dynamic-spawning

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  • Trials of Ascension pushing to fund playable dragons

    by 
    Justin Olivetti
    Justin Olivetti
    06.10.2014

    Trials of Ascension has launched a "Release the Dragons" campaign to encourage backers to chip in a little extra so that playable dragons will be added to the game. The game just crossed the $50,000 crowdfunding barrier, and the team promises that if it reaches $60,000, it will add in the draconic characters. By donating funds during this campaign, players can recieve extra goodies such as a high-rez dragon poster and special dragon tail designs. According to the official disclaimer, playable dragons will be a truly hardcore choice: "There will be no harder race to play in ToA than the dragon. You will be challenged at every turn. You will die. A lot. Seriously. Chances of your dragon character making it to adulthood will be near zero. This is by design so don't bother whining about it. If after reading this warning, you still want to try, by all means read on but understand we cannot be held responsible for broken keyboards or debts payable to your swear jar." [Thanks to Android for the tip!]

  • Trials of Ascension video demonstrates dynamic spawning

    by 
    Jef Reahard
    Jef Reahard
    04.21.2014

    A few weeks back we told you about sandbox MMO Trials of Ascension's work-in-progress dynamic spawning feature. Essentially it allows GMs to mark points in the world and allow the game's automation to adjust everything from animal migration to flora growth. While it sounds cool in theory, seeing it in action is even better, which is where the latest ToA video comes in. Click past the cut to watch an alpha-state example that includes developer commentary. [Thanks Android!]

  • Trials of Ascension details dynamic spawning feature

    by 
    Shawn Schuster
    Shawn Schuster
    04.03.2014

    Trials of Ascension started its life with an unsuccessful Kickstarter campaign in November of last year that grew into a determination to rise up and continue making the player-driven sandbox MMO. Now the team is back this week to update us on the progress of several features including Dynamic spawning. Dymanic spawning allows the dev team and GMs to pick points for the world to change with spawn markers. This change could include everything from animal migration to creeping flora, and the dev blog states that all testing has blown the team away so far. Be sure to check out the full dev diary for more on the world map, an innovative inventory system, housing, and more. [Thanks to Cik for the tip!]