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  • Joystiq impressions: Age of Conan: Hyborian Adventures

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.21.2007

    When playing an MMORPG, you're essentially waging a war against the mind-numbing effects of repetition. There's no way to avoid it in a genre that's less concerned with immediate interaction than it is with protracted character building and management. The crucial trick in creating a good MMORPG then, is to bury this almost mechanical repetition in enough layers of entertainment and atmosphere to convince you that you're plundering loot from a defeated swamp creature, and not a polygonal mass of lesser statistics. World of Warcraft is demonstrably such a game and judging by our brief time spent with it, Funcom's Age of Conan: Hyborian Adventures may be as well. Don't misunderstand -- it's not going to radically change your feelings towards MMORPGs, but it may prompt you to consider getting your hands dirty.Indeed, getting your hands dirty is arguably one of Age of Conan's most prominent features. Being based on Robert E. Howard's Conan the Cimmerian novels (sorry, Arnie fans!) naturally gives the combat a barbaric edge, with the ability to string together attack combos resulting in a greater sense of immediacy and involvement compared to other titles in the genre. It's not quite an action RPG -- statistics still play a predominant role -- but you are given a variety of physical attack options through a set of on-screen buttons. A smartly executed combo will finish off weakened foes with a fatality animation and a satisfying splatter of blood across the screen.

  • Joystiq impressions: Rise of the Argonauts

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.21.2007

    Liquid Entertainment's Charley Price describes Rise of the Argonauts as an "RPG without the clutter." Menus and detailed statistics are absent from Jason's mythological quest to find the Golden Fleece, thrown overboard in the developer's attempt to focus on storytelling. Though Liquid's track record (featuring Battle Realms, some Dungeons, Dragons and, err, Desperate Housewives) is somewhat uneven, the proclaimed prioritization of plot is certainly commendable. When we ask if removing "clutter" from a role-playing game doesn't simply yield an action game, Price explains that an RPG is marked by a "depth of experience" and a player's ability to "impact story and character." We'll meet him halfway and call it an action RPG. And there is action, just so you know. The combat is classically themed and has a sense of lethality, with swords clanging against shields and spears perforating enemy soldiers in notably unpleasant ways. "We're sick of games where you stab a guy ten times before he falls down," comes the corresponding quip. Jason's party, here comprised of Atalanta and a comically proportioned Hercules, will automatically join the fray, fending for themselves and even holding down enemies for Jason to skewer. It's hard to tell how much depth there is to the fights without playing, but they're presented in the same bold style that permeates much of the game's richly colored graphics. Once the argonauts defeat a gigantic wild boar, we're reminded again of the game's clutter-free ideals -- there's no summary screen displaying experience points and potions.%Gallery-4360%

  • Joystiq hands-on: Ontamarama (DS)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.20.2007

    Ontamarama! It really is fun to say, a polysyllabic power trip, if you will. Naturally, we were more than a little disappointed when the folks at the Atlus E3 booth proceeded to tell us about the game in a restrained and entirely professional manner. We think of "Ontamarama" as something you scream with cheerleaders doing cartwheels in the background, fireworks exploding and confetti raining down from the sky. Perhaps they're saving that for the launch party.Much like its name, there's an oddly fun and somewhat unhinged element to be found in the game itself. Though the version shown was still very much cloaked in the Japanese language, it was the music-and-rhythm gameplay itself that initially perplexed us. After several bouts of tapping the DS screen and pressing directional buttons in tandem with the music (what little we could hear over the blare of Barker Hangar), we repeatedly wound up staring at the same screen. The colorful characters displayed were just being polite about it -- we failed miserably at this game. It took a few more tries and some helpful coaching from Atlus before we heard a more familiar sound... "click."%Gallery-5090%

