e-sports

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  • BlizzCon 2011 will host two StarCraft 2 global tournaments and more

    by 
    Mike Schramm
    Mike Schramm
    07.13.2011

    Blizzard has shared the plan for two big e-sports events at BlizzCon in Anaheim, CA, and it looks like there's going to be a full plate of noobs, ownage and ggs yet again this year. Not only will the Global Battle.net Invitational showcase some of the best StarCraft 2 players from Blizzard's online multiplayer service, but the 2011 Global StarCraft League Final matches will be held at the same event, pitting the best of the best at the game against each other. Those are just the two StarCraft 2 events -- Blizzard traditionally also holds contests and tournaments for World of Warcraft arena matches and the World of Warcraft TCG at BlizzCon, and though we haven't seen an official announcement yet, it's possible we'll see some Warcraft 3 or even Diablo 3 e-sports play as well. Outside of competitive play, Blizzard usually also offers new content for attendees to play through, so Diablo 3 specifically, plus any other unannounced games, may be playable too. Tickets for the October 21-22 event are sold out, but the tournament play will likely be streamed online through "virtual tickets" later on this year.

  • Massively revisits Bloodline Champions and gets pwned

    by 
    Beau Hindman
    Beau Hindman
    02.03.2011

    The last time I visited Stunlock Studios' Bloodline Champions, I was impressed but not very turned on. Sure, it worked well, and despite its only semi-original art design, it looked good enough. It just wasn't really my game. I'm not a PvPer, and I'm certainly not an arena-combat type of guy. Yes, I enjoy a good romp in the pits once in a while, but arena-type games just seem repetitive. Well, that was back in the early release or beta of the game. Now that I have returned, I have found a much improved, smooth, and more full-featured game. I can even say that I had (gasp!) quite a bit of fun. Granted, I was not able to play many games, simply because during the day it seemed that only the European players had any games available -- and even those were generally locked out -- but I played a few that made me feel, well, kind of tough. Click past the cut and let me explain.

  • Massively interviews the Bloodline Champions crew

    by 
    Beau Hindman
    Beau Hindman
    10.25.2010

    Bloodline Champions is an exciting arena-based PvP game brought to us by Stunlock Studios -- pretty darned impressive stuff for such new developers, if we do say so ourselves! We took a quick look at it a while back, if you want to catch up first. While our abilities were nowhere near up-to-snuff, it was still obvious that many players were already enjoying the heck out of the game. In fact, if you look at the game's Facebook page, it's obvious that many gamers are enjoying it. But we wanted to know more, so we fired off some questions to the team. Luckily, they decided to answer our questions before hacking us to pieces. Read on!

  • Rise and Shiny recap: FreeJack

    by 
    Beau Hindman
    Beau Hindman
    09.19.2010

    FreeJack is a new MMORPG brought to us by Gamerkraft. It's based on parkour, a sport that pits human against pavement -- a ballet performed upon rooftops and railways. Well, that's the theory, at least. In reality, parkour is sometimes very cumbersome to watch. If you are ever fortunate enough to catch a televised parkour competition, you'll see that there is almost no fluidity involved at all. Instead, players perform flips and spins on a perfectly laid-out track. It feels clunky, especially when the runner pauses to set up a killer move. FreeJack, I had hoped, would give back some of that fluid movement to the sport. After all, a fall in a video game does not end your life -- greater risks can be taken. When we picture parkour in our heads, we see superhero-like movements, leaping between buildings, or balancing on wires. In most ways, FreeJack delivers this experience. It also features some really cool graphics, fantastic customization and great social systems. But in the middle of all that fun, the game can just stop you and make you feel more human than ever. %Gallery-102590%

