e-learning

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  • New National School Speed Test hopes to help all K-12 students get effective digital learning

    by 
    James Trew
    James Trew
    09.13.2012

    With 99 percent of the nation's K-12 schools hooked-up to the internet, you'd think online learning was an educational staple. Sadly, it's also estimated that some 80 percent of those connections can't provide the 100Mbps per 1,000 students bandwidth the State Education Technology Directors Association recommends. That's why NPO EducationSuperHigway has announced the National School Speed Test initiative, with the goal to take actual stock of the state of internet connections in our schools. The NSST hopes to measure the internet capabilities of every K-12 school, and identify those that are lagging behind. Educational staff and students can also help out by checking their own school's speeds on a dedicated website (linked below). The results of the NSST will be open to the institutions themselves, districts and state departments of education, enabling them to better plan upgrade strategies for the future.

  • Articulate launches Storyline authoring tool, outputs training modules to iPad and HTML 5

    by 
    Michael Rose
    Michael Rose
    05.04.2012

    Learning professionals have long been familiar with Articulate's Studio line of e-learning tools. The suite allows content developers in both enterprise and educational contexts to easily leverage PowerPoint slideshows in building out interactive, scored and narrated lesson modules. The Studio suite of apps (Presenter, Quizmaster and Engage) offer a good mix of powerful capabilities and a relatively shallow learning curve, at a premium price -- the current special deal offers Studio for just under US$1,400. Studio '09 is a Windows-only offering, but that's not the limitation that has proved most challenging to users over the past two years. It's the suite's lack of a compelling Flash-free output option for mobile devices (for all values of "mobile device" = "iPad") that's been a thorn in the side of content pros desperate to get their modules out to the iOS ecosystem. While Studio itself won't gain iPad or HTML 5 savvy until the subsequent Studio '12 version ships, there is an all-new platform rising for training designers who need those flexible output choices. Articulate Storyline (Windows only, US$1,398 with a 30-day demo) steps away from the PowerPoint underpinnings of Studio and delivers downloadable, playable content for iPad users via the Articulate Mobile Player app (free in the App Store). Storyline users can take advantage of accessible slide templates and animated character presets, slide layers with multiple interactive moments, a full set of action triggers and object states and more. Storyline can set and read variables, making it easier to track user activity across a slide or a module. Assessment tools, quizzes and a full screencasting environment round out the feature set. iPad and HTML 5 output are both one-click easy. The Mobile Player doesn't yet fully support SCORM tracking or other enterprise e-learning management features, but they are on the way. It may take a while for Studio customers to get comfortable with the new toolset in Storyline, but the opportunity to get content onto the iPad easily should help motivate them.

  • Scientists prove that active exploration isn't required to create memories, +1 for 2D learning

    by 
    Lydia Leavitt
    Lydia Leavitt
    09.27.2011

    In a small victory for gamers and TV junkies everywhere, scientists found that viewing 2D images helped create long-term memories, meaning that visual media can help your learn. To form lasting memories, nerve cells normally experience "long-term potentiation" and "long-term depression" -- both essential for learning. Researchers found that long-term depression was achieved when they let rats actively wander around a new environment. When they replaced the explorable area with a computer screen, the same memory-making phenomenon still occurred. The study's conclusion? Video games and TV shows can help us learn, similarly to traditional non-electronic methods. Of course, there are concerns that visual media overload could lead to shorter attention spans, interfere with lessons taught at school and... oh look! A cat! Check out the full findings by hitting the source link below.

  • Plato to school kids with new learning games for PSP

    by 
    Jason Dobson
    Jason Dobson
    03.04.2008

    Despite a handful of 'me too' cash grabs for Sony's portable, exercising gray matter has been the domain of the Nintendo DS. However, Plato Learning, an e-learning company based out of Minnesota, has hatched a plan to bring educational games to the PSP beginning sometime in April. The games, part of the company's existing Achieve Now line of educational products, will be targeted at helping elementary and middle school students "meet high academic standards and improve academic proficiency" in areas such as language, reading, and math. The project could potentially bring as many as 57 different educational titles to the PSP, but will the games give players an inferiority complex by telling them they think with an addled brain of someone twice their age? For now, this too remains Nintendo's exclusive domain. [Via PSP Fanboy]

  • Arkansas school to trial iPod, WiFi-equipped school bus

    by 
    Darren Murph
    Darren Murph
    04.18.2007

    If you thought taking a ride on the GamerBUS was a thrill, this one will really make you long to be a youngster in Arkansas again. Reportedly, the Sheridan school district is launching the Aspirnaut Initiative to bring laptops, iPods, and wireless internet right onto Bus 46, and amazingly, they expect kids to actually glean knowledge rather than hit up a round or two of Counter-Strike. The project hopes to make the unbelievably long (three hours, to be exact) commute that some rural students face a bit less boring and a tad more educational, as students will have access to informational podcasts and web-based learning modules whilst cruising on home. Interestingly, the three-year pilot project will not give students class credit for their extra effort initially, but for brainiacs who stick with the program, they'll purportedly be keeping the goods for themselves once the trial run concludes.[Via ArsTechnica]

  • Emotion-tracking rings to assist in distance learning

    by 
    Darren Murph
    Darren Murph
    01.07.2007

    Let's face it, not all of us will have the luxury of attending a school where we get to construct massive LEGO machines or learn how to become savvy in SMS, but a developing technology that tracks student emotions could help tutors and distance instructors alike in keeping kids focused while learning. Co-developed by Essex University's Vic Callaghan and Shanghai Jiao Tong University's Liping Shen, the emotion-tracking tutoring software can analyze physical signs to keep track of a student's attention span, their level of understanding, and even the amount of stress a certain lesson produces. Aimed to help tutors become more effective and to add another layer of "personal" to distance-based education courses, the software would receive information about a student's "heart rate, blood pressure and changes in electrical resistance caused by perspiration" via a sensor-laden, Bluetooth-enabled ring worn on one's finger. The information can then be assessed to determine a student's interest level and frustration level, but a decibel meter to measure snoring isn't likely to be included. If all goes as planned, the team intends on testing the system out in "real learning scenarios in China" to further tweak their creation, so it won't be too long now before an interest-tracking ring will become as necessary as pencil and paper a stylus and a tablet PC come class time.