encounter

Latest

  • Star Trek Online's Crystalline Entity strikes back

    by 
    Justin Olivetti
    Justin Olivetti
    04.08.2013

    The Crystalline Entity encounter in Star Trek Online is back, as Cryptic has refurbished the event to make it better than ever before. Starting on April 11th, players will be able to tackle the Entity in 10-person encounters while completing a brand-new project for the game. Systems Designer Jeremy Randall explains that the team wasn't happy with the original Crystalline Entity encounter and thus brought it back to the drawing board to make it more engaging. The reworked event now has new features and allows players of all types to participate. The Tholians are now involved as well, although their role is somewhat of a mystery. As part of the reintroduction of the event, Cryptic is running a three-week promotion where players can earn crystal shards for defeating the entity. One shard can be earned per day, and it takes 14 shards to complete the project. The reward for doing so is 50,000 dilithium Ore, 1,000 fleet marks, and a unique crystal shard space non-combat pet.

  • Dev Watercooler: Watcher on encounter tuning

    by 
    Matt Low
    Matt Low
    01.17.2013

    While it isn't quite the PvP watercooler post that some of you have been looking for, Ion "Watcher" Hazzikostas, the Lead Encounter Designer for the World of Warcraft team, published a blog post earlier today regarding encounter mechanics. It offers excellent insight behind various decisions to nerf or buff bosses. He went on to deliver the reasoning behind hotfixes to Heroic Gara'jal earlier in the expansion and how the Ring of Frost talent for mages made Heroic Will of the Emperor easy. In addition, Ion covered: Creative use of ingame mechanics vs exploits Adjusting the difficulty of encounters Unintended strategies How mages make life difficult for encounter designers Read on after the cut to see the full post!

  • 25-man raids have harder challenges and better rewards on Asian realms

    by 
    Matt Low
    Matt Low
    12.13.2012

    The European raiding team Method had a chance to interview Ion Hazzikostas, World of Warcraft's Lead Encounter Designer. Most of the discussion centered around the recently released item upgrade system that came in patch 5.1. One of the more interesting tidbits is how item rewards and raids are slightly different in Asia compared to the European and North American regions. Ion Hazzikostas How does the upgrading system work on the Asian servers? From what I have seen their items are upgradable not 2, but 4 times. Won't this result in a problem while tuning the bosses of the next content? Ion: The way it works in Asia, we actually use the upgrade system to create the distinction between 10 player and 25 player that we previously announced for 5.1. So in Korea, Taiwan and China, when you kill a boss in 25 player mode, it drops an item that is already 2/4. So instead of 496, it drops as 504 but can be upgraded 2 more times, so effectively they are 8 ilvls higher but you are still only upgrading any item twice. The other thing that is changed in 5.1, is actually that all 25 player bosses have 8% more health and do 8% more damage, than they do in the US or Europe. It is a bit more like the Wrath of the Lich King system, where 25man is just harder and drops higher item level loot but in theory doing 25 player with 25 player loot in Asia should be the same as doing 25 with 25 loot in Europe/US. source Items that drop in 10-man raids have 0/2 upgrades. Items that drop in 25 man raids have 2/4 upgrades. This is similar to the Wrath of the Lich King model of rewards. Blizzard has already stressed that Asian realms aren't used as "experimental realms" for possible system changes in other regions around the world. In other words, it isn't likely that we'll see these types of reward systems in place anytime soon. But it's an interesting solution to the whole 10 man vs 25 man raiding issue and logistics incentives. The interview dove into other topics such as: Brawler's Guild Dominance Offensive Current raiding discussion To those of you who play on Asian realms, we'd love to hear from you regarding your raiding experiences and this reward structure. 25-man raids seems to be the dominant raiding format compared to 10-man raids in that region. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Breakfast Topic: Have you spotted your own game design ideas in game?

    by 
    Alex Ziebart
    Alex Ziebart
    03.11.2011

    This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages. Back around the time Wrath of the Lich King launched, a fan site ran a "Design a Raid Encounter" contest. Since I had gotten through a good portion of the first tier of raid content by then, I figured that I had all kinds of wonderful ideas and took my pen to paper. I conjured up an encounter with the Titan's personal blacksmith as a one-off raid like Sartharion or Malygos. I scribbled room layouts on scraps of paper I had at my desk and thought up some particularly nasty mechanics that involved managing stacking buffs and debuffs based around molten slag. To top things off, I gave the boss a few construct adds that would be activated at certain health percentages in order to try to prevent straight burns. A few months later, I was in Ulduar and saw Ignis with his golem adds, and I was hit with a wave of déjà vu. A similar situation arose when I first saw how Karsh Steelbender's fight went down. Did I channel some sort of developer mojo, or was this some sort of crazy coincidence? I'd like to think that after playing the game as long as I have, as well as an additional 10 or so years of pen-and-paper RPGs, I'm bound to come to some of the same conclusions as the developers. I'm certain that I'm not the only one who's had his flights of fancy materialize in game content and that it will happen again. What have you seen pulled from your imagination end up in game?

