eternityschild

Latest

  • Eternity's Child jumps from XBLA to Wii

    by 
    Richard Mitchell
    Richard Mitchell
    09.10.2007

    And the Xbox Live Arcade size limit rears its ugly head once more. Shacknews reports that would-be XBLA title Eternity's Child has been moved from Microsoft's downloadable game service to the Nintendo Wii. The news comes from an Art de Jeu interview with the game's creator Luc Bernard. The reason for moving the title to Wii, according to Bernard, is that the game's high resolution art would break the 150MB size limit for XBLA titles. We should note, however, that Eternity's Child was never officially confirmed for XBLA in the first place. Still, it wasn't that long ago that many complained the original 50MB size limit was too low -- even though such constraints can spark innovation in some cases -- and now we may be seeing the beginnings of similar complaints leveled at the new limit. With the Wii selling like hotcakes to casual gamers, it will be interesting to see if it winds up as the new home for overambitious (or poorly compressed) XBLA titles.[Via Joystiq]

  • Eternity's Child ditches XBLA for Wii

    by 
    David Hinkle
    David Hinkle
    09.10.2007

    Not because the service isn't the optimal way to distribute the title, mind you, but because of space restriction. See, if you're unfamiliar with Eternity's Child, it uses a lot of high-resolution 2D art and the space restrictions for downloads on Microsoft's service has made the title's appearance on their Xbox 360 console an impossibility. But, hey, that's good for us.During an interview, Luc Bernard (who is the creator behind this stylish title) mentioned that the game would not focus on utilizing the motion-based controls of the Wiimote, instead opting to possibly throw some kind of functionality in here or there, in a smaller capacity. Also, Bernard stated that the game could also come to the DS, although it would be a very different title should that happen.[Via Shacknews]

  • Eternity's Child too big for XBLA, gets Wii instead

    by 
    Justin McElroy
    Justin McElroy
    09.10.2007

    We were excited for the XBLA release of Eternity's Child, an odd but gorgeous 2D platformer that featured an orphaned, wingless angel. Now it seems that developer Luc Bernard is picking up stakes and moving the whole production to the Wii for a retail release with Alten8, a UK publisher. Bernard explained the move saying that the high-res art in his game would have put him over the XBLA 150MB size limit.Development will have to be fundamentally restarted on the Wii, but Bernard will be staying with a traditional control scheme, shying away from Wii's motion controls. Bernard told Art du Jeu that he's also working on a DS version, though it will be different from its console parent. We have to admire Bernard's willingness to start from scratch to keep the integrity of his game's art. ... Of course, we're sure the fact that the Wii's been selling like nickel tickets to a witchcraft-enabled Beatles reunion concert made the choice a little easier.

  • Eternity's Child unconfirmed, but possible

    by 
    Richard Mitchell
    Richard Mitchell
    01.03.2007

    Yesterday, we reported on the development of Eternity's Child, a 2D side-scroller with a unique aesthetic. The games official website claims that the game is headed to Xbox Live Arcade "this year" and its creator, Luc Bernard, told GTR's Godfree that it was on its way to becoming official. We decided to hit up Worldwide Xbox Live Arcade Games Portfolio Manager, Ross Erickson, and get his response. Erickson told us that he "can't comment on that right now." Those familiar with PR speak will instantly focus on the last two words in that statement: "right now." Typically, false rumors are flatly denied, whereas "no comment" could go either way. We know that Ross likes good games, and we wouldn't be surprised if Eternity's Child hits the arcade so long as it passes muster.

  • Eternity's Child jumps from phones to XBLA?

    by 
    Richard Mitchell
    Richard Mitchell
    01.02.2007

    Discovered as a hopeful Xbox Live Arcade title in October, Eternity's Child has made some progress in the last few months. Originally published as a game for mobile phones, Eternity's Child is a traditional 2D platformer with hand animated sprites. Furthermore, the game features an orchestral soundtrack and is billed as a "fairy tale for adults" by its creator, Luc Bernard. While Live Arcade head honcho, Ross Erickson, earlier denied the game's status as an Arcade title, Bernard now says that he is under NDA and working through the process of making it official. We've contacted Ross Erickson to see if Eternity's Child is confirmed, and we'll let you know as soon as we hear anything. In the meantime, check out the mobile version of the game (it's free) and some animated sprites as well.