ephoenix

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  • WoW Archivist: Life and death

    by 
    Scott Andrews
    Scott Andrews
    02.15.2013

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? World of Warcraft is without a doubt a massive cultural phenomenon unlike any other online game to date. It has given us countless hours of entertainment, introduced friends and couples to one another, and touched the lives of millions. For some, the game has made a bad situation better, or even -- in at least one case -- possibly saved their lives. For others, it has cost them everything. Fair warning: This column describes some intense and tragic events. Hans and the moose In 2007, twelve-year-old Hans Jørgen Olsen of Norway and his sister (ten) decided to take a shortcut through a garden on their way to school. The choice would prove fateful. A moose had wandered into the area and promptly took a dislike to the children. "It ran straight towards us when it saw us," Hans told Norwegian news station Nettavisen. "I screamed at it to scare the moose, but I soon realized that it was not going to stop. Then I turned and ran and ran until I couldn't run faster." The charging moose caught up to Hans and slammed into him. His backpack cushioned the blow, but the impact knocked Hans to the ground. Unsatisfied, the moose remained. "We held eye contact for a while," Hans said, "and then it suddenly struck me."

  • The OverAchiever: Pimp thy ride

    by 
    Allison Robert
    Allison Robert
    09.02.2010

    As you've probably already read, players will be able to purchase 310 percent flying speed from trainers in Cataclysm. While this is good news for people who hate raiding, think arena was shat into existence by the most sociopathic among the development team, or spent School of Hard Knocks trying to drown themselves in the nearest body of water, the bad news is that buying your way to super-fast flying will run you a cool 5,000 gold. Outrageous, says this dyed-in-the-wool cheapskate. For anyone else who'd rather die than part with a centavo of hard-earned gold, the good news is that having even a single 310 percent flyer in your stable is enough to get you the skill free. Fortunately, there's plenty of time to snag yourself one of these coveted mounts before Cataclysm hits, and just as fortunately, each mount is the reward (or subject) of an achievement. Strategy guides for obtaining each of the remaining 310 percent mounts is definitely beyond the scope of this article (although I'll probably devote an edition of OverAchiever to nabbing the Rusted Proto-Drake, above) but we can take a visual tour of the fast flyers that any hard-working player can still get in Wrath of the Lich King.

  • Ezra "Ephoenix" Chatterton passes away

    by 
    Krystalle Voecks
    Krystalle Voecks
    10.26.2008

    The news had been encouraging overall. Ezra "Ephoenix" Chatterton, the Make-A-Wish recipient who had visited the Blizzard offices and been granted a lot of wonderful World of Warcraft gifts, seemed to be doing better until he had a stroke in August. Even still, the family remained hopeful. But this past Monday, in a sad turn of events, Ezra lost his valiant battle with cancer. Gamers the world over have posted messages, sent emails, and taken the time in-game to commemorate his passing, and to remember the courage and determination with which he'd faced his battle. Blizzard has also offered their condolences. As part of his Make-A-Wish trip, the folks at Blizzard had granted Ezra the ability to design and voice his own quest ("Kyle's Gone Missing!" available to all Horde players in Mulgore), worked with him to design his own weapon (Merciless Gladiator's Crossbow of the Phoenix) and he was given the world-first player-owned (Ashes of Al'ar) Phoenix mount. As time passed, a World of Warcraft TCG card was also created for him, showing off Ezra's beloved Tauren Hunter, with the name Ezra Phoenix. Further, Ezra was also credited for giving Blizzard the idea for the broom mounts now familiar to those who have celebrated Hallow's End in WoW. Ezra's father, Micah Chatterton, has been in contact with this blogger on occasion, letting us know about young Ezra's love of video games, his son's desire to become a developer when he grew up, his progress and his undeniable spirit. After Ezra's passing earlier this week, Micah sent along a message to us for the World of Warcraft community as well. In honor of Ezra and his family, we are reprinting it in full behind the cut.Note: Comments are disabled for this post.

  • Ezra Chatterton passes away

    by 
    Michael Gray
    Michael Gray
    10.23.2008

    You may remember the story of Ezra Chatterton. He and his father played together in Azeroth, using the World of Warcraft to spend quality time with one another. Ezra had a brain tumor. Thanks to help from the Make-A-Wish foundation and Blizzard, Ezra was able to live out some of his dream of being a game developer. You can see his influence in the Merciless Gladiator's Crossbow of the Phoenix, which is finely crafted to ePhoenix's specification. Ezra was the rider for the first phoenix mount in game. But, only a few months ago, we heard the frightening news that Ezra had suffered a stroke. Reader Sedna directed us to Ezra's web site for the saddening news. Ezra passed away on Monday, October 20th, at 10PM pacific time. We at WoW Insider would like to offer our sympathies to Ezra's family. Both they and Ezra are in our thoughts. His story was an inspiring one, and we will not forget ePhoenix. (Edit: We are turning off comments for the evening. We thank everyone for their positive thoughts, and are happy to see so many warm feelings from the community for someone who deserves them.)

  • Ezra Chatterton suffers a stroke

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.21.2008

    Some time ago, Blizzard helped Make A Wish fulfill the wish of Ezra Chatteron, young boy with brain cancer, to be a game designer for a day. He was able to design Ahab Wheathoof and his quest, as well as get his character name on an arena crossbow. It's a nice gesture, and good proof that Blizzard does have a heart. Unfortunately, things have not been going so well for Ezra lately, as OC Register reports that he recently suffered a stroke. Micah, Ezra's father, reports that he was doing well up until the stroke, and was enjoying playing around with possible new talent builds for his character in Wrath of the Lich King. He can communicate again, but is plague by pain, vision problems, lethargy, and weakness on his right side. While his outlook is currently grave, both he and his father are hoping that a new round of treatments will work. We here at WoW Insider would like to wish Ezra and his father all the best and a swift recovery, and like Gadgetress, we hope to one day interview him as a developer on a future Blizzard game. If you'd like to send him your own well wishes, you can do so at ephoenix at earthlink dot net.

  • Getting enthralled, or getting to bed?

    by 
    David Bowers
    David Bowers
    10.26.2007

    WoW tends to be a night time activity for most people, many of whom find that it's surprisingly easy to move from one objective to another and lose track of time until the wee hours of the morning. Some people I know sometimes stay up most of the night playing WoW, only to get an hour or two of sleep before whatever they have to do the next day. They're young and they say they make up that sleep at other times, but still, no one would argue that this sort of situation is ideal. A recent study reported by CNN says they're not alone. People who play MMORPGs tend to sleep less and spend more time playing than players of other computer games. It may seem obvious, since MMOs are by nature somewhat of a time-sink, but there is undeniably something more to it; any activity can potentially be a time-sink, after all -- so what is it about MMOs that makes people actually sink time? The answer is up for debate, of course, but one important factor is that WoW's community of players gives the accomplishments within the game a context of reality. The game's goals, dangling in front of us like carrots, would be nearly meaningless if we could only appreciate them in a single-player context, but with a whole realm of other players working alongside us to get them too, they can feel very important. If the choice is between a few hours having dreams you won't remember, or getting a little closer to riding an impressive dragon mount, then certainly sleep can seem boring and useless by comparison.