  • Cataclysm Beta: Handling Blackwing Descent's Omnotron defense system

    by 
    Matt Low
    Matt Low
    10.19.2010

    Hey look, it's the Tron defense system! It is one of the initial roadblocks your raid will encounter in Blackwing Descent. These four golems will prevent you from advancing further until you neutralize all of them. This raid instance can be found on top of Blackrock Mountain. It's sandwiched between Burning Steppes and Searing Gorge. Read on to find out more about what to expect!

  • Breakfast Topic: Most tense encounter phase

    by 
    Matt Low
    Matt Low
    05.07.2010

    My guild has been steadily working working on the Lich King encounter on 25-player mode for several weeks now. We've managed to gradually chip away and gain some meaningful progress on the Defile and Twin Val'kyr phase. If it were just Defile, it wouldn't be a problem. Likewise, if there were only Val'kyr to worry about, we'd ace it easily. But combined, they present quite the interesting challenge. It isn't exactly the most enjoyable part of the encounter for me as a healer. After taking him down in the 10s, I can say the phase where all the spirits are flying around and waiting to explode on some player is enough to keep me on my toes, as well. The last boss I remember really holding my breath on would be the final phase when tackling Yogg-Saron. I suppose my best theory on that would be the longer I've worked on a boss, the more tense and focused I would get. Other encounters? There was one specific phase during the Illidan fight that kept me on my toes. The veterans of the game might remember the second phase where Illidan took to the air and impaled his war glaives on the ground, which summoned two fire elementals. They had to be tanked at a certain distance and a certain angle; otherwise, the elementals would completely fry the raid. Archimonde had the same effect on me. Can you guess which part? It was when players were thrown in the air and had to rely on Tears of the Goddess to safely land. I cheated and Levitated. A more recent encounter would have been Sindragosa. Every time she pulls players towards her and lights up an explosion, I get a little uptight. Someone seems to get hit. What about you? Which parts of a fight cause your back to straighten and your fingers to hold that mouse with a firmer grip?

  • The Daily Quest: Guild switching

    by 
    Mike Schramm
    Mike Schramm
    12.04.2009

    We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Everyone's playing guild musical chairs: Sheep Blink Invis just disbanded one of their guilds, We Fly Spitfires wants to find one, Nibuca's working on names for hers, and Hots and Dots is seeking mages for theirs. Hopefully we made at least one match in there somewhere. Good luck to you guildless folks! Grandpappy Frostheim says Hunters these days have no respect, I tell ya. Planet of the Hats has a nice long post up about "gear pollution," a growing problem in the game. And OutDPS tells you how to hunt for Heroic Northrend Beasts. The encounter, not the actual beasts themselves. Click here to submit a link to TDQ

  • Onyxia's Lair getting revamped for WoW's 5th anniversary

    by 
    Griffin McElroy
    Griffin McElroy
    08.13.2009

    When World of Warcraft first launched in 2004, Onyxia's Lair was the toughest challenge that players at the highest level (back then, it was 60) could take on. Now that the game has been flooded with more difficult -- and ultimately more rewarding -- content, players rarely visit the flame-toungued Brood Mother. In order to stave off her draconic loneliness, Blizzard is planning on revamping the encounter in time for the game's fifth anniversary, returning it to the pinnacle of difficulty it once represented.This update, which will appear in the upcoming patch 3.2.2, will change the dungeon into a more difficult 10-man and heroic 25-man dungeon. Loot will be improved to compensate for the enhanced challenge -- Blizzard even promised that "a normal drake-sized 310% speed flying mount modeled after Onyxia" will be included as a boss drop. Man, that's adding insult to injury, isn't it? "Yeah, we just killed you. Now, we're going to ride you."There's no release date attached to the patch, but it's assumed to come before the game's November 23 birthday.[Via WoW.com]

  • Updated PTR Crusader's Coliseum testing schedule

    by 
    Michael Sacco
    Michael Sacco
    07.10.2009

    Lead Encounter Designer Scott Mercer, a.k.a. Daelo, posted an updated testing schedule for the Crusader's Coliseum on the Patch 3.2 PTR today. The good news is that EU players get to try another set of bosses -- this time the Faction Champions. The bad news is that the US PTR instance servers are still broken following last night's aborted testing attempt. Not good.The updated schedule is as follows, with Daelo's full post after the jump: Here's the current schedule for Trial of the Crusader PTR testing: On the European test realms: Faction Champions - Saturday Night, July 11, starting at 19:00 CEST. The issues that were preventing raid testing on the North American PTRs are still not fully resolved. We're looking into alternative means of enabling testing on these realms. I'll update this thread when I have more information.