  • Joystiq impressions: Condemned 2: Bloodshot

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.20.2007

    "You're a total badass at this point," explains Marty Caplan, Associate Producer for brutal bum brawler, Condemned 2: Bloodshot. We can't really argue the point, as we watch him pummel vagrants with his fists, grab them by the collar and hurl them into broken television sets and sparking circuit boxes. Condemned's first-person melee combat has been dramatically expanded in the sequel, with grappling, fisticuffs, multiple strengths of attack and the ability to throw weapons lending each encounter more fluidity and excitement than the "one-trick pony" ridden in the first game. "Now there are many tricks to the pony," says Caplan. Even the finishing moves performed on dazed enemies have been made more elaborate, the humble neck snap now joined by rather unpleasant deaths facilitated by environmental hazards. Honestly, we have trouble reconciling adorable ponies with this sort of depravity.Improving upon 2005's Criminal Origins, the reactionary animation is just as incredible to behold as it is to inflict. Watching a snarling zombie hobo (zombo?) reel backwards and struggle to remain on its feet after you've struck a blow injects some reality into the fights, somehow convincing you that the pipe you're wielding is very heavy indeed. The rest of the visuals have also clearly been enhanced, with high-dynamic range lighting and depth of field blurring being the technical tricks responsible for the grimy and starkly lit alleys in the demo's opening moments. The textures also seem to belong to a more colorful, earthy palette than we recall seeing in the previous crime horror.%Gallery-5081%

  • Joystiq impressions: Phantom Hourglass, The Legend of Zelda

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.20.2007

    The stylus controls work ... really well. Last week we wrapped our fingers around the plastic pen and pushed Link around Melka Island, impressed with how stimulating the touch-based interaction was. There are a few quirks, like the tiny circles you must draw at the screen's edges to produce a roll, but for the most part Phantom Hourglass is the best kind of gimmick -- one without the icky undertone of shallowness. This is an honest sequel to Wind Waker, and a game that will reinvigorate the DS's software dry spell. Like most Zelda titles, Phantom Hourglass (and the E3 demo) begins with the basics, coaxing newcomers into the franchise. These routines can be tiresome for experienced players, but the new control system was different enough to make the tutorial sequences enjoyable, and frequent cut scenes helped to draw our attention into the narrative -- and brought out some of DS's less celebrated hardware potentials. But again, it was the touch screen that truly impressed; the satisfaction of commanding Link with stylus strokes, and the ability to do so as we go about our mobile routines.Having been released in Japan nearly a month ago, Phantom Hourglass is already complete (save for the localization efforts) and earning praise. There's little we can add to what information is already available about the game. But, if you're looking for our assurance, Phantom Hourglass is still a must-play, now more than ever.%Gallery-2516%

  • Is that a black and red DS Lite?

    by 
    David Hinkle
    David Hinkle
    07.20.2007

    Sure, we've seen the two new colors Japanese consumers are getting their hands on, however a third and more appealing (to us, anyway) color has emerged from the ashes of E3. A red and black DS, which is red on the top clamshell piece and black throughout the remainder of the handheld, is only to be included in special bundles along with Nintendo's upcoming sequel Brain Age 2. In checking around the internet, we found a bundle of the new color is already being made available to Canadian folks via retailer Future Shop, where they can pick up the new DS Lite, along with Brain Age 2, for a cool $159.99 (or $152.67 USD). The bundle even comes with a carrying case, which we're not sure is to be included in other bundles, as well.

  • Joystiq impressions: Braid

    by 
    Kyle Orland
    Kyle Orland
    07.20.2007

    While E3's Kentia Hall may be long gone, the small Independent Game Summit area of the Barker Hangar made sure the little guy wasn't completely ignored. One of the most interesting games from the summit this year was an unassuming little 2D platform-puzzler featuring a guy in a business suit.One of the core ideas behind Braid, according to creator Jonathan Blow, is that the players time is more precious than his life. Indeed, any time your portly, suit-clad avatar dies, you can simply rewind the action a la Prince of Persia to go back to a safer portion of the level. Unlike PoP, though, there's no limit to the length or availability of your rewinds in Braid, meaning the only thing you lose if you make a mistake is a little bit of time spent rewinding.%Gallery-5074%

