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  • Warlords of Draenor: Changes to Weapon Imbues and Unleash Elements

    by 
    Matthew Rossi
    Matthew Rossi
    06.11.2014

    As part of the most recent Alpha build, shaman weapon imbues (Windfury, Flametongue, Earthliving) have been removed. CM Lore got on the forums and explained exactly what was up, and here's his rundown of the changes. Lore - Weapon Imbues Shaman We didn't feel that Weapon Imbues were offering much in the way of gameplay. For many players, they felt like more of an annoyance ("why can't I Unleash... oh") than a buff. They're also prime targets for reducing action bar clutter. For those reasons, we decided to convert each spec's primary imbue(s) to passive effects. However, while the effects of Windfury and Flametongue are a core part of the Enhancement rotation, Earthliving for Restoration and Flametongue for Elemental are little more than a raw numbers increase. Not really something that we need to clutter up the spellbook with. So, for Resto and Elemental, we decided to remove those effects entirely (and compensate for that when we start numbers tuning). For Enhancement, we merged Windfury and Flametongue into one passive (Enhanced Weapons) that gives the benefits of both effects. Please be aware that the currently active Alpha build was taken in the middle of a pretty big wave of class changes (for everyone, not just Shaman). We'll be getting a full update to the patch notes out as soon as possible once we've completed that round of changes. source The new passive, Enhanced Weapons, acts as Lore detailed - it basically gives your attacks the chance to have the effects of Windfury or Flametongue without actually having Windfury or Flametongue on them. In addition to this change, Unleash Elements now becomes one of three spec and imbue specific Unleash abilities, Unleash Life for Restoration, Unleash Flame for Elemental and Unleash Elements for Enhancement. Each unleashes as the ability does on live with the proper imbue.

  • WWI '08 Panel: Shaman

    by 
    Mike Schramm
    Mike Schramm
    06.28.2008

    Holy moly, Shamans got a ton of stuff they wanted and then some today at the WoW Dev Panel during WWI '08 today. Shaman CC! Hex, previously the domain of NPCs only, was confirmed as a Shaman spell -- it'll have a quick 1.5 second cast, and will turn your enemy into a frog for about 8-10 seconds. The frogged person will still be able to move around, but they won't be able to attack or cast spells. A 1 minute cooldown was mentioned, but that's in opposition to the purpose of the spell, which is supposed to be emergency only, so that may change. The devs mentioned that Shaman were suffering from "Totem spam," so a few totems will be combined -- Strength of Earth and Grace of Air will become the same totem, and the physical school news was re-confirmed. Perhaps the biggest Shaman complaint since launch was answered: Shaman totems will now affect the whole raid, not just the local group. That's a big one. Weapon enchants are being revamped for more utility. Rockbiter is out completely, and Earthliving is replacing it -- it will give a +Healing buff. Flametongue will give spell damage, and Frostbrand will "more reliably snare" opponents. A lot of Shaman concerns were answered today for sure, though perhaps not in the way players might have wanted. Will a 10 second CC be enough? It's great that totems affect the raid now, but will their range be extended to reach all of those people?All of this information is still up in the air, of course, but it's awesome to finally see some official news on where classes are headed for Wrath of the Lich King. Stay tuned for more Wrath information, as well as any other WoW news we hear coming out of WWI.

  • Hybrid Theory: Shaman and the Wrath Alpha

    by 
    Alex Ziebart
    Alex Ziebart
    06.14.2008

    Welcome to Hybrid Theory, where we discuss all things hybrid in the World of Warcraft. Hybrid Theory is brought to you each week by columnist/blogger Alex Ziebart.The seedy underbelly of the internet continues to supply the goods. Just in time to follow up on our look at Druids and Shadow Priests, we're supplied with some potential Shaman information. Let's hope Paladin timing will be as convenient, though it seems unlikely.As usual when discussing Alpha information, it's always wise to remember that much of it will likely change by launch. Stay optimistic, but cautiously so. That way you can get excited without your hopes being crushed later on. Now, with the disclaimer out of the way, let's dig right into the Shaman talents and abilities. A lot of the previous weaknesses of the class are being addressed (much like they were for Shadow Priests) with a few new interesting things tossed in, accompanied by a side of itemization band-aids.