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  • EVE Evolved: End of an EON

    by 
    Brendan Drain
    Brendan Drain
    03.17.2013

    This week we heard the disappointing news that EON, the official print magazine for MMO EVE Online, has officially closed down. The quarterly magazine first launched back in 2005 and may have been the first official magazine dedicated to a single MMO. The first edition was packed full of current news, sneak peeks, coverage on major events, fan-written fiction, features, and guides. The experimental magazine was produced by MMM Publishing under official license from CCP Games and proved to be a big hit, going on to publish 30 editions over the next seven and a half years. Though EON has had a much longer run than most official MMO print magazines (the World of Warcraft magazine lasted all of five issues), it's still disappointing to see it go. The closure has a special significance for me because it was at EON that I and many other players started out as writers and editors. It's thanks to the work of the mag's editor Richie "Zapatero" Shoemaker that I went on to get this job at Massively, where I've written the weekly EVE Evolved column for almost five years now. EON Magazine was a real gem that will be sorely missed by dedicated fans, but the biggest shame is that those who might support the mag didn't know it was having financial difficulties until it was too late. In this week's EVE Evolved, I look back at what made EON great, ask why it failed, and interview editor Richie Shoemaker on his thoughts behind the closure.

  • EON Magazine issue 24 looks back at EVE Online's Apocrypha expansion

    by 
    Brendan Drain
    Brendan Drain
    07.23.2011

    Issue 24 of EVE Online's quarterly official magazine EON hit the shelves this month, bringing a fresh dose of internet spaceships to coffee tables and bathrooms everywhere. Produced by MMM Publishing and written by a growing cast of writers from within the EVE community, EON provides something solid for fans of EVE to hold on to and acts as a snapshot in time or record of the game as it evolves. Recent big news stories and nullsec wars are detailed in each issue, along with editorial pieces, fiction, interviews and guides. The latest issue is a wormhole special, with a huge focus on 2009's incredibly successful Apocrypha expansion and the hidden wormhole systems it brought to EVE. In addition to the second part of Pottsey's background on the ancient Sleeper race locked away in wormhole systems, the magazine contains testflights of the four strategic cruisers produced from materials discovered in wormhole space. A fantastically insightful article on the making of Apocrypha also delves into the gritty details of how CCP put its entire weight behind one incredible expansion during a time of real world economic turmoil. Skip past the cut for a breakdown of everything in EON Issue 24 and my impressions from reading through it.

  • EON Magazine issue 22 tackles Incarna, surviving the EVE fanfest and more

    by 
    Brendan Drain
    Brendan Drain
    01.31.2011

    These days it seems like every MMO has some form of microtransaction system or merchandising deal. It's clear that players don't seem to mind spending a little extra on their MMO hobbies now and then, whether it's for an in-game item to cut out some of the grind or a geeky T-shirt to show off to friends. Several online games even have their own dedicated magazines, and EVE Online is no exception. Published four times per year, EON magazine by MMM Publishing provides guides, interviews, sneak peeks at upcoming expansions, fan-written chronicles, and big news from across New Eden. Issue 22 of EON popped through my letter-box a few days ago, and I've spent most of today thoroughly absorbed in its pages. This quarter's mag focuses on the Sansha incursions happening across EVE and the upcoming Incarna expansion with its long-awaited walking-in-space feature. Also in this edition is a featured look at the rise and fall of the Band of Brothers alliance, a guide to surviving your first time at the annual Fanfest in Iceland, and all the usual features. This issue will be the first officially released under the name EON -- the previous name of the magazine being E-ON. Skip past the cut for a roundup of what you'll find in EON magazine issue 22 and my impressions of its content.

