emotes

Latest

  • YouTube signage is seen at their offices in King's Cross, London, Britain, September 11, 2020. REUTERS/Toby Melville

    YouTube is bringing custom global emotes to live chats and comments

    by 
    Kris Holt
    Kris Holt
    12.06.2022

    The first batch includes a buffering symbol and a 'game over' icon.

  • YouTube timed emoji reactions

    YouTube is testing time-specific emoji reactions

    by 
    Amrita Khalid
    Amrita Khalid
    03.28.2022

    Viewers can react via emoji at specific moments in a video.

  • Twitch

    Twitch increases the number of custom emotes affiliate streamers can offer

    by 
    Mariella Moon
    Mariella Moon
    11.19.2021

    Twitch has increased affiliates' initial custom emote slots from one to five.

  • 'Fall Guys' update adds selectable modes, nameplates and nicknames

    'Fall Guys' update adds new levels, game modes and nicknames

    by 
    Steve Dent
    Steve Dent
    10.08.2020

    Fall Guys Season 2: Medieval Knockout is available now.

  • Alberto E. Rodriguez/Getty Images for Stand Up To Cancer

    YouTube reinstates accounts of Markiplier fans banned for emote spam

    by 
    Jon Fingas
    Jon Fingas
    11.10.2019

    YouTube's occasionally questionable moderation is once again in the spotlight, and this time the victims are particularly prominent. The service says it has reinstated legions of Markiplier fans' accounts after they were banned simply for spamming emotes (and not even to a great degree) while voting during a live playthrough of the interactive movie A Heist with Markiplier. Not all of the accounts have been restored, Markiplier said, but YouTube added that it was "looking into" both why human moderators denied appeals and how it might "prevent this in the future."

  • Leon Neal via Getty Images

    Fortnite’s legal battles probably won’t result in big payouts

    by 
    Edgar Alvarez
    Edgar Alvarez
    01.25.2019

    As Fortnite continues its astronomical rise, the legal troubles keep piling on for its developer, Epic Games. With more than 200 million players on Fortnite: Battle Royale (which reportedly earned over $1 billion in 2018), the title isn't just a cultural phenomenon -- it's also a serious cash cow. And, as the great Notorious B.I.G. once said, "mo' money, mo' problems." For Epic, those problems have been caused by Fortnite's Emotes, a collection of real-world-inspired dance moves that players can use with their avatar in the game.

  • Epic Games

    'Fortnite' is adding NFL team jerseys, emotes and more

    by 
    Kris Holt
    Kris Holt
    11.05.2018

    Epic Games has landed a major partnership for Fortnite -- it's bringing the National Football League into the fold. Starting Friday at 7PM ET, you'll be able to buy NFL team outfits from the Battle Royale Item Shop, which you can customize with any of the NFL's 32 team uniforms (as well as a Fortnite team) and add your own squad number from 1-99. The NFL cosmetics don't stop there, as there will be gliders. emotes and resource harvesting tools with a football theme, while you can also pick up a referee outfit.

  • PA Wire/PA Images

    Even the World Cup couldn't escape the 'Fortnite' fever

    by 
    Edgar Alvarez
    Edgar Alvarez
    07.14.2018

    Now that England is out of the 2018 World Cup, there's one thing we're really going to miss about its team: The goal celebrations from midfielders Dele Alli and Jesse Lingard. While professional athletes creatively expressing themselves after scoring is nothing new, these guys stood out because their quirky moves were inspired by none other than Fortnite. Best of all, they did it at the world's biggest sporting event. Fortnite's mark on the World Cup in Russia is just the latest example of how inescapable the Epic Games' survival title is.

  • Twitch lets viewers tip more broadcasters by 'Cheering'

    by 
    Steve Dent
    Steve Dent
    08.02.2016

    To entice top broadcasters to its streaming service (and make a cut from their tips), Twitch recently introduced "Cheering." It lets viewers spend actual cash to purchase "Bits," which they can then lavish on streamers by sending animated chat "emotes." The streamer gets to keep that money, minus Twitch's hefty 30 percent cut. Cheering has been in beta for just 100 broadcasters, but the Amazon-owned company announced that it's now available to all 11,000 or so partner streamers in the US and UK.