  • Massively goes a little crazy with LOCO

    by 
    Beau Hindman
    Beau Hindman
    09.09.2010

    As I ran up to the disgusting-looking tower, several floating squid monsters attacked me. No worries -- I hit a number key corresponding to one of my special abilities and filled the monsters with hot lead from my twin six-shooters. They were dead in seconds, and I took the opportunity to help out my teammate as he attacked the tower with a pair of swords. I punched my uber-ability into action and riddled the fleshy tower with beans of death until it exploded. We moved on to the inner areas of the enemy territory, destroying defenders as they appeared. Soon, we were pressing down on the main building -- the headquarters of the opposite side. Our foes attempted to stop us, but we were rolling downhill, straight at 'em -- our inertia was too great. We destroyed the building and the giant that defended it. We had won, but not without facing a challenge. This is what a game of LOCO feels like to me. It's fast, strategic and fun. It looks amazing and is free-to-play -- that's a winning combination right there.

  • First Impressions: Bloodline Champions

    by 
    Beau Hindman
    Beau Hindman
    08.03.2010

    Bloodline Champions, a new arena-based combat game from Stunlock Studios, asks only one thing of the player: to kill. Unfortunately for me, I am better at balancing bicycles on my nose than I am at pwning noobs, so I was a little hesitant in trying the game. I decided to puff out my chest and hit the download button. What I found was about what I expected, but made with care. The game is "tailored for esport," meaning that it is made to allow players to repeatedly knock the crud out of each other while racking up kills and stats. If you ever ran the World of Warcraft arena over and over in the hopes of filling out your wardrobe with "welfare epics," then you have experienced a game much like Bloodline. There are several "bloodlines" to pick from, each with its own set of unique abilities, spells and looks. Many of the bloodlines compliment each other, and forming an efficient team of killers requires communication and dedication. During my stint within the arena, I found myself (and my team) being murdered over and over again by much more tightly knit gangs of players. After a match or two, the pattern and strategy of the members of the opposing team quickly became apparent: they actually talked to each other and discussed tactics. What a strange concept to me. I tend to come to fights somewhat randomly. Well -- very randomly.

  • Atlantica Online selected for Game and Game World Championship 2009

    by 
    James Egan
    James Egan
    05.06.2009

    Atlantica Online, the free-to-play turn-based MMO from NDOORS Interactive has been selected as an official title of the 2009 Game & Game World Championship (GNGWC). For those unfamiliar with this event, what is GNGWC? It's an annual Korean game festival and tournament that's held in major cities around the world representing different regions -- Los Angeles, Leipzig, Singapore, São Paulo, Tokyo, and Yongin (South Korea). Regional tournament champions are ultimately invited to the Grand Finals held in Korea. GNGWC is run by the Korea IT Industry Promotion Agency (KIPA) which aims to promote Korean games to players globally.The announcement mentions Atlantica Online being played in GNGWC 2009: "Selected as a GNGWC title for the second year in a row, Atlantica Online features a revolutionary turn-based battle system that utilizes free PvP leagues and a new 100v100 tactical battle system for PvP combat. Atlantica has proven to be an ideal title for e-sports competitions with its unique PvP combat." Top-ranking competitors can earn prizes, including cash prizes in the Grand Finals. Beyond the NDOORS Interactive title being a prominent aspect of GNGWC, the release also mentions that Atlantica Online will be expanding to new territories in Asia: Taiwan and Vietnam.

  • EVE Online Alliance PvP Tournament finals in live video this weekend

    by 
    James Egan
    James Egan
    02.06.2009

    The final rounds of the EVE Online Alliance PvP Tournament VI will be streamed in live video this weekend, as 32 alliances fight their way to the top. It should be tense as any loss means elimination from the tournament. If you're not familiar with the tournament or even with EVE, that doesn't mean this weekend's live video won't be accessible for you. Really it's all about watching ships fighting in space, although long-time players will have a better angle on what's happening with tactics and setups. We recently interviewed one of the tournament's commentators, Crovan, who's also co-host of The Drone Bay podcast. He explained to us what the tournament is all about, and what makes it such a significant annual event in EVE.