  • Patch 3.2: Argent Coliseum raid story and encounters (SPOILERS)

    by 
    Michael Sacco
    Michael Sacco
    06.30.2009

    There's been a lot of speculation as to what Patch 3.2's new raid instance, the Argent Coliseum, will contain. We got a taste of what bosses we might fight a little while back when the 3.2 PTR launched and some Achievement information was datamined, but I've taken it all one step further. As with my previous post on the 5-man content in the Coliseum, I've datamined a ton of information from the PTR game files, including NPC and spell data (another massive thanks to Boubouille of MMO-Champion for his help), to determine not only who we're facing up against (for sure), but how exactly the encounters will go down once we've gotten our epicly-clad heinies into the octagon Coliseum.The same disclaimer as last time applies. The encounters could change at any time, datamining isn't an exact science, I could be misinterpreting files, etc, etc. But I'm pretty solid on what I've written down, and anything I'm speculating on will be noted as such.Any spell or ability listed in this guide will likely be a random rank, given the spell database's knack for throwing me 10-man and 25-man spells in the same area! Don't assume that the damage values are accurate until you get killed by them!Remember: MASSIVE SPOILERS AHEAD!Ready? Let's go!

  • Patch 3.2: Argent Coliseum 5-man story and encounters (SPOILERS)

    by 
    Michael Sacco
    Michael Sacco
    06.30.2009

    Okay, gonna say this right now.This article is so full of spoilers you'll think you're in a movie with Paul Walker and Vin Diesel. The Argent Coliseum will be so spoiled that its parents bought it a car before it could drive. There will be less mystery to the Argent Coliseum than in M. Night Shyamalan's "The Village." There. So. Thanks to Boubouille of MMO-Champion's help, I've spent the past few days digging through the spell and NPC data in patch 3.2's current PTR game files, slogging through thousands of new entries to find out how exactly the new encounters in the Argent Coliseum will be like (and who they'll be!). Well, I've been mostly successful in that regard, and I'm prepared to spoil about 90% of the Coliseum's encounters for you. But that's not all! This latest PTR patch was also kind enough to provide me with a ton of sound files related to the Coliseum and its set of instances, which has given me a very firm insight into what happens around the encounters. This particular article will focus on the 5-man instance. Basic caveats apply: The encounters could change at any time, datamining isn't an exact science, I could be misinterpreting files, etc, etc. But I'm pretty solid on what I've written down, and anything I'm speculating on will be noted as such.Any spell or ability listed in this guide will likely be a random rank, given the spell database's knack for throwing me 10-man and 25-man spells in the same area! Don't assume that the damage values are accurate for your favored raid size! Remember, BIG SPOILERS AFTER THE JUMP. But if you can't contain yourself, then go right ahead, dear readers. Let's go down the rabbit hole.

  • EVE Evolved: Mission-running - the basics

    by 
    Brendan Drain
    Brendan Drain
    06.28.2009

    Agent missions are one of EVE Online's most popular pastimes. While EVE is most often lauded for its open-ended gameplay, player-determined markets and PvP action, a significant portion of the game's players use missions as their primary income source. There is something comforting about missions that seems to draw players in. For many, running missions and upgrading their ship with the ISK becomes the focus of their achievements and their primary measure of progress. The ability of mission-running to provide a direct translation of effort into a stable ISK income offers us a reassuringly linear work-to-reward scheme in a relatively risk-free environment. Missions and exploration are EVE's primary PvE experiences and new missions are released with each major expansion to help keep the game fresh for casual players. There are even several epic mission arcs planned for the future, long sequences of storyboarded missions much like the quest chains you might find in other MMOs. In this multi-part guide, I will thoroughly examine the profession of mission-running, from the basics to ship fittings and finally some tips and tricks for maximising your performance. In this first part of the guide, I look at the basics of mission-running from mission types and rewards to agent standings and how to find the best agent for you.