  • Final Fantasy XIV updates with sightseeing, weapons, and poses

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.05.2014

    Final Fantasy XIV is going to have a big week at E3 next week. That's not speculation; Naoki Yoshida is running two live letters from the show floor, and players have been promised big announcements. But a big patch has just dropped for the game, and patch 2.28 brings plenty for players to enjoy all by itself. The promise of more in the near future is just icing on the cake. Owners of Animus weapons can now continue advancing their weapons to Novus incarnations, with larger Mythology tomestone rewards making the road to Animus a bit less onerous. The patch also includes the new sightseeing log, challenging players to find the scenic vistas across Eorzea. It also improves the existing posing system, with new poses for each race and a memory of what pose you were in when you move. You can read through the full patch notes to get an idea of everything contained therein, and take a gander at the Ramuh preview for an idea of what's coming next in patch 2.3.

  • The Daily Grind: What NPC ability would you like to have?

    by 
    Jef Reahard
    Jef Reahard
    05.02.2014

    I'm pretty content with my avatar in The Elder Scrolls Online. He looks cool, he's a badass with a crazy amount of useful combat and crafting skills, and he has a tremendous singing voice. One thing he can't do, however, is lean back and flip a coin like the NPC in the image up there. ESO does feature a couple of nifty wall-leaning emotes and plenty of other appealing fluff. But I want a coin and I want people to see me flipping it, dammit! What about you, Massively readers? Is there a certain NPC ability you crave for your character? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Tamriel Infinium: Roleplaying in spite of The Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    02.21.2014

    From the moment I stepped into my first MMORPG ever, I was interested in playing a character, not just some avatar of myself on the screen. I followed the Ultima universe enough to create a believable character in that world, though I didn't play as long as I would have liked. However, my second MMO, Star Wars Galaxies, made roleplay really easy. With a bushel of emotes, character animations, and activities not directly based on combat, Sony's Star Wars MMO solidified my definition of what it meant to play an MMO. Of course, after that, the new MMOs -- with too few exceptions -- stopped lending themselves to quality roleplay thanks to the World of Warcraft design model. The change in scenery didn't stop roleplayers from forming amazing communities. In spite of mechanical issues and linear questlines, the Lord of the Rings Online roleplay community thrives. Rumor has it that WoW's roleplay community actually does something besides dancing on mailboxes in Goldshire. I don't think I have to tell you how difficult it is to roleplay in Star Wars: The Old Republic, but I do it anyway. My friends and I are considering jumping into The Elder Scrolls Online not just to play the game but to attempt to roleplay in it as well. It makes us wonder whether we'll be encouraged by the game to roleplay the way we like to or will have to roleplay in spite of the game.

  • Wowhead introduces new sound database

    by 
    Anne Stickney
    Anne Stickney
    12.19.2013

    Wowhead, in a continuing quest to make every last bit of World of Warcraft data available for consumption, has just added a new function to its ever-increasing list of databases -- a sound database. You may remember Wowhead's sound player addition from last month, which added the capability to listen to zone music and boss emotes on various pages of the database. The new sound database builds upon that, adding on to the existing sound library by including NPC gossip and spell abilities for both players and bosses. While the sounds have been added to a new tab on existing database entries, they have also been given a searchable database all their own. In addition to this, Wowhead has put together a playlist feature that works in conjunction with the sound database. Users can now add their favorite tracks to a customized playlist that can be listened to on a new playlist page. If you decide you don't like a track, a quick click will remove it. To celebrate the implementation of the new feature, Wowhead is also giving away 15 Moonkin Hatchling pets. While the feature is here for good, the contest only runs until 3pm EST Monday, December 23 -- you can get those entries in, as well as learn more about this cool new feature, on Wowhead's official announcement page.

