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  • The Daily Grind: What obscure mechanic should become a standard MMO feature?

    by 
    Jef Reahard
    Jef Reahard
    12.03.2012

    Over the weekend we learned that The Repopulation will be implementing some sort of Entertainer skill set that is at least partly inspired by similar mechanics in Star Wars Galaxies. SWG's signature non-combat profession is still unique in MMO annals, though, and we got to wondering if there are other nifty mechanics that should be revisited in newer games. What do you think? Is there a particular class, system, or MMO mechanic that you'd like to see become an MMORPG standard? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Raph Koster on the legacy of Star Wars Galaxies

    by 
    Jef Reahard
    Jef Reahard
    06.24.2011

    Amid all the internet commentary sure to be forthcoming over the next few days regarding Star Wars Galaxies and its upcoming swan-song, none of it is really as relevant as the thoughts of the man primarily responsible for designing the original game. Raph Koster offers up a bit of commentary on SWG's demise via his personal website, and despite the brevity, he manages to touch on exactly why the game mattered to so many of us and why it will be sorely missed. "It gave us features that continue to amaze people who don't realize what can be done: Real economies complete with supply chains and wholesalers and shopkeepers, that amazing pet system, the moods and chat bubbles [...], player cities, vehicles, spaceflight," Koster says. It also gave us dancing, and while many progression-focused gamers scoff at SWG's social features, Koster rightly concludes that they may well be the game's legacy since they allowed us to "stop saving the world or killing rats and realize the real scope and potential of the medium." In the end, Koster says that SWG's potential may have overshadowed the final product, but what remained was nonetheless a mold-breaking MMORPG. "I'd rather work on something with great potential than on fulfilling a promise of mediocrity. There's a reason people are passionate about it all these years later," he wrote.

  • Star Wars Galaxies rolls out the Entertainer update

    by 
    Jef Reahard
    Jef Reahard
    03.24.2011

    Despite an explosion of titles across the MMOsphere in recent years, Sony Online Entertainment's Star Wars Galaxies is still one of the very few to feature much in the way of non-combat game mechanics. We aren't just talking about one-button crafting, an optional music system, or developer-sanctioned mount racing here, but rather an entire class dedicated to brightening someone else's day. Today's 19.12 hotfix is billed as the Entertainer update, and it's rather aptly named given the lengthy list of tweaks coming to dancers and musicians across the galaxy far, far away. The Entertainer class is receiving a complete expertise tree revamp (and a complimentary reset), new combat buffs, new hairstyles for image design abilities, new dance moves, a new flourish, and several new commands (including a new perform tab). That's a lot of new, but it's not all of it, and you can read the complete list of changes and additions on the official SWG forums.