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Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Francois Bertran...

2 years ago 0 Comments
October 25, 2012 at 10:00PM
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Andy Schatz's four-player rob-em-up Monaco is currently built in Microsoft's XNA framework, a format that is fine for PC and Xbox Live Indie Games, but precludes a release on any other platform. Schatz is solving that problem with the help of Empty Clip Studios, who is using its RapidFire Engine ...

3 years ago 0 Comments
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Empty Clip Studios revealed its followup to the WiiWare/Wii retail Groovin' Blocks, with another game that mashes up a traditional genre with music. Symphony is a music-based shooter, similar in concept to Rez. Unlike Rez, however, it draws its music from your own collection, dynamically generating ...

5 years ago 0 Comments
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Empty Clip Studios today announced that, thanks to the WiiWare release of its puzzle game, Groovin' Blocks, Zoo Publishing has picked up distribution rights for a disc-based version of the game. Essentially, Zoo saw the Wii game and thought, "You know what? This would make a great Wii game." The dis...

6 years ago 0 Comments