  • MCV: E3 moving once again, Us: You don't say!

    by 
    Justin McElroy
    Justin McElroy
    07.20.2007

    After an odd E3 in Santa Monica, the show's apparently picking up stakes again. UK trade publication MCV says that E3 will be moving next year. No, it's not particularly earth-shattering news, considering that the ESA circulated a survey asking where they should move the thing to, but it's nice to see that the group recognizes that Santa Monica wasn't the perfect place for the event. We've contacted the ESA for further comment, we'll let you know if we hear something back.Pending an upcoming review of the event, the date and format are subject to change too. With a dramatic scale back and a new man at the top of the organization, E3 in flux should probably be considered the rule rather than the exception for the time being.Update: We heard back from the ESA, but they're not commenting at the moment. Also, thanks to Fernando Rocker for the jazzy new pic!

  • Joystiq impressions: Rayman: Raving Rabids 2

    by 
    Kyle Orland
    Kyle Orland
    07.20.2007

    The original Rayman: Raving Rabbids combined a great sense of style with a somewhat hit-or-miss selection of mini-games. The sequel expands on the original with more mini-games, more screaming, deformed rabbids, and fixes for some of the more annoying problems with the original.For starters, most of the mini-games this time around will include a simultaneous multiplayer option, meaning less standing around waiting to play at your next Rabbids party. What's more, players will no longer have to break an arbitrary high score to unlock each game -- one playthrough in the campaign mode is enough to make any minigame fully selectable. Campaign mode games can also be played with friends, meaning there's no need to ever play solo. The character customization options from the original have been greatly expanded -- you can now play dress up with the rabbids, arraying them in a range of unlockable hats, shirts and accessories. Read on for impressions of the five mini-games shown off at the show.%Gallery-5072%

  • Joystiq Impressions: PSN games

    by 
    Kyle Orland
    Kyle Orland
    07.20.2007

    You've read about the best (and the, er, not so best) now here's some quick impressions of the rest of the PSN games Sony had on display at this year's E3 Media and Business Summit.Go! Sports SkiThis improbably punctuated title actually describes a cute little skiing game with some impressively realistic 3D graphics ... for a downloadable title, at least. The SixAxis controller's tilting abilities are put to good use to move your skier -- lean forward to to go fast, lean left and right to carve out turns. As in real skiing, it can take a second or two to switch from a hard left to a hard right, but once you get used to this built-in delay it's remarkably easy and fun to carve out the demo's simple slaloms. A rudimentary jump and trick system also showed some promise. The demo promised customizable skiers, an online battle mode and time trials as well.

  • X3F interview: Peter Molyneux

    by 
    Richard Mitchell
    Richard Mitchell
    07.19.2007

    In another of our rapid fire, 4 minute interviews with Microsoft VIPs, we had a chance to chat with Peter Molyneux, mastermind behind Fable and the upcoming Fable 2. During our chat, we go in depth with Molyneux about the new scarring system employed in Fable 2. We also discuss the property system (which Molyneux is particularly fond of) and seafaring. And, just for grins, we ask about ninjas. If you'd prefer to listen to this interview (as well as interviews with Frank O'Connor, Brian "Ske7ch" Jarrard, and Peter Moore himself), you can check it out in our latest Fancast. Otherwise, read on.

  • Joystiq hands-on: Beautiful Katamari

    by 
    Richard Mitchell
    Richard Mitchell
    07.19.2007

    Katamari Damacy is a strange, strange game. This is a fact of which its fans are patently aware. I'm an Xbox guy, so my experience with Beautiful Katamari at E3 was my first with the series. Considering this is also the first time the series will be showing up on Xbox, it seemed like a good fit for me to try it out. For the uninitiated, the object of Katamari is to roll things up into a ball. By things, I mean all things. Thimbles, cats, bushes, people, cows, buildings, boats, everything: it's all up for grabs. You do this by manipulating the thumbsticks. That's it. That is the game. But most of you already knew that, so the next question is "why should I buy this game again on the Xbox 360?"

