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You might have noticed that there was an omission in last week's installment of The Nexus Telegraph. Every week I let you lovely people know what I'm going to be writing about next week, and when I can, the week after that. Last week I completely omitted what I'd be discussing in my next WildStar c...

1 year ago 0 Comments
November 25, 2013 at 1:00PM
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Is Destiny a shooter with MMO elements or an MMO with a lot of shooting elements? According to a recent video interview with Chris Butcher, it's the former, and seeing as he's the Engineering Lead at Bungie he probably knows what he's talking about. But there's also some more nuance to the game whi...

1 year ago 0 Comments
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Once upon a time, I served as a guide in EverQuest. Guides were volunteers who went through a training program to become essentially non-staff customer service agents. We retrieved out-of-reach corpses, plucked players from the world geometry, smoothed ruffled feathers during spawn disputes, and ...

2 years ago 0 Comments
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Move over, MMO story: dynamic events are this season's buzz word. Popularized by earlier MMOs like Warhammer Online and RIFT, dynamic events have become such an integral part of modern MMO design that brand-new Guild Wars 2 employs them as its central content conceit. Skip dynamic events in GW2 a...

2 years ago 0 Comments
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What's the scariest thing about presentations? Getting the perfect angle. You know, the point on stage where you can wave at your slides without blocking the projector bulb or your audience's view. Thankfully, Haruki Maeda from Meiji University is gonna show your text and graphics who's the bos...

3 years ago 0 Comments
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With the recent launch of RIFT fresh in our minds, one of the key aspects of the game -- the dynamic rifts and invasions -- has a lot of people talking. For some, it's a breath of fresh air to encounter a virtual world that challenges the status (static?) quo by changing the landscape as mobs eru...

4 years ago 0 Comments
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James Phinney believes in the power of a persistent virtual world, and he's not shy in sharing his excitement when it comes to the landscape that Undead Labs is building for its new zombie-themed MMO: "We believe a persistent world should be living, dynamic, and evolving. We believe your decisio...

4 years ago 0 Comments
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Don't worry -- you won't start seeing ads for tattoo parlors while reading Girl with the Dragon Tattoo. Not yet, anyway. But there's some interesting thinking going around the 'net (kicked off by this article in the Wall Street Journal) about how advertising may soon try to conquer the last bastion ...

4 years ago 0 Comments
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While Trion was happy to announce the name change for Heroes of Telara to Rift: Planes of Telara, we were stoked to be able to get our hands on the game for the first time and really see it in motion. We've heard all this talk about delivering dynamic content, high quality "HD content," a deep ba...

4 years ago 0 Comments
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As a guy who still kind of winces at the iPhone's touch surface sometimes (especially when playing games -- you don't realize how nice buttons are until you see a character die because your thumb's in the way), this is extremely interesting news: Apple's rumored tablet, which we've been hearing a lo...

5 years ago 0 Comments
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This forum thread, about the new shadow technology appearing on the Mac in 3.0.2, is confusing. There are four Blue responses in the first 10 posts, and at the end of it, I still don't have a clear idea of whether shadows work on the Mac or not. The issue seems to be this: shadows do work on the Mac...

6 years ago 0 Comments