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While we were given a quick description of the cloud computing at work in the Xbox One version of Titanfall, we weren't able to get an in-depth answer. So we took to a back room at E3 and asked Respawn Entertainment's Fairfax "Mackey" McCandlish, lead designer on Titanfall, to elaborate. Essentia...

June 19th 2013 at 4:00pm 0 Comments
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Don't worry, Hotline Miami 2: Wrong Number is just as violent as Hotline Miami. In fact, it has everything that made Hotline Miami so brilliantly bloody – and then it adds more. More characters, more emphasis on narrative, more enemies, more weapons, more underground electronica bands, more...

June 19th 2013 at 6:00am 0 Comments
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No More Heroes and Killer is Dead dev Grasshopper Manufacture is "heavily relying" on Unreal Engine 4, with next-gen games in mind. Speaking to Joystiq at E3, Grasshopper CEO Goichi Suda, most commonly known as Suda 51, confirmed his studio's use of Epic's next-gen engine when asked about his thoug...

June 18th 2013 at 9:00pm 0 Comments
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Square Enix's Bloodmasque was undoubtedly the strangest game I saw at E3 last week, and in a year defined by indie titles and two new HD consoles, I think that's saying something. Square Enix has had a weird time with the App Store -- other companies like Capcom and EA have found a lot of success...

June 18th 2013 at 8:00pm 0 Comments
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Jasmine is back from covering this year's Electronic Entertainment Expo, and boy does she have stories! Cool stories, not just ones about bears that get their heads stuck in honeypots. What impressed each of us from E3? Listen and find out! Have a comment for the podcasters? Shoot an email to podc...

June 18th 2013 at 5:30pm 0 Comments
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Vlambeer founders Rami Ismail and Jan Willem Nijman didn't think Ridiculous Fishing would win an Apple Design Award. Sure, it was in the running, but it was a long shot, and they had other places to be during the ceremony at WWDC on June 10 (E3, anyone?). Just in case, they asked Ridiculous Fishing...

June 18th 2013 at 3:00pm 0 Comments
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With all of the hubbub about next-gen at this year's E3, Earth Defense Force 2025 stood out as the product of an entirely different generation, one where wildly idiosyncratic Japanese-developed games both delighted and confused gamers willing to take a risk on untested and out-there concepts. Tech...

June 18th 2013 at 2:00pm 0 Comments
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Grounding Inc's Crimson Dragon already had a lot in common with the Panzer Dragoon series. Given that it was under development by the same core team that worked on Panzer Dragoon, including creator Yukio Futatsugi, the similarities weren't exactly surprising. After trying out the latest iteration...

June 18th 2013 at 1:30pm 0 Comments
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Auto-updates, previously tied to PlayStation Plus on PS3, aren't tied to the paywall on PS4. Speaking to Videogamer at E3, SCEE UK & Ireland MD Fergal Gera also noted "the social features of PS4 and PS4 games sit out of the subscription service." During its E3 conference, Sony quietly revealed...

June 18th 2013 at 11:30am 0 Comments
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PopCap Games is known for making games that appeal to a mass audience, and perhaps none are more so than Plants vs. Zombies. The cute 'n clever tower defense game has connected with players of all ages and origins. A sequel, then, was inevitable, and after an announcement last year we finally got t...

June 18th 2013 at 10:00am 0 Comments
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In late March, Square Enix cited "weak sales" of big console titles to explain its massive restructuring, which saw the dismissal of now-former President Yoichi Wada. Games such as Hitman: Absolution and Tomb Raider were slated to reach over three million units in sales in fiscal 2013, arguably con...

June 18th 2013 at 8:00am 0 Comments
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When players look back on the platformers of yore, it's easy to forget one important thing about them: They're tough. Modern platformers allow infinite retries and plentiful checkpoints, but old-school platformers, like Disney's Castle of Illusion Starring Mickey Mouse, required precise jumps over...

June 18th 2013 at 6:00am 0 Comments