  • Blade & Soul opens the beta doors in China November 28th

    by 
    MJ Guthrie
    MJ Guthrie
    11.21.2013

    The final closed beta for the Chinese version of Blade & Soul got rolling just over three weeks ago, but Tencent is already preparing to throw the beta doors wide open to any and all who want to check the free-to-play fantasy game out. Steparu.com discovered that open beta, scheduled to launch next week on November 28th, will not have an IP block, meaning folks from other areas can also get in on the martial-arts action. The client is available for download starting today, which is helpful to all those who want to get a head start by participating in the special character creation event on November 23rd and November 24th. While you wait for your download, take a look at some in-game emotes courtesy this video from Steparu:

  • Flameseeker Chronicles: How Guild Wars 2 can step up its roleplaying game

    by 
    Anatoli Ingram
    Anatoli Ingram
    11.12.2013

    I'm a roleplayer at heart. My characters have backstories and relationships and hobbies and favorite foods. They have careers beyond "Necromancer" or "Guardian." They have homes and responsibilities. All of them have their own little places as supporting characters in the much larger story of Tyria. Sadly, I've never found Guild Wars 2 to be the most welcoming MMO for RP, mostly because none of the above can really be expressed well through gameplay. There's a lot of emphasis on epic stories and your character influencing the world and being a hero, but because GW2 is such a combat-focused game, it's hard not to feel as though my characters are too busy being epic to have lives outside of tireless badassery. That confuses me because so much of what ArenaNet wants to do ostensibly revolves around making the game world seem more alive, and I can't think of a better way to accomplish that than by giving players the tools to help create that feeling for ourselves.

  • The Elder Scrolls Online community creates emotes for the game

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2013

    The Elder Scrolls Online has just wrapped up its Emote Creation Contest, naming Trevor Baggett as the winner. Trevor's concept was a twin set of emotions for PvP, one to desecrate an annoying foe's corpse and one to honor a well-fought match. He'll be working with ZeniMax's animators to implement the emotes into the game. Over a hundred fans submitted their own emote ideas, and along with Trevor, a few others will receive prize packages for their efforts. If you've got a chunk of time and like to see people going into great depth about emotes, check out the YouTube playlist for the contest after the break. [Thanks to Jon for the tip!]

  • The Daily Grind: What's your favorite /emote?

    by 
    Justin Olivetti
    Justin Olivetti
    09.11.2013

    Don't overthink it. What's your favorite emote? Are you partial to /dance whenever you have a moment of downtime with friends? Do you /faint whenever a cute character walks by? Have you abused /spit or /rude because that shows everyone that you're not one to trifle with? Or does /wave simply become part of your daily emotecabulary? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Think Tank: Would you play a chat-free MMO?

    by 
    Shawn Schuster
    Shawn Schuster
    05.02.2013

    Last month, Justin asked you in a Daily Grind article whether you'd play a chat-less MMO. His examples included The Endless Forest, where communication is done through emotes and symbols, and Journey, where players use visual cues to signal intent. As MMO players, we feel that massive communication is a must-have feature and socializing is just part of the game. So I was curious about the opinions of the massively staff members on this topic. Would they play a chat-less MMO?

  • Flameseeker Chronicles: Guild Wars features I wish had made it to Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    02.12.2013

    You may have noticed, but Guild Wars and Guild Wars 2 are different games. I thought we'd clear that up to begin with. In fact, they're such different games that there are oodles of people who are fans of one but not the other (typically, most of these folks seem to be in favor of Guild Wars 2, but I know a fair few staunch supporters of the original). I happen to be a fan of both games, although I definitely find it a little disconcerting to switch between the two games. Most of that is because of things that the sequel does better, like casting on the move, a player auction house, and (in my opinion) the downed state. Some of it's because of things that aren't so much about quality as style, like the existence (or lack thereof) of Monks and heavy instancing. And then there are things that I really loved in the original that aren't around anymore.

  • Hyperspace Beacon: My top five wishes for SWTOR roleplay

    by 
    Larry Everett
    Larry Everett
    01.08.2013

    A few weeks back, I was nostalgically asked, "Remember those days when talking about Star Wars: The Old Republic was all about speculation?" Those days might be long gone now, but the beginning of a new year always prompts a resurgence of dreams of the year to come. And although I still love playing SWTOR, I believe there are many areas that could use some touching up. I attended a fantastic roleplay event this past Saturday on The Ebon Hawk server. It was just a social event, but there were added touches like prizes and an in-character scavenger hunt. As a member of the planning crew, I took a look back at what could make an event like this better. The execution of the event could be tightened up, but there are several potential additions to the game itself that would have improved the festivities. This prompted me to think about what improvements could make roleplay better in general. So here it is: my top five wishes for roleplay in Star Wars: The Old Republic.