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  • MOD

    MOD's latest effects pedal makes advanced sounds more accessible

    by 
    Jon Fingas
    Jon Fingas
    02.25.2020

    MOD Devices might just make powerful effects pedals available to a much wider range of musicians. It's running a crowdfunding campaign for the Dwarf, a pedal that promises the kind of flexibility you'd expect from a much more expensive device. It's really more of a platform than an old-school stomp box. You can load open source plugins (including demanding ones like pitch shifting), synths, virtual instruments and MIDI utilities, and its high power lets it closely model more demanding analog circuits and polyphonic synths. Crucially, you don't need to connect to a laptop to take advantage of it. You can store up to 750 pedals or plugins and create patches using just the on-device controls.

  • Gas planets can become habitable if their stars get grabby

    by 
    Jon Fingas
    Jon Fingas
    02.01.2015

    It's tempting to think of gas planets as permanently hostile to life as we know it. A pair of University of Washington researchers beg to differ, however. They've used computer modelling to determine that these worlds can become habitable when their stars get particularly grabby. If a relatively small, solid-core gas planet orbits a class M dwarf, tidal forces can tug it into a habitable zone and not only wipe out the gas (through the dwarf's X-ray and ultraviolet radiation), but produce life-giving water from the core's ice. Provided the timing is right, the result could be downright Earth-like.

  • EverQuest Next video talks about Ogres and Dwarves

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.22.2014

    When you talk about basic fantasy races, Dwarves and Ogres are up there as the classics. But which do you find more interesting to learn about in EverQuest Next? The latest episode of the game's Workshop Show is available now; art director Rosie Rappaport and creative director Jeff Butler are joined by lead content designer Steve Danuser to show off the style and lore of both races while players vote over which one should be the next workshop focus. Dwarves, for their part, are fairly familiar to anyone who has played EverQuest or EverQuest II (or pretty much any fantasy game from 1967 to the present): short, stocky, bearded, ancestral, and traditional. Ogres, meanwhile, have changed a lot, with a renewed developer emphasis on making the race more appealing to players in general whilst offering a wider range of available style options for players. You can watch the full show past the break, but be forewarned: It's a long one.

  • Quests, Elves, and Dwarves coming soon to Pathfinder Online

    by 
    Justin Olivetti
    Justin Olivetti
    08.24.2014

    Pathfinder Online's alpha is growing by leaps and bounds as evidenced by two upcoming builds that will take shape over the next few weeks. In them, the devs are adding in essential systems like questing along with new races. With next week's alpha 7 build, questing and companies will be introduced into the game as will possible new terrain types. Then when alpha 8 comes along, the sandbox MMO will make the jump to its early enrollment servers. This update will also include Elves, Dwarves, a graphical upgrade, expendables, storage, auction houses, banks, and more terrain options. Part of the purpose of these new builds is to conduct what the devs are calling a "cold start" to see how players advance when they begin with nothing but a club and the clothes on their back. "Everything your character possesses and every ability your character learns after that point will be totally dependent on how you choose to play the game," the devs posted. [Thanks to Chrysillis for the tip!]

  • Know Your Lore: The paladin's charger

    by 
    Anne Stickney
    Anne Stickney
    06.01.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The steed of a paladin isn't your typical mount. Unlike the early mounts of vanilla, it never existed as a physical object -- it was a spell cast by the paladin that summoned the steed from nowhere. In later years, it has since joined the rest of Warcraft's steeds on the mount tab, but for the longest time, the charger could only be found in the paladin's spellbook. This was no ordinary mount -- and its origins were also far from ordinary. While blood elves, draenei, and tauren were later introduced and given unique mounts of their own, in the original game the paladin class and its unique steed were only available to humans and dwarves. Unfortunately, the days of tracking down and compiling the elusive materials needed to harness a charger have disappeared since the release of Cataclysm, which saw both the quest chain for the Alliance, as well as the chain introduced for the Horde, removed in patch 4.0.1. But although the paladin's charger can now simply be learned at the appropriate level, there was a time where obtaining that steed was a much more difficult task, one with a unique and interesting tale behind it. As is only appropriate for a paladin, it's a tale of Light lost, a tale of redemption and hope.