  • Get issues of E-ON Magazine for half price this Christmas

    by 
    Brendan Drain
    Brendan Drain
    12.08.2010

    EVE Online is one of the few MMOs with its own dedicated paper-based magazine. With its high production values, the quarterly E-ON Magazine by MMM Publishing is a great example of how to do a game magazine right. Each issue contains featured articles, guides, fiction, interviews, sneak peeks at future expansions and more. Even the advertisements in it are for exclusively in-game corporations and services, making it pure EVE from cover to cover. Here at Massively, we've reviewed the past three issues of the magazine and found them all to be well worth reading. If you'd like to give E-ON Magazine a go or fill in some holes in your collection, now's the perfect time to do it. All this month, issues of E-ON are better than half price at the EVE Online store. Each issue is reduced from $14.95 US down to only $7 if you apply the code EONDEC1050 to your purchase, making the magazine a great Christmas gift for any big EVE Online fan. If you're a big fan of the magazine, you'll also be pleased to know that last month's contest has been extended until EVE's daily downtime tomorrow. To be in with a chance to win, just mail win@mmmpublishing.com with your name, your EVE character name and an explanation of why you think you deserve free swag. The best entry will win a pile of EVE goodies, with winners to be announced in E-ON issue 22. Enter quickly, as the contest ends tomorrow at 11AM GMT.

  • E-ON Magazine issue 21 round-up

    by 
    Brendan Drain
    Brendan Drain
    11.12.2010

    We regularly spend money on our favourite MMOs, be it in the form of a monthly subscription fee or a microtransaction purchase. We often spend more time and money on our favourite online retreats than we spend on other hobbies, and yet few MMOs have their own dedicated magazine the way other hobbies do. EVE Online players are fortunate enough to have the quarterly EVE magazine E-ON to spread out across their coffee tables. Produced by MMM Publishing, E-ON is guaranteed to be 100% EVE from cover to cover. Even the advertisements in it are for EVE corporations and services rather than paid ads for other games. I've been slowly reading my way through Issue 21 since it popped through my letterbox and have definitely enjoyed it. This issue focuses on live events and the upcoming Incursion expansion, with a special feature on EVE's annual fanfest event in Iceland. The issue also contains guides to faction warfare militia fleets, EVE's various communication tools and the first of a series on Drones. Interviews this time around include CCP's video producer Stevie Ward and Technical Director in the fight against lag, Derek Wise. As usual, the magazine contains the latest war reports from nullsec, an awesome new piece of EVE fiction and the impressive layouts and graphics that readers have come to expect. Skip past the cut for a breakdown of what you can expect from E-ON issue 21 and my impressions of the issue.

  • E-ON Magazine issue 20 hits the shelves

    by 
    Brendan Drain
    Brendan Drain
    08.24.2010

    The magazine industry is a behemoth, catering to practically every hobby there is. No matter how obscure the hobby, you're sure to find a magazine on the shelf all about it. While there are plenty of magazines dedicated to gaming, only a few MMOs have their own dedicated magazines. Despite the rise in popularity of web-based publications, there's something special about having a physical magazine you can flip through. Since I am a massive nerdy fan of EVE Online, each issue of the quarterly E-ON magazine feels like a proper treat. The production values are very high, and it's pure EVE from cover to cover. The publishers even go so far as to include advertisements for EVE corporations and services rather than paid ads for other games or gaming services. Issue 20 of the magazine was released last month, but the postal fairy decided I had been naughty and didn't deliver it until this week. I've spent the majority of today reading this magazine all about internet spaceships, and I've loved every nerdy moment of it. This quarter's issue has a strong focus on the impact of EVE's recent Tyrannis expansion and its planetary interaction feature. In addition to a guide on setting up planetary harvesting infrastructure, the magazine's editors ask whether Tyrannis was everything we hoped or a missed opportunity to breathe new life into the planets of New Eden. Other topics discussed in this issue include EVE's controversial Council of Stellar Management, the history of the alliance tournament, and a look at the new rebalanced supercarriers. Skip past the cut for a breakdown of what you can expect in E-ON issue 20 and my impressions from reading it.

  • EVE merchandise store gets an overhaul

    by 
    Brendan Drain
    Brendan Drain
    06.10.2010

    The EVE Online merchandise store received a facelift yesterday to bring its visual style in line with CCP's new EVE Gate social networking tool. In addition to selling EVE game time codes, the store features a huge range of extremely nerdy internet spaceships paraphernalia. If you're looking for the latest issue of E-ON magazine, a model battleship, a new EVE poster or an EVE T-shirt, the EVE store is where you'll find it. In a new devblog, CCP has gone into detail on their future plans for the store. On top of the current cosmetic and layout changes, CCP aim to produce a variety of new posters, collectibles and clothing. Unfortunately for European players, CCP has been unable to reduce the massive shipping costs on items to the EU.

