enforcement

Latest

  • Piracy is a problem of 'global pricing,' not enforcement, claims new report

    by 
    Vlad Savov
    Vlad Savov
    03.15.2011

    The smart cookies at the Social Science Research Council have spent three years researching media and software piracy in so-called emerging economies -- countries like Brazil, Russia, India and Mexico -- which has this past week resulted in a comprehensive report aimed at establishing the trends and causes of the unauthorized consumption of intellectual property. The major theme of the report is that ever more stringent enforcement of IP rights has proven ineffective in countering the growing tide of content piracy, and it is instead a problem of "global pricing" that needs to be tackled first. Content distributors' primary concern is argued to be the protection of existing pricing structures in the honeypot nations of Western Europe and North America, which has resulted in prices in locales like Eastern Europe and South America being artificially inflated relative to the purchasing power of their population. Consequently, squeezed out of buying media the legal way, consumers have found themselves drawn to the, erm, grayer end of the market to sate their entertainment needs. There's plenty more to this report, including a proposed solution to fixing these broken economics, but you'll have to check out the links below for the full scoop.

  • FCC going after cellphone jammers, could land users in the slammer

    by 
    Kevin Wong
    Kevin Wong
    03.10.2011

    The FCC has put a bounty on the heads of all the cellphone-hating vigilantes out there. These GPS and signal jammers are particularly popular amongst theaters, quiet restaurants and in many school systems fighting the good fight against sexting during class. The FCC is calling on folks to stop and to report their neighbors for using these devices -- reason being that they pose serious health and safety risks by interfering with 911 calls and other emergencies in the vicinity. So if you know a so-called 'jammer,' don't hesitate to file a complaint about them to the FCC -- the info can be found at the source link below.

  • E3 2009: EA and Realtime Worlds partner on All Points Bulletin

    by 
    James Egan
    James Egan
    06.01.2009

    We knew that Realtime Worlds, the company behind the urban crime MMO All Points Bulletin would have something to announce and show at E3 2009, we just weren't sure of what to expect. That announcement came today at the Electronic Arts press conference. Imagine our surprise when Realtime Worlds creative director Dave Jones (who you may know as the creator of GTA and Crackdown) appeared on stage to announce that EA will be publishing All Points Bulletin. The announcement was followed up with a rather stunning trailer, depicting all manner of urban badasses. Tattoos. Fast cars. Lots of guns. Criminals and Enforcement fighting for the streets in a vast, open urban environment. The game will accommodate 10,000 players per world, divided into 100 player district maps. If you're a fan of games like GTA and Saint's Row, you will be blown away by All Points Bulletin.All Points Bulletin has a newly revamped site, with screenshots and a game features page, and now hosts an APB video podcast from the developers. The game is slated for a PC release in early 2010. Update: Want to see more? Flip through our E3 2009 APB gallery and check out the game trailer below the cut.%Gallery-64700%

  • Law of the Game on Joystiq: May the Enforce Be With You

    by 
    Mark Methenitis
    Mark Methenitis
    06.11.2008

    Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games: Today we're going to discuss enforcement of intellectual property, which is a much deeper topic than simply "what is it going to cost me?" There are enforcement considerations on both sides of the issue, and it's often a rather sticky situation for the rights holder in a copyright scenario. Interestingly enough, there are some pretty important economic and public relations considerations with regard to enforcement as well as the legal ones.There's a burden trademark owners face that isn't applied to copyright holders, specifically that those who don't protect trademarks lose them. Copyrights, on the other hand, aren't lost in this way. Theoretically, a copyright can only be lost once the time period for the copyright has elapsed, though recovery may soon be limited on so-called "orphan works" whose authors are difficult to locate. Alternatively, a copyright holder can formally release a work into the public domain, which is the equivalent of "abandonment" of a copyright.

  • Belfaire on community policing and GM subjectivity

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.17.2008

    As you may recall, a few days ago, I wrote a little Dear Blizzard letter on the subject of enforcing the RP and Naming Policy. Of course, Once one writes a letter to someone, it is a good idea to deliver it, and thus I delivered it, or at least the issues therein, over on the Customer Service Forum. I was lucky enough to have Belfaire, who you may remember from his post explaining Blizzard's stance on multi-boxing, answer some of my questions and concerns. I also got some pretty well thought out feedback from a couple other people browsing the forums, including some roleplayers who disagreed with some of my points, so I think the threads worth a read in itself, and I'll comment a bit more on what Belfaire said after the break, now that I've had time to digest it a bit.

