economic-models

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  • The Mog Log: You've got to make a living in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.28.2013

    There's a lot of stories to be told about Final Fantasy XIV now that I'm back up at the endgame. Amdapor Keep is an interesting dungeon, for example, and the mechanics of tomestones as a whole are fascinating to me. But it also brings me within spitting distance of what some have described as the true weakness of the game, which is that there's no way to actually make money in the endgame. That your repair bills mount and you don't get any further money to back you up, thus opening a drain that never really closes. I honestly find this kind of amusing, because I've made more money since the relaunch than I had when it started. And that's with buying relic precursors, gear, repairs, and so forth. There are some issues with the game's economy, definitely, but some of those issues simply come from people being unfamiliar with how the game handles things like making money. The past several years have taught us how to make money in an MMO, but Final Fantasy XIV doesn't back those ideas up. It's a different paradigm here.