elite-weapons

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  • Elite: Dangerous newsletter talks weapons, dev diaries, and more

    by 
    Jef Reahard
    Jef Reahard
    10.07.2013

    Still haven't signed up for Frontier's Elite: Dangerous newsletter? That's OK, because we have and we're happy to share our perusal of it with you, dear space sim fans. This is issue number 12, and there's a fair bit of ground to cover including last week's dev diary video (which you can see after the break) as well as bits of fiction and bobs relating to both planetary and weapon design. This last one gets a fair amount of virtual ink, as Frontier has plenty to say on customizable rail guns, gimbal-mounted tracking and targeting systems, and more.

  • Elite PvP gear requires rating again in patch 5.4

    by 
    Olivia Grace
    Olivia Grace
    06.05.2013

    There were murmurings of this change on the official forums a few days back, and now Senior PvP Designer Brian Holinka has confirmed via Twitter that there is truth in the rumors. @oliviadgrace Yes 5.4 Elite gear will require rating and be purely visual. Still discussing what rating. - Holinka (@holinka) June 5, 2013 So it seems that PvP's elite gear has almost come full circle. If you remember, back in the heady days of late Cataclysm, early Mists, Elite gear had a rating requirement of 2200. T2 gear, as it used to be called, also offered higher item level weapons, but was removed to smooth out the rating curve, as there was something of a hurdle at 2200, where all the players above you had T2 weapons, with higher item levels and stats, and you didn't. So the rating requirement was removed, and a conquest point earning requirement was added to be allowed to purchase the elite gear. This didn't really give mid-rated players much to shoot for, once they were fully geared, which, particularly now in patch 5.3, isn't a difficult prospect at all. So, in patch 5.4, as part of an effort to add more incentives, rating-based elite gear will return. However, we've not quite gone back to where we started, as the elite gear will be purely cosmetic, with no higher item level and no improved stats. Holinka also confirms, via Twitter, that this will apply for weapons, too.