end-of-2009

Latest

  • Massively's top 5 original features for 2009

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.31.2009

    Not only are we here at Massively passionate about covering the news, but we also deliver on unique and original content. We're out in the trenches interviewing developers, talking about our favorite games, getting inside our games and meeting the community, and giving you our perspectives on the MMO industry. Sometimes you agree with us, sometimes you don't, but we'll keep writing as long as you guys lend us your support and keep reading. This year was a real breakout year for our original content as we had a bunch of our features rock the traffic charts higher than our news. So, in the spirit of a banner year, it's time to run down the list and name our top five features for 2009. Once again, we're presenting the article in gallery-vision (TM), so be sure to jump on in by clicking the link below or clicking the first image in the gallery below that. If you wish to comment, drop back by this post (not the gallery) and leave your comment in the white comment box below. Massively's top news stories of 2009>> %Gallery-81266%

  • The Daily Grind: What will you change in 2010?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.31.2009

    We can't, sadly, warp time to go back a full year. Once we do something, for better or for worse, we're stuck with it. But we can try and learn from things that happened the last time around, and there have certainly been things to learn from 2009, which we touched on yesterday. That's where the whole tradition of resolutions for the new year comes from. And as we all know, the second-best way to force yourself to do something is to make it public. (The first is to have someone following you around with a shotgun.) So, today we ask you just before the clock ticks over: what are you going to do differently in the coming year? Was there a single event that you learned from, or were there multiple events that contributed to you wanting to make a change? It could be anything from trying to avoid getting too invested in the pre-launch hype of a game to just trying not to die quite so often when playing a melee character, but we're sure you have at least one thing you'd like to try differently in the new year. (And if you do find a way to rewind time, please, let us know.)