enhancement-shaman-mists-of-pandaria

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  • Totem Talk: Hit rating, expertise, and enhancement in Mists of Pandaria

    by 
    Josh Myers
    Josh Myers
    03.17.2012

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Once a lonely tauren shaman in a bad Scarlet Crusade-themed transmog set, Josh Myers is now a female dwarf shaman with pigtails who raids as all three specs on a regular basis. He kept the same transmog set, though. A long time ago, in a Mulgore far, far away, I was a young tauren shaman who was attempting to gear up as enhancement after hitting level 70 for the first time. Enhancement shaman who have only started playing within the last two years won't remember the confusing beast that was enhancement gearing of yesteryear, but it was an adventure. First off, we gemmed strength exclusively. Yes, strength. Despite sharing gear with hunters, we got more (read: any) attack power from strength than we did from agility. More importantly, and this is where Mists of Pandaria changes will come into play, the enhancement shaman of The Burning Crusade didn't try for hit rating on their gear. In fact, we avoided it like a bear tank gemming agility avoids sunders on Warmaster Blackhorn. We did like expertise, which made the few items it existed on like Shard of Contempt best in slot, but it was almost never included on items, and there were no expertise gems. As a result, the majority of enhancement shaman ran with nearly zero hit rating and zero expertise. If you're reading this today, your jaw might have hit the floor. Never, you'll say, while pulling up your character sheet and crying over the whopping 2,284 secondary stat points we need to put into hit rating and expertise. Yes, you read that correctly. We spend 2,284 stat points simply making sure we can actually hit the boss.

  • Totem Talk: 3 reasons enhancement shaman should be excited for Mists of Pandaria

    by 
    Josh Myers
    Josh Myers
    02.25.2012

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Once just the expert on enhancement shaman, Josh Myers has spent most of Dragon Soul as elemental, and he's not quite sure how he got there. It seemed like a good idea at the time. I'm going to be honest: I still love Cataclysm. I know that it has a lot of problems, but I think a lot of the issues people have with Cataclym are that it isn't Burning Crusade (or vanilla, for that matter), and I'm very much an enemy of nostalgia. Especially in comparison to its immediate predecessor, Cataclysm has a lot of things going for it. Class balance is in a better place across the board than it was in Wrath. Even though Firelands was a giant explosion of red and orange visual vomit, it still doesn't compare to Trial of the Crusader's single room. And, even though we've not been amazing at all during any of Cataclysm, enhancement shaman haven't actually sucked during any patch, much less the entire last year of the expansion. That said, I'm terribly excited for Mists of Pandaria. Part of the excitement is that for once in my life I'll have a horde race to play that isn't tauren as I hate all the other choices, and The Amazing Panda Adventure was possibly my favorite movie from 1995. Another part of the excitement is that Mists of Pandaria is new and shiny and it's only human to love things that are new and shiny. I love some of the new ideas Blizzard has cooked up for level 90 players, from PVE scenarios to companion pet battles. Yes, I was young enough to play Pokemon when it was relevant, but I'm also old enough to not be ashamed of wanting to play it again. Most importantly, though, I'm most excited for the potentials changes coming to enhancement in MoP. Enhancement has had some pretty glaring issues for a good part of this expansion, even if we regularly remained competitive. Thankfully, some of the changes that came in last week's updated talent calculator look like they'll be on the road to solving these issues when Mists drops.