  • BlizzCon 2013 in photographs

    by 
    Jasmine Hruschak
    Jasmine Hruschak
    11.10.2013

    BlizzCon might be over, but pictures last forever, or at least until something happens to our data center. Don't get any ideas. Hey, where are you going with that tornado?! Enjoy our view of the con! Massively's on the ground in Anaheim during the weekend of November 8th, bringing you all the best news from BlizzCon 2013. Whether you're anticipating World of Warcraft's and Diablo III's next expansions or reveals from Hearthstone and Heroes of the Storm, we aim to have it covered!

  • Black Gold's Dwarves create steamtech for all

    by 
    Justin Olivetti
    Justin Olivetti
    09.11.2013

    In a game that fuses fantasy with steampunk, it may be the Dwarves that are the most important race at all. Black Gold is giving the center stage to its Dwarven race this week, claiming that these short and stout people are responsible for the creation of steam technology. Along with dispensing with some backstory on the Dwarves, the article emphasizes that the race is extremely durable and a huge fan of melee combat. Their main downside is that they have no access to magic, limiting them to the Arbiter and Tech Adept classes. Check out the Black Gold Dwarf spotlight video after the jump!

  • The Daily Grind: Why do you play a short race?

    by 
    Justin Olivetti
    Justin Olivetti
    07.28.2013

    Let me put my capital-b Bias up front and center here: Short races rock. Whether they be Gnomes, Gibberlings, Asura, Hobbits, or Dwarves, if I have the option to play a diminutive character in an MMO, I'll take it. Even my City of Heroes characters jacked down the slider to the shortest possible height. It's why I'm ecstatic that WildStar will be offering the Chua as an option, because my purpose in life is to play a small rabid kangaroo-rat-thing. So why do I play short races? Being somewhat short myself, I like putting my height out there in games as a point of pride instead of being ashamed of it. Plus, there's always something cool about watching a tiny dude beat up someone 1500% of his body mass. Plus plus, short races are often associated with a wicked sense of humor and irreverence. That's me, baby! Enough about me; why do you play a short race? Where are my gnomies at today? Speak up, tiny brothers and sisters! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Chronicles of Mystara demonstrates the dwarf

    by 
    Mike Schramm
    Mike Schramm
    05.30.2013

    Capcom is combiningg two old D&D arcade games in Chronicles of Mystara this June. This video depicts the Dwarf character class – he can't cast spells, but he can swing an axe and grow a beard like nobody else.

  • New Dragon's Crown trailers continue to wreck beasts

    by 
    Jordan Mallory
    Jordan Mallory
    05.25.2013

    These latest Dragon's Crown trailers showcase the various ways in which the Dwarf and Elf characters are equipped to burn pig-men and mess up skeleton junk like nobody's business.

  • Rollicking good world PvP with a barrel of dwarves

    by 
    Lisa Poisso
    Lisa Poisso
    08.02.2012

    Doggedly determined. Drunken. Daring. Dogmatic. It seems that all the adjectives I associate with dwarves seem destined to draw me into another setup for commenters to rag on me about my fondness for alliteration. But those dwarves -- they may be small, but they're a little intimidating, really. I mean, when dwarves get together to do something, they tend to go right over the top. As Harrison Jones should have said: Dwarves -- why'd it have to be dwarves? That's why the idea of a den of dwarves fomenting world PvP (defiant derring-do, or dastardly deeds?) from the depths of a dwarf-only guild seems downright devious to me. The Three Hammers? Sounds like a dwarven hangover remedy to me. I'm sure whatever they're doing over there is all done in the spirit of back-pounding, beer-swilling brotherhood, but I dunno. You tell me if you'd feel entirely at ease alone in the inn with this crowd of hooligans. I might just scurry back to my night elven abode among the trees before someone spills dwarven ale all over my robes ...

  • The Road to Mordor: Baggins of Bag End

    by 
    Justin Olivetti
    Justin Olivetti
    12.24.2011

    It's hard to believe that it's been 10 years to the month since The Lord of the Rings: Fellowship of the Ring came out in movie theaters. It's even harder to process that Peter Jackson will be bringing us back to Middle-earth with the two Hobbit films starting a year from now. The Jackson trilogy, while beloved by many (including, I assume, gamers), hasn't gotten a lot of space in this column to date. The general consensus from the community is that the films and the MMO are separate interpretations of the same source material, and never the twain shall meet -- nevermind all the other LotR games, like War in the North. While that may be true, they do meet in the hearts of those who simply love this franchise. I adore the movies, am a huge fan of the game, and like (yes, just "like") the books. But I think that it's worthwhile to go to the films for LotRO players because they do give a different perspective and perhaps clarify a few plot points that shoot over our heads in-game. If nothing else, if the movies can revitalize our excitement about exploring the lands of Lord of the Rings Online, then they've done well by us. I mention all this because this past week saw the release of the first Hobbit trailer, which I must have watched a good dozen times, and it got me pumped up once more for this game world. In today's column, I want to use this trailer to springboard a discussion of how LotRO and the films share a common bond and how the Hobbit movies use many elements that Turbine's been working on for years now. Plus, a bonus Hobbit Tribute Tour!