  • Dear Blizzard: Am I your police officer?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.15.2008

    Dear Blizzard, First of all, I really do have to thank you for changing the name of that guy called Longjohnson. Yeah, He sent us this pretty long rant about how it was unfair his name was changed, but honestly, it was a pretty clear violation of the naming policy against inappropriate references to bodily parts or functions (Sorry Jason, I'm only siding with you to a point here. Your character's name needed to be changed). That said, I'll give him this: It is pretty annoying that he was able to then proceed to the Armory and find 19 characters named Longjohnson and 60 characters named Bigjohnson. If a name is impermissible because of being profane or inappropriate on one server, it should count on them all, right? Every server has the same set of naming rules, except for RP servers, which have the extra "appropriate for an RP server" qualifier, so this shouldn't be a problem. Mike has actually observed that enforcement tends to be a bit lax in the past regarding both the naming policy and RP server policy, but I figured it was worth bringing up again.

  • The Digital Continuum: Cops & robbers

    by 
    Kyle Horner
    Kyle Horner
    03.01.2008

    Every so often a game comes along that seems imbued with the essence of my childhood imagination -- its as if the game has it coursing through its veins. For instance, my personal interest in Spore stems from the fact that it's tapping into my fantasy of playing a game that lets me shape worlds -- one that I've had since even before my teenage years. Still, there hasn't been an MMO yet that's truly tapped into any of my more youthful wishes. Sure, City of Heroes delivered the first realization of creating my own personal super heroes, but when looking at what a game like Champions Online could provide in comparison -- at least in the superhero genre -- its quite apparent that CoH was barely scratching the surface.Enter All Points Bulletin, a game that had developer and journalist jaws alike scraping across the floors after its demonstration was delivered in a manner not unlike -- say -- the opening to 2001: A Space Odyssey.

  • GDC08: All Points Bulletin info and eye candy

    by 
    Barb Dybwad
    Barb Dybwad
    02.22.2008

    What word is perhaps most synonymous with the current MMO playing field? Grind. Realtime Worlds' Dave Jones (no relation?) is setting out to change that with the studio's first massively multiplayer title All Points Bulletin we've been following eagerly. He's hoping the formula Crackdown + MMO = crack will be proven true with variables like infinite, professional-looking character and vehicle customization, contemporary setting, integration with last.fm and dynamic, variable team-sized missions hidden in the equation. Hit up our symbiotic other selves at Joystiq for the complete overview of APB.%Gallery-16668%

  • Enforcing RP

    by 
    Mike Schramm
    Mike Schramm
    08.22.2007

    The rogue Grenthar sighed as he slowly walked through the crowd at the main entrance of Stormwind. It had been a long day of slaughtering boars and thinning out the Gnoll population, but it was worth it-- he had a pack full of skins and trinkets to put up for auction. He entered the House, sticking to the shadows by instinct, and when his turn came, dealt quickly and quietly with the auctioneer, firmly setting each starter and buyout price for his goods.Suddenly, there was a yell from outside in the city: "OMG did you just see what happened on 24? Jack BAuer ROXXORS!!"Yeah, personally, I'm not that big on roleplaying, but I can see what people get out of it-- complete immersion in a world where they're the hero. Unfortunately for those really interested in it, the illusion is so easy to break that even on RP servers, Blizzard doesn't really enforce roleplaying that much. From what I've gathered, the majority of it takes place in groups and guilds of people committed to doing it right.So when Patsie asks why Blizzard even has an RP policy when they don't enforce it, I can see what he's saying. And maybe Blizzard should crack down on non-RPers, just as they've cracked down on gold spammers and AFKers. What if everyone on an RP server could report someone with just a right click, and if enough reports came in on that person, they earned a suspension or even a ban from the server entirely? You have to think that if Blizzard made a serious effort to shut down non-RP activity on an RP server, they'd become what they were meant to be in the first place-- servers where everyone actually played a role.Then again, people who don't roleplay are paying their $15 like the rest of us, and, as Patsie says, there are lots of people on the RP servers who didn't join them to RP. But if Blizzard is advertising these servers as RP, shouldn't they be taking steps (beyond enforcing the naming convention, which is iffy itself) to make them so?