enhancement-shaman-priority-system

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  • Totem Talk: Understanding your low-level enhancement abilities

    by 
    Josh Myers
    Josh Myers
    04.16.2011

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. On Saturdays, Josh Myers tackles the hard questions about enhancement. Can we tank? Can we DPS with a two-hander? How does one shot web? The answer to the first two is "no," and roll a hunter for the third! I am an unrepentant altaholic. In Wrath of the Lich King, I had seven level-capped characters. When Cataclysm came, I had some strange idea that I would work on those level 80 characters and get them to level 85. Instead of going that practical route, I'm currently in the middle of leveling both a warrior and a hunter ... both of which I already have at level 80. Cataclysm leveling is just that cool. One of my favorite parts about the revamped old world is that the bosses of instances have been retuned for post-4.0 DPS levels. In previous expansions, boss fights would last mere seconds. This made it a horrible gauge for DPS, as burst specs would always win out and didn't help you learn your rotation. Now that the dungeons have been retuned and fights can last up to a minute, it is worth taking the time to take a look at your priority system for leveling.

  • Totem Talk: How to use addons to perfect enhancement shaman priorities

    by 
    Josh Myers
    Josh Myers
    03.19.2011

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. On Saturdays, Josh Myers tackles the hard questions about enhancement. Can we tank? Can we DPS with a two-hander? How does one shoot web? The answer to the first two is "no," and I have no idea about the third. I love priority systems, and that's the naked truth. I identify as an altaholic, having had seven out of 10 classes level capped by the end of Wrath of the Lich King and the other three all at varying stages of Northrend progression. While leveling up these characters, I almost always have the intent of either tanking or healing (provided I'm on a hybrid). I tell myself that this class will be the "one," the hybrid class I get to level cap where I'll resist the lure of playing DPS and finally have a queue time shorter than twice my age. It never works out. I'm addicted to DPS. Just last week, I made the mistake of respeccing my blood death knight tank to unholy DPS. Within a day, he went from 83 to 85 ... and started queuing for heroics as DPS. I have an unhealthy fascination with putting the hurt on bosses, and a lot of my draw to playing any DPS spec is mastering its priority system. Priority systems are awesome. They're the basic building blocks of proper DPS; there is nothing more pivotal or simple for maximizing your DPS as learning to manage your priority correctly. Some classes, like the 3.3.6 marksman hunter, have such mind-numbing priority systems that you wonder how people can bear playing them. Others, like the Wrath of the Lich King feral druid, had such complicated priority systems that good feral druids were as rare as a holographic Charizard card. Enhancement is normally considered to fall under the "hard" section of priority systems. With one proc based attack, a DoT that needs to be buffed before casting, two melee strikes, a pyromaniac stick that hates attacking your target, and a single-target shock spell for use when everything else is on cooldown, we have a lot to monitor. Luckily for us, addons exist. If you're struggling with perfecting your priority, here are some of the mods you should look for.

  • Totem Talk: Understanding the enhancement shaman priority system

    by 
    Josh Myers
    Josh Myers
    01.22.2011

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Do your likes include bladed weapons, the elements, and fights with little to no movement or target-switching? So does Josh Myers, new kid on the block and now host of Totem Talk: Enhancement! When multiple people are on the brink of death in a raid encounter, healers have a very tough job. They have to assess the number of people who need healing, how close to dying they are, and what their role in the raid is and how important they are to raid success. Once they have all these factors, they need to make intelligent decisions. Sometimes, they'll make the wrong decision and save a DPSer just in time to watch the tank die. Other times, they'll manage to pull off a glorious combo of heals, shields, and damage cooldowns that allows everyone to scrape through in one piece. And they have to make these decisions in seconds. The idea behind a DPS priority system is similar to healing, with much less punishment if you make the wrong choice. Healers need to make split-second decisions regarding who to keep alive. DPS need to make split-second decisions about which ability to use. Unlike healers, the wrong choice will rarely directly mean your raid wiping. However, continually making the wrong choice will take a toll on your DPS, and your raid could end up hitting the enrage timer.