  • Buy low, sell high at the EVE Tyrannis sale

    by 
    Justin Olivetti
    Justin Olivetti
    05.20.2010

    EVE fanatics are undoubtedly familiar with the EVE Online store, which offers clothing and other goodies so that pilots can strut around making the statement, "I'm leveling up my skills right this very second." In celebration of the touchdown of Tyrannis, EVE's latest expansion, shrewd players can nab a few great deals as the store cuts its prices. If you want an EVE ship of your very own to admire (or snuggle with at night -- we understand), a hefty 15% discount could tempt you in the right direction. They've bundled the popular EVE Conquest board game with a t-shirt, so now your best friends have a reason to gank you and loot your corpse. If you're looking for back copies of E-ON, issues #1-18 are available for the taking for the low price of $7.00 apiece. Finally, they've got a couple all-purpose coupons for the entire store: one for 10% of shipping, and one for 10% off any order. Head on over for the full announcement, including coupon codes and specific details.

  • E-ON Magazine issue 19 hits the shelves

    by 
    Brendan Drain
    Brendan Drain
    04.10.2010

    In Autumn 2005, EVE Online became one of the only MMOs out there with its own dedicated print magazine. Under contract from CCP Games, MMM Publishing has worked tirelessly ever since to produce EVE's official magazine "E-ON." Four times per year, we're blessed with a dose of the latest and greatest things from New Eden in a comfortingly solid format. The magazine covers everything from strategy guides and ship fitting advice to sneak peaks at upcoming expansions, interviews with CCP staff and incredible fiction set in the EVE universe. E-ON differs from other game magazines in that they don't any make money from advertising. In an effort to keep the magazine all about EVE, they've taken the unusual but apparently successful route of publishing full-page adverts from in-game corporations and organisations. Advertisers buy space in the magazine with ISK, the in-game currency, and adverts must be for strictly in-game purposes. The ISK is then used to pay volunteer writers, who create most of the magazine's content and produce important things like guides from a true player's perspective. There's even a scheme in the works to reward advertisers with discount coupon codes for the magazine to gift their corpmates. Now nearing their fifth year of publishing, E-ON issue 19 has recently been released. As usual, this issue is absolutely packed full of everything we've come to expect from the mag. Skip past the cut for a run-down of what you can expect in issue 19 of E-ON Magazine.

  • Contest lets EVE Online players get their name in print in E-ON magazine

    by 
    James Egan
    James Egan
    11.24.2009

    While Massively's own EVE Online contest is off to a great start this week, we also want to point out something of interest happening on our friend CrazyKinux's site. Have you ever wanted to see your name in print in E-ON, the official EVE Online magazine? Well now is your chance. CrazyKinux is running a contest where EVE players can make their predictions about how the game will change in 2010 or what will happen in New Eden in the next year. If your prediction lands in the top 10 entries, your submission will make it into print in E-ON magazine in January -- plus you'll also receive a free contributor copy of that issue. The contest is called "The Oracle of EVE" and will run through November 30th. It'll be judged by CrazyKinux and E-ON editor Richie Shoemaker (aka Zapatero). Check out the announcement post over at CrazyKinux's Musing which explains in greater detail how you can take part. Obviously they're looking for submissions that are well-written and entertaining, but also concise. Entering is quite simple -- just write your 2010 prediction on your own blog and link to it in the comments below "The Oracle of EVE" announcement post. Good luck to any Massively readers that decide to take a shot at this.

