emotes

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  • The Daily Grind: What are your favorite emotes?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.21.2011

    Emotes are one of the most ubiquitous features in MMOs and usually one of the most intuitive. It can be a little difficult for your first few games to grasp that "/cast "Fire Crash" !antiscript rand[0-20]" will provide a useful function, but typing "/dance" to do a little jig makes perfect sense. As time has gone by, emotes have gone beyond simply being tools for improved communication, with several games featuring emotes that have no other purposes except showing off and being neat to watch. Final Fantasy XI has job-specific emotes, City of Heroes has costume-change emotes, and Star Trek Online lets you recreate a particularly Shatnertastic moment of acting. So what's your personal favorite emote? Is it a showy emote, something designed to look pretty? Or is it a more functional emote that's particularly well-handled, like a /point emote that actually points at your target intelligently? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The home stretch: Trion posts RIFT's beta 7 patch notes

    by 
    Justin Olivetti
    Justin Olivetti
    02.15.2011

    Today marks the beginning of the end: the final beta event for RIFT, which also happens to be the first open beta as well. To kick off this six-day event, Trion Worlds posted another set of lengthy patch notes as the team feverishly works to refine the product before its February 24th head start. From new emotes to UI improvements, there's a little something for everyone here. Probably the largest change overall is with the souls; a good deal of the game's 32 PvE souls received tune-ups and adjustments. Guild features were given a few passes as the team added a few new perks and replaced a number of guild banners. Trion also implemented in-game Twitter functionality, allowing players to tweet their in-game statuses and screenshots to the world. And for the always-vain Dwarves, well, it looks as though RIFT finally got that latest shipment of Botox: "Male Dwarves no longer look so... weathered. Current male Dwarf characters will probably appear to have lost a few years off their face somewhere." You can read the full patch notes on the official forums.

  • The Perfect Ten: The evolution of /dance

    by 
    Justin Olivetti
    Justin Olivetti
    02.10.2011

    I recall when I was a wee... teenager and C+C Music Factory would blast through our Walkmans to demand that everybody (1) dance and (2) dance now. It was commanding, enthralling and extremely dorky, but the dance could not be denied. Dancing is in the soles of our souls as humans; we simply must boogie to a good beat. I'm not quite sure when or where dancing in MMOs became all the craze, but these days it seems as though every game (except the dour ones with bears, bears, bears) prides itself on a good set of /dance emotes. For some players, it's the perfect way to unwind after a long raid or chew up a bit of time while one waits for SgtCuddlyMonkey to return from his refreshing bio break. For others, it's a legitimate career path with a long and distinguished history of gyrating on top of mailboxes while annoyed postal recipients long for a day when a pelvis will not be gesturing at eye level. So this week, let's loosen up, let our hair down, and samba across the ballroom floor as we count down (up?) 10 incredible MMO dances.

  • Wings Over Atreia: All I want for Solorius is...

    by 
    MJ Guthrie
    MJ Guthrie
    12.20.2010

    While admittedly they don't include two front teeth, there are definitely some things I would be thrilled to see in my virtual stocking this holiday season from the developers of Aion. At this time of year, you almost can't help but look ahead and dream about what things would make it a better world. Don't believe me? Name me one other time when you hear "peace on earth" more -- not counting a beauty pageant! But our desires for a better world need not be confined just to that real one we inhabit when our computers are shut off; in fact, wishing for a better Atreia (though peace among Daevas may be counter-productive) is right in the holiday spirit! I am not looking for any "I win" or easy button -- just a few things that will make for a better and brighter Atreia, some things that will put more fun into my time in Aion. I'm making my list and checking it twice. After all, 'tis the season of miracles, right? Sleigh ride past the break to take a peek at part of my Christmas... er, I mean Solorius... wish list!

  • Final Fantasy XI shows off job emotes in a new trailer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.23.2010

    Final Fantasy XI's multiple jobs present a unique problem -- how do you convince the rest of your party that you're the experienced one with a level 85 Red Mage if you're grouped up as a level 16 Dragoon? If you said "by being patronizing," well, you knew the old route. But the brand-new job emotes coming in the December version update offer you another option for showing off your favorite job for anyone to see. It also gives players a new way to express themselves visually, but we're sure that part is secondary. Square-Enix has just released a trailer showing off the 20 emotes available for characters to wield, with each unlocked via a quest at level 30. While level 30 isn't the apex of power, each emote can be wielded regardless of a player's job at the time, making them fun little visual toys that are at least more flexible than the frequently mocked bell emotes. Take a look past the cut for the trailer detailing the individual expressions for each of Final Fantasy XI's numerous but distinct classes.

