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  • Inhabitat's Week in Green: electric cars, solar planes, and really sweet lights

    by 
    Inhabitat
    Inhabitat
    05.30.2010

    This week several ultra-efficient transportation stories got Inhabitat's engines running as we watched a custom built Daihatsu Mira EV travel a record-breaking 623 miles on a single charge. Unfortunately we don't expect to see that hypermiler hitting the states anytime soon, but at least we won't have to wait long to get behind the wheel of Toyota's Prius Alpha MPV, which is set to launch next year. And if air travel is more your speed, why not take to the skies aboard this zero-emission Elektra airplane, which spends its downtime soaking up the suns rays in a solar hangar. While the iPad and its kin are making waves today, we can't wait to see the next generation of devices that implement Sony's new energy-efficient OLED displays, which are thinner than a strand of human hair. This week Inhabitat also showcased an incredible spectrum of eco-efficient repurposed designs as we unveiled 23 finalists in our Spring Greening DIY Design Contest. Perhaps you recycle your cardboard and Coke cans, but if you're looking for a bit of inspiration from master design-recyclers check out this pendant lamp made from hundreds of soda tabs, this Cone Light made from repurposed traffic cones, and this chandelier composed almost entirely of six-pack rings. We were also wowed by these garments made from recycled video tape that showcase an analogue take on high-tech couture and this stunning lamp made from strips of old film.

  • Metareview - Marvel Ultimate Alliance

    by 
    Alan Rose
    Alan Rose
    10.26.2006

    The ongoing debate over which superhero universe reigns supreme may never be settled, but Marvel Comics is looking like the clear winner in the gaming space with Activision's release of Marvel Ultimate Alliance. There's no Incredible Hulk (he's in Vivendi's game), but just about everyone else from the House of Ideas makes an appearance, which amounts to at least 20 playable characters on each platform. Where Ultimate Alliance really shines over Justice League Heroes is in the stronger focus on teamwork, not to mention a more impressive cast of villains. <Your team name here>, assemble! Game Informer (93/100) likes the new transparent rejuvenation system: "In this game, you no longer need to stock potions. When an enemy is slain, there's a chance that the fallen will gift you with a cluster of healing orbs that automatically zoom to your character. This change not only removes the clunky system of healing, it makes you feel more like a hero. Your focus is always on the battlefield, not a meter." GamePro (90/100) appreciates the challenging enemy AI: "The major boss battles are head and shoulders above anything you've seen in the past. The roster of villains changes with such frequency that you never get a chance to get sick of them. Stronger ones boast talents like healing and immunity to certain attacks, while others carry shields that force your active crew of four to work as a team." TeamXbox (88/100) was dazzled by the production quality: "The opening cinematic by Blur Studios is perhaps the finest I have witnessed in a videogame...but it's worth mentioning that the in-game footage cut scenes by Raven are no slouches either. Raven's in-game work is really nice too. Characters all have that comic book look, but have been updated to have their own edge. The backgrounds are just as sweet, flexing a bunch of post-production effects and lots of animations."

  • Joystiq hands-on: Marvel: Ultimate Alliance

    by 
    Kevin Kelly
    Kevin Kelly
    10.11.2006

    After previewing Call of Duty 3 and seeing the trailer for Flags of our Fathers for the umpteenth time, we wanted a diversion from the battlefields. Returning to Activision in search of something that would allow us to shed our daily mundane identities and to become heroes that weren't dressed in fatigues, we encountered our friend the receptionist again, still holding a grudge from our earlier victory. She led us into a dark room that had the villainous look of a secret lair. We had entered the realm of Marvel: Ultimate Alliance.The green glow of Xbox 360 rings of light around the room looked like laser-activated booby traps, but we managed to evade them and press on. After a short briefing we were off to hand pick our four fellow heroes. You pick from tons of playable characters, although some of them are unlocked as you explore areas and find more heroes. Putting The Thing, Mr. Fantastic, Invisible Woman, and the Human Torch on our team got us a Fantastic Four bonus (it was a no-brainer, we admit it), but we couldn't figure out any of the other combinations. We spied Deadpool and Spider-Woman on the Wii version -- which are probably the two unique characters that only the next-gen systems will be serving up. There is an extremely Nick Fury-esque shoulder holster on one of the silhouetted locked characters, and our fingers are itching to play the cigar-chomping, insult-hurling leader of the Howling Commandos.