eagle-eye

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  • Close analysis of Destiny trailers reveals possible third-person camera and Pike vehicle

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.26.2013

    It's hard to say that you're really a fan of Destiny at the moment; the game is currently just an announcement and a concept, albeit one that has several people excited. How excited are they? However excited you need to be to very closely examine the PlayStation 4 announcement trailer and spot a pair interesting details that require incredibly good vision and careful observation. Now that these things have been spotted, a new video has been released that highlights the items. The first observation is someone playing the game in what appears to be a third-person view, which would imply that the game as a whole can be played in first-person or third-person as you desire. The second is what appears to be a flying vehicle, quite possibly the Pike vehicle that was previously announced. Jump on past the break to see a video showing off the highlighted moments, albeit in zoomed-in grainyvision.

  • Penguin United's Eagle Eye brings WASD to your PS3 shooters, disrespect to your enemies (video)

    by 
    Tim Stevens
    Tim Stevens
    07.03.2010

    With the PS3's plethora of USB ports scattered across the front, you'd think it'd be a no-brainer that all shooters on the console would support keyboard and mouse controls to make the FPS purists happy. Sadly that's not nearly the case, so it's up to companies like Penguin United (creators of a fine array of silly Wii peripherals) to fill the void. The Eagle Eye is its attempt, a surprisingly sizable box with an unfortunately short 2-foot USB cable and inputs for mouse and keyboard. Using buttons on that box you assign controller inputs to keys and away you go, hunting the Helgath's worst in WASD. The cost is a bit steep at $60 when it ships later this month, but nobody said having a (possibly imaginary) unfair advantage over the competition would be cheap.

  • Eagle-Eye peripheral adds keyboard support to PS3 FPS games

    by 
    Andrew Yoon
    Andrew Yoon
    06.10.2010

    Most games don't take advantage of the PS3's native ability to support a USB keyboard and mouse, much to the chagrin of those who veer away from the console's regular controller. However, Penguin United wants to capitalize on this shortcoming with its upcoming Eagle-Eye peripheral. Debuting at E3 next week, the Converter offers a key-mapping feature that lets you re-map all the buttons of a PS3 controller to a standard keyboard. According to the company, the Eagle-Eye will offer "1 to 1 translation from a PS3 controller to the mouse." Set to retail for $59.99, the Eagle-Eye is "compatible with all PS3 console versions" and will be "future proof with firmware updates." It's certainly an interesting claim and one we'll definitely get our hands on next week during E3. Until then, these demonstration videos (after the break) will have to sate your curiosity.

  • ARM: 'Eagle' to follow Cortex-A9, will support Google TV

    by 
    Joanna Stern
    Joanna Stern
    05.30.2010

    ARM kicked off the long list of Computex press conferences this morning, and though most of the time was spent giving us a history of mobile computing, ARM president Tudor Brown did shed a bit of light on future plans. When showing off the current family of ARM processors, we couldn't help but notice the next generation "Eagle" above the current Cortex-A9 platform. While Brown didn't share any specifics on the ARM v7-based chip, he did say that it will provide improved performance, and would be fully announced at "a later date." Also, when asked about supporting Google TV, Brown noted that it's in the works; he also said that with the company's recent Flash and Chrome browser support, they plan to optimize for the TV-based operating system. That's all we've got for now, but as you'd expect, the outfit brought along a load of ARM-based devices for showcasing, all of which you'll find in the gallery below. %Gallery-93929%

  • Scattered Shots: Levels 10-20 and the art of staying smart

    by 
    David Bowers
    David Bowers
    06.05.2008

    Scatered Shots is for da inteligent peepul who knows what hunters is good at.We started off this column talking about the very first levels you go through as a hunter, from one to ten, and from there we got off onto other topics, such as getting your first pet, controlling it well, managing your threat, using crowd control, and other things all hunters must learn as we level up. But we talked about all these things in the abstract, not in the context of actually leveling up, the specific abilities you'll get, and how that'll change the way you play.So today I'll start up the leveling train again, from levels 10 to 20, and we'll have a closer look at how these general ideas fit in to that period of your hunting career. Except for the sheer time investment involved, the hardest part of hunter leveling is already over once you reach level 10 and get your pet, and that makes this the most dangerous time for a hunter, when we are most likely to fall into lazy hunting habits and neglect the opportunity for complexity that shows up later on. Whereas before you had to work hard to stay out of your enemy's melee range, now it's a simple three-step process: Send in your pet for the attack. Shoot. Profit. It is so incredibly simple that idiots can do it. In fact, idiots do do it, and therein lies the problem. We have to do something while leveling to keep our complex hunter brain synapses firing fast don't we? Just what can you do with all the abilities you get at this stage?