  • Dawn of Fantasy tosses Dwarves and discounts at players

    by 
    Justin Olivetti
    Justin Olivetti
    12.06.2011

    Tired of just controlling one measly avatar in MMOs? Does your ego go unfulfilled by such restrictions? Then this might be the time to try something a little more... large-scale with Dawn of Fantasy. This interesting MMORTS allows players to create entire armies, build up castles, and attempt to conquer the world -- and it's currently available for the masses. To promote the title, Reverie World Studios is offering the title at 33% off the normal price of $30, bringing it down to $20. Dawn of Fantasy has no subscription cost, so once you have a copy you can play indefinitely. Reverie also extended its Dwarven Invasion promotion, in which players will receive free Dwarf mercenaries and a special quest for no additional charge. These promotions are only available for the next week, so if you're interested, you might want to get a move on. We've included the launch trailer for the game after the jump if you're looking to get a feel for what's going on in this game world.

  • The Road to Mordor: Seven things to do in Ered Luin before you die

    by 
    Justin Olivetti
    Justin Olivetti
    09.16.2011

    As I moved on to my second starter zone in Lord of the Rings Online on my mission to complete every quest in every area of the game, I was in for a rude, if expected, awakening. In comparison to the Shire, LotRO's Ered Luin is lacking across the board. It's hard to imagine that the game's most eastern zone, which houses not one but two racial starting areas, could turn out to be a snoozefest, but I'll let the title of this article do the talking for me. I wanted to have 10 highlights of each zone for this series and could barely get to seven. The problem here is multifold. In trying to cram both the Elves and Dwarves into a relatively small (if tall) zone, Turbine didn't allow for the space to develop either race's culture before throwing them together in the middle for an awkward social dance. The races aren't allowed to really establish their personalities, either, leaving the Elves to start shining in Rivendell and the Dwarves in Moria. Finally, many of the quests are so dull and forgettable as to prompt players to race through the area to escape to more interesting locales. It's not all a loss, of course. Some of the areas are quite scenic, and I do actually approve of the concept of setting up the conflict between Dwarves and Elves. If anything, the taste of ideas here almost begs for the area to be significantly expanded so that these concepts could be played out and the respective Elf and Dwarf habitations could be given more life. In the end, I recommend that visiting travelers, adventurers, and treasure-hunters pack a light lunch and plan to get the following seven activities done in a half-day's span.

  • XL Games details three ArcheAge races

    by 
    Jef Reahard
    Jef Reahard
    09.07.2011

    XL Games has added to the trickle of ArcheAge information making its way to the West with a new race-related reveal this morning. The fantasy sandpark will feature eight distinct races, and though we've known their names for some time now, the new info drop is the first opportunity we've had to look at the Hariharans, Dwarves, and Warborn. Dwarves are -- as you might guess -- short, stubborn, and fond of metal. Hariharans aren't quite as exotic as the name suggests, given that they're one of two human races in the world of ArcheAge. In terms of lore, there's no love lost between Hariharans and their Nuian counterparts, and the former tend towards light weapons and armor while the latter favor heavy weapons and heavier mail. Finally, XL also revealed the Warborn, and ArcheAge Online describes them as "neither demons nor humans, but a gigantic race who excel at killing things."