  • A Mild-Mannered Reporter: Party hardly

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.29.2010

    I think by this point I have a well-established reputation as being a fairly positive guy on the subject of City of Heroes. It wasn't a conscious decision or anything -- it's just that I've been pretty happy with the game's development and content, and I do tend to be a bit of a developer supporter. I don't expect the game to be something other than what it is, and I enjoy what it is. Not to mention the obvious fact that the game has given me a lot of enjoyment over the years. So I usually come down as being part of the sunshine and light crowd. But that's not by design -- it's just how things have shaken down. I hand out praise and criticism as the situation warrants. And this week I'm going to talk about something that most definitely deserves criticism. I'm talking, of course, about the Party Pack, the newest mini-addition to the game and one that's already produced more than a little fan rage. But it's deserved, and even if I can see why Paragon Studios went the route that it did, I find it a little hard to just dismiss it with the usual "if you don't like it, don't buy it" routine.

  • Cataclysm Beta: Worgen emotes and back flip video

    by 
    Joe Perez
    Joe Perez
    09.27.2010

    Worgen have recently gotten a little bit of an upgrade in the Cataclysm beta. All of their voice emotes now have appropriate sounds to go along with them, and some of their emotes have new animations. Also, like the night elves, worgen now do a flip randomly while jumping. This is, however, a back flip -- and it looks pretty cool. The video above contains a complete catalog of all the available emotes and audio and shows off the new worgen back flip. You also get a chance to see the male worgen dance in action if you've missed it before -- and it is all done with a spiffy top hat to add that little touch of class. Female worgen have yet to be fully implemented in the beta, so we will just have to wait to see if they get any special emotes or animations to go along with them. Be sure to have your speakers turned up a bit, the sound came out a little soft. World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

  • The Road to Mordor: Pippin's top five plugins

    by 
    Justin Olivetti
    Justin Olivetti
    09.17.2010

    This past week in LotRO's been a bit like riding river rapids: There's been a lot of rapid ups-and-downs, violent lurches to avoid dangerous objects, and a whole lot of noise that's drowning out the calmer waters ahead. For every piece of good news and positive word-of-mouth, there's been a lot of unfortunate bumps, such as server queues, dynamic layers, mouthy trolls and Codemaster's launch delay. However, I believe it's all going to settle down in a couple more weeks, and LotRO will emerge the better for it. So if this is your first week in Lord of the Rings Online, welcome! Find a great kinship, take time to smell the flowers, and hunt some orc for me. Today I'd like to take a look at one of the unsung heroes of the recent content patch -- the ability to create and use plugins (also called mods and addons) to enhance your user interface. While the system is still in beta and has a rough-around-the-edges feel to it, it's already shown great potential, particularly though the creativity that mod designers are pouring into it. While there are only a small number of plugins available as of right now and Turbine has yet to expand the scope of these Lua scripts beyond constrained limits, it's not too early to beef up your UI with these spiffy additions. Read on, free peoples of Middle-internet!

  • Storyboard: Finding what I'm looking for

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.17.2010

    Two weeks ago, I made something of an impassioned plea because, while I like to roleplay quite a bit and have had wonderful experiences doing so (even in World of Warcraft, which kind of got turned into the villain of the piece), roleplaying is essentially seen as a non-entity. It's unsupported and generally ignored by development teams, and part of that is our fault for not demanding that it be made more important. So this week I'm going to talk about some minimum and fairly reasonable baselines of roleplaying features, things that already exist in many games but aren't even close to being universal. In response to one of the frequent comments from both sides, it's worth noting that yes, roleplayers are a minority. But then, so are extremely hardcore PvP players, and the people who will rush through all available endgame content in less than a week, and players who can multi-box with five different characters, and so on. The difference is that those minorities stay and grow, because they're given the tools they need. Roleplayers aren't. Sometimes by not creating the market, you're denying an audience you don't know is there, an argument so simple that articles could be (and have been) written just on that principle.

  • Party down with the new City of Heroes Party Pack

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.31.2010

    It's time to get down and party in City of Heroes. No, not just partying up to clear some of the remarkably difficult content available in Praetoria, although that's also a fine idea. The team at Paragon Studios has just announced the Party Pack, a collection of several emotes designed to enhance your game experience. No new costume parts, no new powers -- just a solid collection of fun emotes to break out in any situation. Sound ridiculous? Maybe a little, but who can deny the enjoyment of breaking out some new dance moves in the middle of a party, or even kicking a soccer ball in Atlas Park? It's not for everyone, but the breadth of emotes available should be sure to impress several players, and it's only $7.99 for the pack. Take a look at the gallery, and there's a trailer past the cut showing the new emotes in action -- a fun addition for any dedicated City of Heroes player. [Update: This is just for the announcement of the Party Pack,. It will go live on September 14th.] %Gallery-100736%