  • Massively interviews Crovan about EVE Alliance PvP Tournament VI

    by 
    James Egan
    James Egan
    01.31.2009

    The sci-fi themed game of EVE Online is one dominated by the players themselves, many of whom join together to form alliances. Those alliances vie for control of the New Eden galaxy, sparking continual warfare and political upheaval among the thousands of pilots flying in EVE at any given time. That's really the beauty of the game: the developers provide the setting, but it's the players who make it what it is. Alliance struggles are one of the defining features of the game, but not all scores are settled through massive fleet engagements. Some alliances opt to engage one another in an arena -- viewed by thousands of EVE's pilots -- the Alliance PvP Tournament. Alliance Tournament VI kicked off last weekend, continues this weekend with qualifying rounds, and will culminate in final rounds in February, which will be streamed as live video. As the Tournament is so significant to the players, each year CCP Games invites PvP experts from among the playerbase to be the tournament's commentators. Among those veteran combat pilots in EVE Online, Crovan certainly stands out. He, along with a small team of other PvP experts, was selected to provide live commentary on the matches. This should come as no problem for him, given the PvP experience gained from his time with now-legendary Mercenary Coalition and being a familiar voice to many of us with The Drone Bay podcast. Since The Drone Bay is the official podcast of the tournament, Crovan is recognizable to many listeners as the voice of the EVE Online Alliance Tournament VI. The fact that he's been a past Alliance Tournament competitor also gives him some additional perspective on the event. It's been a while since we spoke with Crovan -- we were fortunate enough to have him with us at Massively in the past through his excellent Rogue Signal column. We caught up with Crovan this week, however, and he told us everything we wanted to know about the Alliance Tournament. %Gallery-43561%

  • Arena tourneys need more Blizzard support?

    by 
    Mike Schramm
    Mike Schramm
    01.14.2009

    Here's an interesting post on GotGame that sounds different from almost everything we've heard about professional Arena tourneys and Blizzard so far. Whenever we've talked to anyone involved with Arena tournaments, they've always told us Blizzard is very supportive of the events. But this post alleges otherwise -- they say that Blizzard is falling short of professional Arena support.There are two main complaints: first, that Blizzard doesn't supply any onsite Arena servers. We know this is true -- Blizzard has event servers that they use for events like this, kept offsite so they don't have to set them up all the time. But GotGame claims that this causes problems -- as much as 300+ ping, which in the quick world of Arena matches, is practically unplayable. We're not sure why Blizzard doesn't allow setups on site, but that seems like a reasonable step to take if they're serious about making professional Arena big.The second is a little tougher: this post claims that Blizzard has brought the pro Arena servers up to the Season 4 patch, but locked the gear down at Season 2. Our own Zach Yonzon says he's not sure where the Arenas are -- he doesn't believe that official Arena matches are underway after Wrath yet, and if that's true, then Blizzard may already be updating this (bringing the gear on the realms up to level 80 levels to match the talents). But either way, it's strange to hear someone say that Blizzard isn't supporting professional Arena matches correctly. You'd think that if they were as into supporting WoW as an e-sport as they say, that they'd address some of these concerns.

  • 15 Minutes of Fame: e-sportscaster tracks WoW tournies Part 2

    by 
    Lisa Poisso
    Lisa Poisso
    12.09.2008

    WoW as an e-sport currently is actually pretty awful. Two, for example, are the Electronic Sports League (ESL) who have a world wide tournament, the finals being in March 2009, and Major League Gaming, a console-centric league who expanded to PC earlier this year with WoW. There are not a lot of amateur tournaments out there for WoW.

  • 15 Minutes of Fame: e-sportscaster tracks WoW tournies

    by 
    Lisa Poisso
    Lisa Poisso
    12.09.2008

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about. First off, let's establish this for the record: yes, there are people out there who play World of Warcraft professionally. There are pro teams, well known player personalities and an entire tournament scene. And behind it all, there are podcasters – "e-casters" – reporting on every twist and turn.Meet JP McDaniel, a 22-year-old college journalism major and podcaster for ArenaCast. JP has combined the game he loves with school and work in what he hopes will be a springboard to a print journalism career in gaming. He's managed to roll his main up to 80 in the midst of podcasting, news updates, tournament travel and his studies. We talked with JP about his road into e-casting and his perspectives on where e-sports -- and competitive WoW, in particular -- are heading.