  • New perspective on EVE Online's latest bank embezzlement part two

    by 
    James Egan
    James Egan
    07.02.2009

    We read about these things happening periodically, an EVE player pulls a runner with some huge amount of ISK and all sorts of drama ensues. It makes me wonder, what has the real life impact of this theft been on those of you involved with EBANK?If you are to trust the forum trolls, EVE is JUST a game. But having spent 2 years on this project, real-life money and a lot of sweat and tears, it hurts to see EBANK's name being dragged through the mud, and putting up with the drama. It of course causes a huge amount of real-life stress, and makes you wonder about a few things. I even almost managed to miss 2 exams, due to having to deal with this. But it also gave us the opportunity to realize just how many people EBANK have helped.2% of EVE's playerbase has an EBANK account, and we came to be the biggest investment venture in EVE, peaking at 2.5 TRILLION ISK. That, to me, is a pretty big thing, which I'm proud to take part in. But I can't answer this question on my own, hence here's my new CEO's take on it:

  • Capsuleer 2.0 for iPhone helps you track EVE Online status

    by 
    Mike Schramm
    Mike Schramm
    04.14.2009

    Massively has a good look at an iPhone app that's a must-have for players of the space-based multiplayer EVE Online -- Capsuleer 2.0 isn't an actual client, but like the desktop app EVEMon, it allows you to monitor and track your EVE pilots from outside the game. It's also got skill queues built in (unlike other MMOs, EVE allows you to have your pilots level even while you're away from the game, so most of the strategy in leveling actually comes in choosing the next skill to work towards), a skill library, more pilot details, and even a mini-RSS feeder, incorporating a few popular blogs from around the EVE blogosphere.The two developers of the app tell Massively that their biggest issues in developing the app were mostly by way of the limits CCP (the company behind EVE Online) places on what third-party apps can do with their info.. Most of the things they can't do are built into the game itself, and so it makes sense that a certain amount of functionality can't leave the game client (or else people might never log into the game). The app is currently free in the App Store right now, and the devs aim to keep it that way, but just recently added ads to the mix from the game's official magazine to cover server costs and bandwidth.Finally, they say they're excited about the possibilities with iPhone 3.0 -- notifications are mentioned, and of course it would be cool to get a popup reminder every time a pilot is about to hit a skill. They're also working on a way to provide stats about the ingame Faction Warfare. Sounds cool -- EVE Tracker is still another possibility if you want to follow your EVE progress on the iPhone, but it looks like Capsuleer adds even more innovation to the mix.

  • EVE Online's official magazine E-ON releases latest quarterly issue

    by 
    James Egan
    James Egan
    04.13.2009

    E-ON is the official magazine of EVE Online, released quarterly and one of the most focused sources of EVE content out there. We've spoken with E-ON in the past and a few of us on the Massively staff are regular readers -- our EVE columnist Brendan Drain has been an E-ON contributor himself. The Spring issue of E-ON is now shipping and although it doesn't have the instant gratification of clicking on a hyperlink, there's some excellent content there that we really want to mention to our readers and in general point out that E-ON has a lot to offer EVE Online players.This issue's cover story is "The End of New Eden" by Jim Rossignol and is an inquiry into the dreaded question of when the game will finally run out of steam. Sad as it is, all MMOs end eventually. Or do they have to?The E-ON cover story looks at how different EVE is from the other MMOs running. Since EVE is really all about what happens in New Eden, an open sprawling galaxy where players do what they choose, the game isn't necessarily tied into expansion zones, new classes, certain quests or raid bosses. In other words, EVE doesn't suffer from the pitfall many MMOs do in that players quickly progress through the new content and then have nowhere else to go. EVE is unique in that it's a setting -- sometimes a harsh setting -- where PvP and PvE exist side-by-side and players determine their own path. Perhaps it's that freedom that's been a draw for many players so far and "The End of New Eden" looks at the prospects for this attraction continuing in future years. As there will be no EVE Online 2, it's all about one continually evolving setting and the possibilities this brings, and Rossignol's article is well worth a read.