  • Open beta brings changes for Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.30.2010

    Players who have longed for a chance to play Final Fantasy XIV and haven't been selected for the game's beta yet can take heart. The open beta will begin on August 31st, and players are already able to begin downloading the client. (With the latest patch at 1.24 gigabytes, we do mean "begin downloading." It'll be a while.) That means that you can see for yourself whether the outraged reaction to the fatigue system is entirely deserved, along with any other questions you might have about gameplay. As has been the pattern for the game's testing, the newest build includes several updates to UI functionality and the implementation of further core features, although it's still unclear if this version is the same as the release version due out in a bit less than a month. Chat modes and friend list features have been implemented, as well as a further listing of emotes for various situations. FFXIVCore has put together a decent list of the beta changes, something that should be of interest to the many Final Fantasy XIV hopefuls due to start trying the game soon.

  • The Anvil of Crom: Secrets of Hyboria

    by 
    Jef Reahard
    Jef Reahard
    08.01.2010

    I thought we'd do a bit of a departure from our usual format for this week's installment of The Anvil of Crom. As the column is a long-term chronicle of my experiences in and out of game, it's occasionally appropriate to throw a guide or two in the mix. Age of Conan is developing into a pretty deep title, and as such it's got plenty of little nooks and crannies that aren't readily apparent to either the veteran skull-splitter or the bright-eyed newb fresh off the boat in Tortage. Luckily for you, I've been making a list of the oddities I've encountered, as well as the various unanswered questions I've had since my return to Hyboria several months ago. By combining a little in-game and wiki research, I've put together this listing of a few of the game's notable quirks. Some of them involve combat, but as I'm really a PvEer at heart, you won't find much in the way of strategy or advice here. Most of this is along the lines of what I lovingly call fluff, i.e., it'll probably make your game experience more enjoyable, but it certainly isn't required reading if you just want to jump in and pwn face.

  • Lineage II: Freya PTS open, launch date and patch notes released

    by 
    Rubi Bayer
    Rubi Bayer
    07.29.2010

    The Lineage II Freya patch has been in the works for a while, and NCsoft let us know last week that it's nearing completion. The company promised more information soon, and it arrived today along with access to the Play Test Server. The official release date for the Freya patch was given today -- Freya will be available to everyone on August 24th. The full patch notes were released today as well, and if you want to read through them be prepared to spend some time. The list of bug fixes, new items, content additions, and so on is long enough to warrant 13 forum posts from the community manager. The notes may be long, but they're broken down into manageable sections this way, which helps quite a bit. Until the August 24th release date, feel free to download the Play Test Server to get a feel for the patch. For a bit more of a preview, follow along after the jump for a new video depicting some brand-new emotes.

  • City of Heroes launches the Mutant Super Booster

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.24.2010

    With all the characters growing organic spines and shooting bio-electricity at foes, the new City of Heroes Mutant Super Booster seems like an addition that the game has long been awaiting. While yesterday saw a giveaway for several codes by the Paragon Studios team, today is the official launch where everyone can enjoy the new costumes, emotes, and bonus power. The first is the most eye-catching of the setup, naturally, and we've included a gallery of both the in-game art and concept art for the new Bioluminescent and Organic Armor costume sets. New costume change emotes are also par for the course, with this booster adding a triad that includes the supremely freaky Rapid Boil emote. (The Facebook video does it justice in both accuracy and freakiness.) Last but not least is the new innate power Secondary Mutation, which allows you to unleash the latent power of your DNA for a random effect, usually involving self-buffs of varying duration. City of Heroes players will find plenty to enjoy with the newest booster, so check out the gallery and start boiling yourself a new costume. %Gallery-96158%

  • FFXIV gameplay footage explores cities, chocobos and emotes

    by 
    Kyle Horner
    Kyle Horner
    03.31.2010

    A lot of news has been coming out for Final Fantasy XIV lately, and we're quite happy to see it. Today we've got what appears to be (the first episode of what's sure to be recurring) in-game footage of players exploring one of Eorzea's cities on the game's official Japanese YouTube channel. There's a moment in the clip where the Japanese players speaking throughout are amazed to find a Chocobo and well, it's pretty entertaining to watch -- especially when the video gets to the part where it reveals that old Tarutaru emotes are fully intact. Panic! We're also getting another tiny peek at the user interface for Final Fantasy XIV in the video. From what we can see here, Square Enix is keeping the memorable "Send/Receive" graphic, which blinks with a strange hypnotic rhythm. The mini-map and health/mana bars both look quite useful yet unobtrusive, too. Overall, everything about this game screams, "Final Fantasy XI, but newer and hopefully improved." We hope that proves to be wholly true in the coming months.