  • SK Gaming splits into separate PvE and PvP guilds

    by 
    Allison Robert
    Allison Robert
    10.02.2008

    We received news yesterday that SK Gaming, the multinational raiding and arena juggernaut, has decided to split into separate PvE and PvP branches. Well, perhaps that's a little misleading. SK Gaming had partnered with the famed Curse of EU-Veknilash (the same people behind Curse Gaming and World of Raids), and their combined efforts resulted in three world-firsts in Sunwell under the SK Gaming tag (Felmyst, M'uru, and Kil'Jaeden). That success aside, they reached the decision that the pursuit of competitive raiding and e-sport supremacy under the auspice of the same guild just wasn't working, and that the game demanded an entirely different vision and means of guild organization for each goal.According to Mekon, the guild master of the former PvE branch (which remains on EU-Veknilash but is now renamed "Put Your Name Here" -- you can't accuse them of not having a sense of humor), it was the PvE players' decision to leave, "absolutely nothing changes within the guild," and they will continue to pursue world firsts in Wrath. We interviewed Neg, one of their resto Shamans, not long after they got their world-first Kil'Jaeden kill. This was less than a month after the major U.S. raiding guild Death and Taxes had gone the way of the dinosaur, and Neg had some insightful observations concerning what was happening to raiding guilds with Wrath of the Lich King on the not-too-distant horizon. At the time I privately hoped that other major raid guilds wouldn't suffer D&T's fate, and...well, this isn't really it, I suppose. Both sides of SK Gaming will continue to operate, just independently of each other (from both an organizational and financial perspective). If nothing else I find it a fairly thought-provoking commentary on the degree of Blizzard's success attempting to legitimize arena as a true e-sport, and how the game's top players see the PvP side of the game increasingly disconnected from its PvE counterpart.

  • 2nd Qualifying round of the official 3v3 Arena Tournament ends

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.16.2008

    In the midst of the hubbub over the Worldwide Invitational 3v3 Arena tournament and the MLG PC Circuit tournaments in San Diego and Orlando, the official 3v3 Arena Tournament seems to have fallen by the wayside -- At the least, people don't seem to remember it much. It looks like it's looking to burst back onto the scene in a big way, though, as Blizzard announced the end of the 2nd qualifying round of the tournament today. The next round will see the winning teams from the 1st and 2nd qualifying rounds facing off in live matches in Boston, Madrid, Seoul, and Taipei in the coming months. The list of first round winners has some familiar faces in it already. MLG San Diego winners Frag Dominant will be competing in the Boston event, WWI winner Council of Mages will be competing in Seoul, and WWI runner up Improved Clicks will be headed to Madrid. There's no word yet on which teams won the 2nd round, or when the next round's matches will take place, or whether we'll get live streaming from the events. We'll be sure to let you know all the details right here as soon as they're available though.

  • World of Warcraft builds an e-sports empire

    by 
    Andrew Russo
    Andrew Russo
    05.29.2008

    World of Warcraft, with around ten million customers, is one of the most popular MMOs out there. So what does this mean for a game seeking to expand on unrivaled success? Many of those ten million players enjoy a good show on the floors of the arena. With many players donning gladiator armor and doing battle, why not promote the events and make a sport of it? In an e-sports interview with Gotfrag, Blizzard talks about success and offers up their strategy for keeping their games fresh in our minds.According to Blizzard, the arena is what started it all for World of Warcraft e-sports. Players became involved and eagerly pursued fame and glory on the sandy floors and battlefields throughout Azeroth and Outland. Many new changes and concepts, some based on player feedback, are being placed on the desk of developers and programmers for the Wrath of the Lich King expansion. So expect to see some new fights and new ways of mopping the floor with our opponents. To bring the action to more gamers, Blizzard is experimenting with some new broadcasting technology. We might eventually be able to see ourselves, standing gloriously over our fallen foes, on millions of computer screens across the world. That makes winning (US)$75,000 from WoW arena combat so much more glorious.