  • X3F Hands-on: Beautiful Katamari

    by 
    Richard Mitchell
    Richard Mitchell
    07.19.2007

    Katamari Damacy is a strange, strange game. This is a fact of which its fans are patently aware. I'm an Xbox guy, so my experience with Beautiful Katamari Damacy at E3 was my first with the series. Considering this is also the first time the series will be showing up on Xbox, it seemed like a good fit for me to try it out. For the uninitiated, the object of Katamari is to roll things up into a ball. By things, I mean all things. Thimbles, cats, bushes, people, cows, buildings, boats, everything: it's all up for grabs. You do this by manipulating the thumbsticks. That's it. That is the game. But most of you already knew that, so the next question is "why should I buy this game again on the Xbox 360?"

  • Joystiq takes a look at Clive Barker's Jericho

    by 
    Richard Mitchell
    Richard Mitchell
    07.19.2007

    So, what was the best game at E3 that you haven't heard anything about? According to Joystiq, it might be Clive Barker's Jericho. Apart from featuring gobs of ghastly ghoulies, Jericho also looks to be sporting some very solid gameplay. The primary gameplay element revolves around the character switching dynamic, which gives players a multitude of skills and abilities spread across six different squad members. If the idea of blasting monstrous baddies with mind-controlled bullets sounds exciting. Hit the "read" link to check out Joystiq's in depth preview. Oh, ever wondered what the first person view of decapitation looks like? Yeah, that's in Jericho.

  • Joystiq checks out Ace Combat 6

    by 
    Richard Mitchell
    Richard Mitchell
    07.19.2007

    Joystiq got a chance to try out Ace Combat 6 at E3 last week, and they came away impressed. Of particular note are the game's incredible graphics. According to Joystiq, the earth below is damned near photo-realistic. Even individual buildings are actually rendered. Furthermore, the gameplay proves to be intense, with midair skirmishes occurring all throughout the open skies. Ground and naval combat come into play as well, and players have some control over that as well, being able to command allies to target certain enemies. Yup, not much bad to say about Ace Combat 6 at all. Check out the game's jaw dropping graphics in the gallery below. Better yet, check out the demo on Xbox Live. %Gallery-5045%

  • Au Revoir Santa Monica: E3 is over but we're not done yet

    by 
    Christopher Grant
    Christopher Grant
    07.19.2007

    We know that E3 was different this year, and we suspect (and hope) it will be different again next year. Between our relaunch, three major press conferences, a bunch of other less major press conferences, dozens of hands-on impressions, the occasional (and sadly rare) news post, some executive interviews, and even a party, we brought you everything E3 had to offer ... even if it wasn't the spectacle of years past.Because of the intimate nature of the event, we spent more time seeing everything and, as a result, we're spending more time writing to give you a more thorough impression of the software at the show. We're beat – though we've got some more stuff to write up – but we're hoping you enjoyed reading our E3 coverage as much as we loved writing it. And now, for some fun stats:

  • Joystiq impressions: Ace Combat 6

    by 
    Andrew Yoon
    Andrew Yoon
    07.19.2007

    Did the Ace Combat series ever look this good? I have to admit -- flight games were never a genre I enjoyed. However, one look at Ace Combat 6 on Xbox 360 changed my opinion instantly. It looks jaw-droppingly gorgeous. If it weren't for the constant threat of war, we'd love to simply fly around and observe the environments. From afar, the world below looks photo-realistic. Remarkably, the world retains a great deal of detail even when flying up close. Namco Bandai has an incredible technical achievement on their hands: realizing that every building in the city below is actually rendered deserves applause.Beyond the graphics, we were impressed by the surprisingly intense gameplay. The field of play is huge, and skirmishes can occur at any point in the map. Aerial, ground and naval combats all come into play ... and thankfully, you have allies at your disposal. It only takes a simple press of the button to command awaiting ships to fire missiles at enemies. In our E3 demo, we saw a massive flurry of missiles come from supporting naval troops. Dozens of smoke trails filled the sky in a truly impressive display. Not only does it look good, but it added a great feeling of being part of an actual war, one with multiple fronts.Our brief time with Ace Combat 6 was a fun, visceral experience. The game will support online multiplayer through Xbox Live ... and we can't wait. Ace Combat 6 will be available exclusively for Xbox 360 later this year.%Gallery-5024%

  • New SOCOM: Tactical Strike screens may be too beautiful

    by 
    Andrew Yoon
    Andrew Yoon
    07.19.2007

    Unfortunately, there were a couple of games to slip past us at E3 this year, and SOCOM: Tactical Strike was one of them. Looking at these new screenshots, we have to admit that we regret that mistake. These are stunning screenshots, and this one in particular gets us quite moved. Hopefully, we'll atone our sins soon ... and get hands-on impressions the second we get a preview build of the game.%Gallery-3218%

  • Hands-on: Wipeout Pulse

    by 
    Andrew Yoon
    Andrew Yoon
    07.19.2007

    Franchises rarely improve this much over time. Wipeout Pulse, the newest addition to the long revered Wipeout series, somehow manages to improve upon the already-sublime PSP launch title, Wipeout Pure. It isn't a revolutionary change from previous iterations -- but significant tweaks can be immediately noticed within a few seconds of play. Of most importance must be the game's altered controls. Ships handle tighter than ever before, something that casual gamers will certainly appreciate. Using the analog nub feels even more precise than before (although we still prefer driving with the D-Pad). Ships still can't do hairpin turns like in F-Zero GX, but the Wipeout series always did have a different flavor than Nintendo's racing classic. The updated HUD looks sleek -- we love seeing it shake every time we scratch the car. Weapons feel even better in Pulse: they feel more damaging, and look especially good. The ability to absorb power-ups returns, which adds a welcome layer of strategy to each of the races. Pulse adds custom soundtracks, Infrastructure gameplay, and an in-game photo capture tool to make this one of PSP's most features-packed games yet. Pure still looks incredible on PSP ... and somehow Pulse looks even better. Futuristic racing fans will find almost nothing to complain about: Pulse is easily on its way to becoming the definitive Wipeout experience. %Gallery-4074%

  • Joystiq impressions: Wipeout Pulse (PSP)

    by 
    Andrew Yoon
    Andrew Yoon
    07.19.2007

    Franchises rarely improve this much over time. Wipeout Pulse, the newest addition to the long revered Wipeout series, somehow manages to improve upon the already-sublime PSP launch title, Wipeout Pure. It isn't a revolutionary change from previous iterations -- but significant tweaks can be immediately noticed within a few seconds of play. Of most importance must be the game's altered controls. Ships handle tighter than ever before, something that casual gamers will certainly appreciate. Using the analog nub feels even more precise than before (although we still prefer driving with the D-Pad). Ships still can't do hairpin turns like in F-Zero GX, but the Wipeout series always did have a different flavor than Nintendo's racing classic. The updated HUD looks sleek -- we love seeing it shake every time we scratch the car. Weapons feel even better in Pulse: they feel more damaging, and look especially good. The ability to absorb power-ups returns, which adds a welcome layer of strategy to each of the races. Pulse adds custom soundtracks, Infrastructure gameplay, and an in-game photo capture tool to make this one of PSP's most features-packed games yet. Pure still looks incredible on PSP ... and somehow Pulse looks even better. Futuristic racing fans will find almost nothing to complain about: Pulse is easily on its way to becoming the definitive Wipeout experience. %Gallery-5017%