environmental-sounds

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  • New Darkfall video highlights environmental sounds

    by 
    Jef Reahard
    Jef Reahard
    05.13.2011

    Asking a room full of MMORPG enthusiasts what the word Darkfall brings to mind isn't likely to net you many serene responses. The game and its associated tomfoolery certainly don't trigger tranquil thoughts or conjure idyllic fantasy scenes complete with beautiful deserts, atmospheric forests, and stoic mountain terrain. No, the sandbox title from Aventurine is most famous for its cutthroat FFA full-loot PvP implementation, which makes a new video designed to show off the game's stunning environmental soundscapes all the more curious. This isn't the first time Aventurine has experimented with environmental sounds, but it is the very latest iteration of how Agon is seen and heard. The clip runs for over five minutes and features a multitude of characters traversing many of the terrain types found in the huge game world. The trailer also highlights the upcoming tweaks that link Darkfall sounds to specific locations as well as the continuous randomization of environment sounds and 3-D emitter effects. Immerse yourself in the world of Agon after the cut, or head to the Darkfall Epic Blog to learn more.

  • Darkfall dev diary talks new UI, quest content, and more

    by 
    Jef Reahard
    Jef Reahard
    11.21.2010

    Aventurine's Tasos Flambouras returns with another activity report on the Darkfall Epic Blog, and the focus is fairly broad. He touches on the dynamic quests and lore-driven events we mentioned last week, as well as upcoming world optimizations that include aggressive wildlife based on location and time of day, new monster families and epic mob encounters, and improvements to both player character models and monster animations. Those of you who haven't been able to get past Darkfall's unique user interface will also have reason to give the game a second look in the near future, as Flambouras states that Aventurine has decided on a new GUI framework and tools. "These should yield a vastly improved user interface. The next phase for the GUI is the architecture and adapting the current GUI functionality to the new framework," he says. Other notable items include the mention of a completely new environmental sound system as well as an in-game political map which will feature clan associations, vendor and bank locations, and various other resources. Check out all the details on the official Darkfall blog.

  • Darkfall teases new environmental sounds

    by 
    Jef Reahard
    Jef Reahard
    07.02.2010

    Darkfall. The very name strikes fear into the hearts of PvE gamers everywhere. There may be a more wretched hive of scum and villainy in the MMO world, but you wouldn't know it from the comments generated whenever someone dares to write about the polarizing title from Aventurine. Ironically, the indie studio has released what can only be called a tranquil video composed of in-game footage featuring new environmental sounds. This may well be the first (and last) time you see a Darkfall video that isn't full to the brim with slaughter and mayhem, and the teaser's fly-through shots offer a great opportunity to glimpse the care and detail that went into bringing the world of Agon to life. Aventurine's Laenih, sets the stage for the video in a post on the game's official forums. "Environmental sounds in Darkfall will not only help with getting you more immersed into the game, they will also play a big role in tactics and strategical planning throughout your gaming sessions. In the future sneaking up on enemies will be either easier or harder depending on the environment you find yourself and your prey in," the community liaison writes. Check out the video after the jump. [Thanks to Paragus for the tip!]