See the results for yourself in the video above.

  • IBM develops 'instantaneous' memory, 100x faster than flash

    by 
    Sharif Sakr
    Sharif Sakr
    06.30.2011

    You've got to hand it to IBM's engineers. They drag themselves into work after their company's 100th birthday party, pop a few Alka-Seltzers and then promptly announce yet another seismic invention. This time it's a new kind of phase change memory (PCM) that reads and writes 100 times faster than flash, stays reliable for millions of write-cycles (as opposed to just thousands with flash), and is cheap enough to be used in anything from enterprise-level servers all the way down to mobile phones. PCM is based on a special alloy that can be nudged into different physical states, or phases, by controlled bursts of electricity. In the past, the technology suffered from the tendency of one of the states to relax and increase its electrical resistance over time, leading to read errors. Another limitation was that each alloy cell could only store a single bit of data. But IBM employees burn through problems like these on their cigarette breaks: not only is their latest variant more reliable, it can also store four data bits per cell, which means we can expect a data storage "paradigm shift" within the next five years. Combine this with Intel's promised 50Gbps interconnect, which has a similar ETA, and data will start flowing faster than booze from an open bar on the boss's tab. There's more detailed science in the PR after the break, if you have a clear head.

  • TERA's PvP features light death penalty

    by 
    Jef Reahard
    Jef Reahard
    06.06.2011

    The TERA news beat has fairly quiet recently. Aside from the Korean server merges, there hasn't been a whole lot new to report regarding the exiled realm of Arborea. Fansite TERAPvP to the rescue, then, courtesy of an interview with En Masse community manager Evan "Scapes" Berman. The interview is brief, and if you've been the following the game closely, you've probably heard most of this before. For casual fans, or those just getting wind of all things TERA, there are a few interesting PvP nuggets that might be worth your time. First up is the question of character transfers between PvE and PvP servers. TERAPvP points out the balance issues inherent in allowing players to level (and gear up) their characters on a PvE server before moving them to a PvP shard. Berman doesn't give a definitive answer as to whether this will be allowed or not, saying that it's something En Masse will "have to evaluate for TERA." Friendly fire is also a no-go in TERA's PvP combat, and there is no experience loss or item degradation. As Scapes says, "items in TERA do not have a durability mechanic."

  • Ricoh's new electronic paper promises greater brightness, enhanced color

    by 
    Amar Toor
    Amar Toor
    05.19.2011

    Color E Ink technology still has some kinks to work out, but Ricoh thinks it may have just taken a big step forward with its latest display. The company's electronic paper, introduced at SID this week, promises to reproduce images that are 2.5 times brighter than competitors' offerings, while covering a color range that's four times wider. To achieve this, Ricoh used a simple lamination method, layering three strips of electrochromic material between two substrates. Unfortunately, however, there's no indication that the technology will be commercially available anytime soon, as Ricoh still needs to incorporate its e-paper onto more practical screen sizes, as well as enhance the display's durability -- both of which sound like pretty major hurdles to us. Full press release after the break.

  • The Mog Log: Durability is counterintuitive

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.05.2011

    I hadn't really understood the people complaining about repair costs in Final Fantasy XIV until I started running into the same problem they had. Oh, certainly, I knew what they were saying, but I wasn't able to replicate the problem and couldn't really speak to it as a result. In a way, that meant I was actually kind of glad when I started noticing that repairing my Iron Falchion was costing far more money than leves were bringing in. (Mostly I was suddenly wondering how I would continue playing a class I adored, but that's a different discussion.) Repairs and item durability aren't flashy parts of the game, but they are pretty vital, since trying to work in all red gear is going to severely hamper your efforts. Now that I've experimented a bit more with durability and figured out more of how the cost is calculated, it seemed prudent to share what I know so that other players can help keep their gear in top condition. After all, you don't want to be walking around with the little Gear Damage icon unless you absolutely can't avoid it.