  • DC Universe Online launches animation contest

    by 
    Rubi Bayer
    Rubi Bayer
    12.07.2009

    DC Universe Online is offering fans a chance to show off their animation skills in their DCUO Animation Contest. You can choose to create either an animated cinematic trailer or in-game emotes, and the prizes for each category are well worth your time to enter: "Our director will determine which animators shots will be included in the final trailer. There will be approximately 60 final shots in the trailer. The creator of each animated shot chosen by the director to be included in the final trailer will be awarded $500, the inclusion of the animator's shot in the final trailer, a credit in the trailer and a copy of the DC Universe Online game when it ships in accordance with the Official Rules." The rules for the in-game emote category are similar, except that there will be approximately 42 final shots and the cash prize is $150. DCUO provides a how-to video and the software to create your animations. The competition begins today, and all of the rules, entry information and tools can be found here. Good luck!

  • All the World's a Stage: Player housing, interactivity, and other possible features

    by 
    David Bowers
    David Bowers
    11.15.2009

    All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles. Playing Warhammer recently has made me think of more features that WoW could add in order to create a better roleplaying experience. Far and away the most important one, to my mind, was the Tome of Knowledge. WoW players really need an in-game resource they can refer to as a standard for information about the Warcraft universe, and having this at hand, roleplayers could do a lot better than they can today. Knowledge is the most important thing, of course, but there are other features Blizzard could add to the game that would help roleplayers too. I'd like to address a few of these things, and see how much they could really do for us. Player housing is a possible feature that gets talked about a lot, but I have my doubts as to whether or not it would really help roleplayers all that much. Another issue is one that is more important to me personally, and is another feature inspired by my trial with Warhammer Online: looking at interactivity between characters.

  • Last chance to upgrade Aion from standard to collector's edition

    by 
    Brooke Pilley
    Brooke Pilley
    10.28.2009

    If you've been holding off on upgrading your standard edition version of Aion to the full-fledged collector's edition, now's your last chance. NCsoft is extending the upgrade window by only 48 more hours from Thursday, October 29, 2009 at 12:01 a.m. PDT to Friday, October 30, 2009 at 11:59 p.m. PDT. (Check the time in your area.) Here are the in-game goodies you'll receive for a $10 USD upgrade fee: Black Cloud Wings (gives 40 seconds of additional flight time) Black Cloud Earring (gives an HP and an MP boost) Special character title (Settler of Aion) with stat boost Rich purple dye to tint 10 in-game items Two character emotes The original upgrade period ended a bit earlier than NCsoft intended due to an interneal error, which is why they are extending it until this Friday (or Saturday depending on where you live). Keep your eye on the NCsoft store if you don't want to miss out on this limited time offer. It's actually a pretty good deal because the price difference between the pre-launch standard and collector's editions was up to $20 USD depending on the merchant.

  • The Daily Grind: What game has the best /dances?

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.20.2009

    There are tons of MMOs out there with /dance moves in them. Don't believe us? Search "mmo dance" on YouTube and you'll get an idea of all the various different ones out there. Sometimes they're easy to source, like all of the ones in World of Warcraft. Other times, they seem to have gone off and done their own thing, as perhaps with the video above from Aion. With that said, some games do /dancing better than others - at least according to players. This morning we thought we'd ask you - which game do you think has the absolute best /dance emotes? Which has the absolute worst? If there are several different dances your character can do like City of Heroes and even Fallen Earth, which one is your absolute favorite? Alternately, if you can't decide, feel free to list all your favorites in the comments below!

  • WoW Rookie: Talking with the enemy

    by 
    Lisa Poisso
    Lisa Poisso
    06.24.2009

    New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.You can't talk to the enemy in the World of Warcraft. Shouting "KEK" when you're on your Alliance character doesn't read as "LOL" to the Horde players, no matter how many times you've heard that rumor. You can't Mind Control the enemy and then babble away in your own tongue (although that did work for one amazing, once-upon-a-time period in a long-ago patch). The truth is, trying to leapfrog the Alliance/Horde language barrier is a bannable offense; you're just not supposed to talk to the enemy.That said, there is a way you can make your intentions known to players of the opposite faction: standard, pre-set emotes. The only emotes that work between factions are the ones that are already in place in the game. Creating your own emote by typing "/e yourmessage" only works for players of your own faction; for others, it translates to "X makes some strange gestures" – pretty antagonistic, really, no matter what you're actually intending to convey.