  • EVE Careers Guide available as free download

    by 
    James Egan
    James Egan
    03.20.2009

    A major strength of the sci-fi massively multiplayer online game EVE Online is that there are no classes and certainly no professions that a player is locked into. EVE's professions are freeform, but this can lead to new players being unsure about what to do (or be) in the game. The title's developer CCP Games is attempting to remedy this. One of the resources that complements EVE Online's New Player Experience in the Apocrypha expansion is the "EVE Careers Guide", which introduces new players to the gameplay possibilities in New Eden. It's largely put together by Benilopax of Warp Drive Active: Industry podcast fame and Richie Shoemaker (aka "Zapatero"), the Editor of E-ON -- the official magazine of EVE Online -- who we've interviewed at Massively in the past. The EVE Careers Guide is a PDF file with interactive links throughout to navigate between sections, providing a comprehensive look at the game for rookie pilots. Zapatero welcomes new players to EVE Online, explaining the game in broad terms: "Many have found their own path in EVE by taking turns that are wildly divergent from what its makers envisaged. EVE is about relationships, prejudices, trust, greed and creativity more than it's about spaceships, trade and combat. New Eden is a very human universe, and with almost 300,000 people making up the population, it's a very dynamic one. Yes, it's harsh and uncompromising, frustrating and callous, but it's also illuminating in scope, vast in stature and utterly unique."

  • E-ON offers 100 million ISK reward for your best EVE Online screenshots

    by 
    James Egan
    James Egan
    03.14.2009

    E-ON, the official magazine of EVE Online, is running a contest where your best screenshots could net you 100 million ISK for each shot they publish in the April issue. E-ON editor Zapatero, who we interviewed in November, said what he's looking for on the E-ON blog, 'Postings from the Edge': "What we're after are your screenshots. They can be of ships mining, travelling or fighting. They can be pilots tending to starbases, searching for wormholes or epic battles against Sleeper ships. In fact they can be of anything from inside New Eden, they just have to be good-looking images. The very best that we receive will be published in the edition of EON that's out next month."

  • Massively nominated for E-ON Magazine 2009 Editor's Choice Award

    by 
    James Egan
    James Egan
    01.16.2009

    Voting in the 2009 E-ON Magazine Awards kicked off earlier this week, announced both in the current issue of E-ON, the official magazine of EVE Online, and on the game's website. The E-ON awards are a big deal in EVE, as they're a way of honoring standout players, in-game corporations, and alliances for their contributions to the game over the course of the previous year. It's also a chance for EVE's playerbase to look at the list of nominees and inevitably exclaim, "Who the hell is that?" when seeing an unfamiliar name among them. (This is perhaps a testament to how much is going on in relation to EVE's setting of New Eden, both in-game and out.)We certainly hope no one does this when they see Massively listed in a new category established this year -- the E-ON Editor's Choice Award. The Editor's Choice Award nominees were handpicked by the E-ON team to highlight contributions to the game that might have been overlooked otherwise, or simply wouldn't fit into the other established voting categories.

  • Players skeptical about EVE Online's introduction of Tech III

    by 
    James Egan
    James Egan
    01.09.2009

    Everyone loves Lego, right? That childhood pastime of snapping together pieces to create new and often bizarre creations is coming to the spaceships of EVE Online, but not all players are happy to hear about this. The next EVE Online expansion, Apocrypha, is going to introduce some new aspects to gameplay. Some of these new features, like wormhole exploration, seem to be received positively by the player base. But others -- like the modular "Tech III" ship designs -- have drawn no small amount of criticism from EVE's subscribers. Tech III is an aspect of the game that has players pretty well divided, much like the upcoming Walking in Stations (aka Ambulation) expansion. The sentiment a number of players have been vocal about is 'Do we really need this?' Whines and tears are a daily occurrence on the game's official forums and perhaps the opinions voiced there aren't necessarily indicative of the sentiments of the larger player base. But concerns about Tech III are also beginning to show up on player blogs, far from the bandwagoning of the EVE Online forums, and in some cases from players who know the game very well.