  • European Arena Tournament 1st qualifying round ends, 2nd round begins

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.21.2008

    Slorkuz has posted some information of interest for European PvPers. The first qualifying round of the Arena Tournament is over, with the second one beginning today, May 21st, and lasting until June 2nd. You can sign up at the European Information page (for Americans, our information page is here). Ranked matches for this round will be starting on June 16th and last until July 16th, so you should have plenty of time to prepare and practice, and plenty of time to get in your matches. Remember, if you win, that's a good 25,000 dollars in the bank. Not bad for a bit of 3v3, if you're already into it. Good luck to all competitors!

  • Player vs. Everything: Age of Conan's 250 hours

    by 
    Cameron Sorden
    Cameron Sorden
    05.13.2008

    It's going to take you 250 hours to get to level 80 in Age of Conan. That's the big news today, and I'm not sure exactly how I feel about that. On the one hand, that tells us very little about the actual game. Saying you have 250 hours of content means nothing unless that content is fun content. On the other, it does let you know exactly what you're getting into as far as a time commitment goes (on average). It's also important to note that that's pretty close to World of Warcraft's benchmark, too -- most players can get from 1-70 in 6 to 14 days played. I think my first 70 took me about 7 and 1/2 days. What's a good length of time for the leveling game to be, anyway? If you make it too long and drawn out, won't many players quit in frustration before they ever get to the top (EverQuest was notorious for having players that never capped)? Maybe. Let them level too quickly, though, and they'll quit if there's nothing to do at the top. Even if there is something to do when you're capped, for many people, leveling is the game. I'm probably one of those people. I hate structured PvP (like arenas) and while I dabble in raiding, I really have more fun leveling. So is 250 hours long enough to keep you interested? And why even tell us that in the first place? What does Age of Conan's 250 hours mean to you?

  • Bornakk speaks on the whole esports thing

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.06.2008

    So a while back, Tom Chilton talked about turning WoW into a "viable Esports platform" in an interview with Gamespy, and lots of players did not take it well. Some time later, the fire has still not died down. Darqchild of the Perenolde server posted another complaint about this the other day, expressing a belief that the creation of a 2nd rule set and the domination of the esports concept had already gone with the implementation of a Tournament server.

  • [1.Local]: This week in WoW Insider comments

    by 
    Lisa Poisso
    Lisa Poisso
    04.25.2008

    WoW Insider serves up a smattering of reader comments from the past week, from the sublime to the ridiculous.PvP was very much on readers' minds this week: Blizzard's balance of focus on PvP vs. PvE content, new Arena gear requirements, the e-sport aspirations of WoW's PvP system ... We bring you a sampling of those, as well as plenty of other tidbits that readers poked at over the last week: meanie players who kill ogres, loot drama, even roleplaying coverage.As always, be sure to dive into the comments area and add your own thoughts – unlike your mama, we like us some hot, fresh backtalk.

  • Blizzard Worldwide Invitational 2008 tickets on sale today

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.20.2008

    Tickets for the Blizzard Worldwide Invitational, being held this year in Paris, France, are now on sale according to the official website. The event, taking place on June 28th and 29th, promises to be a big one. Not only will there be invitational tournaments, but you can expect developer panels, auctions, loot galore, and the thing we're most looking forward, playable versions of Wrath of the Lich King and Starcraft 2. If you have any chance of being able to make it out to the City of Lights this summer, we'd strongly recommend buying a ticket, it sounds like it's going to be a blast for Blizzard fans, whether competitive tournament play is your thing or not. We'd also recommend staying tuned to WoW Insider for all the latest information on this event and the Wrath of the Lich King expansion!