  • Ulduar on the 3.1 PTR: Kologarn

    by 
    Michael Sacco
    Michael Sacco
    03.11.2009

    Intrepid 3.1 PTR reporter Michael Sacco here, reporting for duty and giving you the skinny on all that Ulduar has to offer you. The developers have allowed players into Ulduar to test some encounters, usually one at a time, and they've been steadily gathering feedback each night. Prior to this engagement, the boss that was up was Flame Leviathan, but we've seen him a few times already. I was ready for something new.Flame Leviathan may give me guns, but I want to go to the gun show. What do you say, Blizzard? How about you give me a boss who exercises his right to bear arms?Kologarn? Why yes. This will do. This will do nicely. Let me grab Matt "Matticus" Low and my other, less important coworker Alex Ziebart. This writeup will be spoiler-heavy. If you don't wish to know anything about this or any Ulduar boss, don't click the link below. You've been warned.

  • Ulduar on the 3.1 PTR: Ignis the Furnace Master

    by 
    Michael Sacco
    Michael Sacco
    03.04.2009

    Coming back to my post as official 3.1 PTR raid reporter after an offensive usurping by my dubiously sentient coworker Alex Ziebart, it's time for a new roundup of tonight's PTR Ulduar testing events. Last night we got a taste of the Flame Leviathan fight, which brought us motorcycles and tanks and floating pyrite containers, but tonight ... tonight we got a taste of a good, old-fashion player vs. comically gigantic dude raid encounter with Ignis, the Furnace Master. Matt "Matticus" Low, the aforementioned plantlike Mr. Ziebart, and I formed a 10-man raid. As usual, Lead Encounter Designer Scott Mercer, a.k.a. Daelo, was around for the fun. Making travel considerably easier was last night's addition of a teleporter to different areas of the dungeon. Our trip past the large gate guarding the end of the Iron Concourse to the Colossal Forge was instant and uneventful. Then we waited for our barrel-chested braid-bearded friend to spawn. This writeup will be spoiler-heavy. If you don't wish to know anything about this fight, don't click below. You've been warned.

  • Ulduar on the 3.1 PTR: The Iron Council

    by 
    Michael Sacco
    Michael Sacco
    02.28.2009

    Last night was round 2 of the Ulduar encounter testing on the 3.1 PTR, and after last night's attempts at Hodir, my guildies and waste-of-a-raid-spot coworker were excited to get back into the beautiful Titan dinner party and sink our teeth into another new encounter. And if we wanted a snack, we got ourselves a three-course meal: The Iron Council, a veritable Three's Company of dudes made of metal. Except Three's Company really had one dude in it regularly, and the other two were women. And none of the Iron Councilmen are Councilwomen. Clearly Iron society is not as progressive as ours. As expected, the server couldn't be convinced to just let us get in and do what we needed to do, so we spent an inordinately long time logging in, stalling at the loading screen, getting in, crashing out, getting stuck in queue, swearing loudly in Ventrilo, and getting alcohol to ease the pain.But we did manage to try the fight a few times. This writeup is spoiler-heavy! If you don't wish to know anything about the strategy for this or any Ulduar boss, don't click below. You've been warned.

  • Datamined Ulduar boss information, with analysis

    by 
    Michael Sacco
    Michael Sacco
    02.25.2009

    Yes, yes, we know you're curious about what the Ulduar boss encounters will be like, loyal readers. With 14 bosses, 11 hard modes, and an optional heroic boss, we wonder, too! We'll be able to test some of these encounters on the 3.1 PTR soon, but there are, of course, those of us who just can't wait to know anything about what's going on in Ulduar. Luckily, ever-resourceful players and dataminers have acquired information about spells and abilities related to bosses in Ulduar from the 3.1 PTR files. There's a lot of of stuff in here -- some of it may make it into the live game, some may not, and some may be related to vehicles or other sundries involved with encounters. I'm going to go into detailed analysis of those encounters for which detailed spells exist. It goes without saying that these will be huge spoilers to anyone who doesn't want their Ulduar experience to be anything but pure, so don't read past the jump if you don't want to know!

  • Breakfast Topic: Favorite Fight

    by 
    Elizabeth Harper
    Elizabeth Harper
    05.15.2006

    There are a lot of interesting encounters throughout Azeroth, but some seem to be more memorable than others.  Certain raid bosses will always inspire players to gather around the corpse to take screenshots and display their accomplishment, but sometimes smaller encounters are more intense and exciting.  One of my favorites must be the fight on the top of the temple in Zul'Ferak, where you look down to see a mass of trolls grouping up at the bottom of the stairs - and knowing you're going to need to fight through all of them to escape.  What's the one fight you most remember?  An instance or a wandering elite?  Or maybe even a PvP kill - let's hear about them!