  • Massively.com giveaway: EVE Online time cards, E-ON magazines

    by 
    Michael Zenke
    Michael Zenke
    11.04.2008

    If you've been reading along with Massively over the last year, you know that one of our strengths is coverage of the unique title EVE Online. EVE is a game very much unlike any other MMO out there, a place where individuality, financial planning, and killer zeal all combine to create this beautiful organic whole. This blogger just isn't a podster, which is why the site is lucky enough to have the genius of James Egan and Brendan Drain onhand to help us out. Since we wanted to be sure to support the EVE community, we reached out to CCP and the publishers of E-ON magazine ... and came away with something pretty special. In this giveaway we're giving away the following: 10 two-month EVE Time Codes (ETCs), 1 E-ON subscription pack (EVE Strategic Maps plus a year of E-ON), 1 Map pack (EVE Strategic Maps plus the current issue), and 3 copies of the current issue of E-ON magazine. That's a total retail value of about $500! Thanks to CCP and MMM Publishing for making this happen.All you have to do to enter is leave a comment on this post, telling us what your favorite ship in New Eden is! You'll need to comment before 7:00 AM EST Thursday, November 6th. You can only enter once per person, and after the contest closes we'll ship out these fantastic prizes to 15 randomly-selected winners. Give us at least a week to ship out this massive pile of swag, though. To win you must be age 18 or up and a resident of the US or Canada (excluding Quebec). For full eligibility details, we suggest you read our official rules. Good luck!

  • Massively interviews E-ON editor Zapatero

    by 
    James Egan
    James Egan
    11.04.2008

    EVE Online is a deep and complex game, and even those who've played EVE for years find there are still facets of gameplay they've never mastered. This is compounded by the game's unique nature as a massive galaxy primed for exploration and domination by its players, whose actions and machinations affect one another in a single setting that's never quite the same from one day to the next.EVE is always evolving, both in terms of the dynamics between players and the game itself, seen as a whole. But unlike most MMOs, EVE Online has an official magazine, called E-ON, which has kept pace with how the game and its player efforts have changed over the years. To flip through the E-ON back issues is to see the documented evolution of EVE Online. In fact, E-ON manages to stay ahead of the curve due in part to its access to CCP Games, but mostly through the efforts of the players themselves whose writing talents make up the entirety of E-ON. The man behind E-ON is Richie Shoemaker, aka "Zapatero." He's the one who's been guiding the publication along since day one, and ensuring its content digs beneath the surface of the game. He's interviewed EVE's players and developers alike, but it occurred to us... Zapatero has an excellent perspective on the game yet is rarely interviewed, himself. Massively recently caught up with Zapatero in between his continent hopping, and got him to tell us a bit about his approach to covering EVE and what the player community is capable of creating.

  • Massively interviews E-ON editor Zapatero Part 2

    by 
    James Egan
    James Egan
    11.04.2008

    I read E-ON so I know you've really got your finger on the pulse of EVE, but given the magazine's quarterly publishing schedule, how do you meet the challenges of covering a game that's always evolving? My finger isn't on the pulse at all. Never has been. I just know where to find the pulse when I need it.It's difficult to be topical and obviously the magazine could be seen to date quite quickly, but I don't feel that aspect detracts from the the magazine at all. If anything it enhances it. I've always likened E-ON to a snapshot of EVE. Each issue captures EVE in a moment that will never exists again. For example, in the first issue we published a profile of a much-loved EVE fansite called EVE-I. Soon after publication EVE-I went down and never returned. (It actually went down before publication, but the admins assured me it would be back.) At the time it was slightly embarrassing that the we had a glowing profile of the site and some people on the forums found that amusing, but as time has gone by and memory has faded, EVE-I has been forgotten by all but the oldest veterans. The point is that the site is no longer active, it no longer even exists.... except in E-ON. It's a similar story with the "Darwin's Contraption" movie, which we previewed in Issue #005, and maybe the EVE: Ascension mod (#009) will never see the light of day, but in E-ON all these great fan projects can be celebrated for their efforts, if not their achievements.As for the ever-changing nature of EVE, it's precisely because EVE never stands still that there are always deep seams of material to mine for content. I actually feel that we could do an issue of E-ON every six weeks, perhaps monthly, but I'm not sure my superiors share that view because it's a fair bit of work that goes into design and production and MMM are a very small outfit, but there certainly is never a problem filling an issue with words -- quite the opposite.