  • Borderlands 2, starring Salvador the dwarf and a dump of new details

    by 
    Jessica Conditt
    Jessica Conditt
    08.06.2011

    Borderlands 2 is bumpin' up the brutality with new details, courtesy of the latest issue of GameInformer. Co-op will remain four-player, but the enemy and NPC AI has been revved to support a more interactive environment, with friendlies offering dialogue and bandits carrying weapons unique to their class. Eridium, a new element, will serve as currency and a means of upgrading weapons and vehicles, we assume by duct-taping it to whichever item you wish to improve. The original Borderlands characters will be NPCs in the Gearbox sequel, but we do have a small amount of details on a new character, the dwarf Salvador, who is pictured above. A Gunzerker, Salvador will be able to dual-wield any weapon, all while sporting a sweet beard. Borderlands 2 will use all new weapons, each designed to fit the personalities of their in-game manufacturers, and the story will feature dynamic missions, making factors such as time critical to your success. Borderlands 2 is expected to launch in Take-Two's fiscal year 2013, which begins April 1, 2012. But most importantly, Claptrap will be back, we hope with some new dance moves.

  • Spiritual Guidance: What Alliance race is the best for shadow priests?

    by 
    Fox Van Allen
    Fox Van Allen
    06.22.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen regularly insults normal people, so you should never take his writing seriously. Fox encourages you to follow him on Twitter. Rejoice, brethren! Since the Cataclysm, the shadow priesthood is more accepted than ever before. A full 11 of the 12 races can now be priests. (Orcs are the holdout, which is a shame -- they have a terrific plus-spellpower racial.) We have a wealth of options when starting a new shadow priest or when dropping some coin on a faction or race change. I was thinking about starting this particular column with some kind of bold statement such as "Fox Van Allen is a racist," but that could hurt my future political career. (Van Allen for Vice President! Call me, Mitt.) Still, there's no escaping the fact that in WoW, some races are just plain better than others. And some -- gnomes -- are clearly inferior. Eventually, our analysis will take a look at all the Horde and Alliance races. For now, though, we'll focus on Team Blue. Which Alliance race is best? Which gnome recipe is the tastiest? Can I manufacture a reason to reuse that picture of Taylor Lautner staring with lust at John McCain? All questions will be answered ... after the jump.

  • The Perfect Ten: Shapeshifters

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2011

    Because we are true geeks, last weekend my wife and I went to see X-Men: First Class. Afterward, we got into a discussion about what mutant power we'd pick for ourselves if we had the choice. I was torn between teleportation and quick healing, while my wife wanted to be able to turn into cash to pay off our mortgage. I think one of us is more grounded in the real world than the other. But the more I think about it, the more I was intrigued with the idea of a shapeshifter. To be anyone would give you unparalleled freedom -- and plenty of chances to get into mischief, too. Come to think of it, it's probably best I'm not granted that particular superpower. However, plenty of MMOs do give players the chance to shift between their normal forms and something else entirely. While there are far more than 10 examples that the brain trust over here came up with, I'm going to pick out my favorites to highlight.

  • E3 2011: Hands on with RIFT's 1.3 update

    by 
    Justin Olivetti
    Justin Olivetti
    06.09.2011

    With patch 1.2 fading in the rearview mirror, RIFT players have turned their attention to the incoming patch 1.3 due on June 22nd. Titled Waves of Madness, the update will kick off a new world event and add an additional tier of endgame content in the form of an additional raid. We got the opportunity to dive into 1.3 early at E3, all while a petite seven-foot-tall dev perched on our shoulder and gave us running commentary. Patch 1.3's crown jewel is a 20-person raid in the ancient fortress of Hammerknell, which was built by folks who thought it'd be a smashing idea to cram evil spirits into runes and then use that as the foundation. Sounds to us a lot like building a summer camp on top of a desecrated native burial ground, but we're sure these architects had good intentions. Surprise, surprise, the spirits started to ooze out into Hammerknell and tore up the place. To make matters worse, Hammerknell is the prison of a water dragon -- and the water plane started to come to its rescue. So the Dwarves decided to treat it like an illegal toxic dump by sealing up the fortress, whistling innocently, and conveniently forgetting it until another raid area was needed. But it's not as simple as just unlocking the front door and marching in to claim some loot! Hit the jump as we walk you through the process of down-and-dirty archaeology!

  • Lichborne: Racial abilities for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.24.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With all the upheaval regarding death knight abilities and DPS happening right now, it's sometimes a good idea to go back to the basics and figure out some of the stuff that underlies a good, solid death knight. One of the most basic cornerstones of choosing a death knight is choosing your race. Since every single race can be a death knight, you have your pick, and since there's a race change service, you don't even have to stay the same race forever. Personally, I tend to say that you choose whatever race feels right for you -- but for those who want to pick a race (or change your current race) based on what racials are "best," this guide is for you.