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Veteran Shiphand missions are coming to WildStar, and that's great, but their design also posed a lot of unique challenges to the design team. Those challenges are outlined in the game's most recent development diary, starting with a core set of assumptions that had to be true for these missions:...

January 22nd 2015 at 12:30pm 0 Comments
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So what happens when when you reach the end of WildStar? You've got a while to think about it, obviously, the game isn't even out just yet. But it's an obvious concern. People are going to hit the level cap, and what are they going to be doing then? Staring at the walls, singing songs, perhaps cla...

April 11th 2014 at 7:30pm 0 Comments
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"When your character in Elder Scrolls Online reaches level 50," ZeniMax says, "the journey isn't over." This is good news for those of you concerned about Elder Scrolls' endgame, and creative director Paul Sage has authored a lengthy blog post that spells out the current post-50 options. Said opti...

March 26th 2014 at 11:30am 0 Comments
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One of the reasons that I can't seem to resist rolling new alts is that they give me an excuse to become reaquainted with an old friend: the early zones. In my experience, these zones are above the cut due to a longer period of polish back in beta, a friendlier atmosphere, and a more relaxed pace....

August 21st 2013 at 8:00am 0 Comments
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So say that you write for Massively. Or say that you work for another news site while wistfully refreshing Massively's front page hoping to see a "we're hiring!" notice pop up. Or say that you're a two-headed frog that has a respectable blog that one head writes for while the other one eats flies....

August 1st 2013 at 12:00pm 0 Comments
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In the first part of our interview with Carbine Studios executive producer Jeremy Gaffney, we discussed everything we could about the Settler path. In this followup interview, he divulges the beautiful details on essential parts of the game: progression, tradeskills, and the elder game. WildStar h...

May 22nd 2013 at 1:00am 0 Comments
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Yes, that looks like a typo in the subject line and it ought to be "a little goes a long way." It isn't. Little itself goes a long way in making a community, as discussed in this recent post by Eric Heimburg. Speaking from his experiences both on Asheron's Call 2 as a producer and Aion as a player,...

January 21st 2010 at 10:00pm 0 Comments
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Developer chats aren't only important when it comes to what players know about the game -- they're also important in how the players approach the game. That's one of the more interesting conclusions to be taken away from Elder Game's latest discussion regarding the interactions between developers...

November 15th 2009 at 8:00pm 0 Comments
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While many folks we know really don't care too much about chat filters one way or the other, the rather overzealous chat filter in Champions Online seems to be causing some problems for players - and NPCs! Eric Heimburg over at Elder Game ran into some NPCs having their rather harmless (read: writt...

October 19th 2009 at 8:00pm 0 Comments