exotic-weapons

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  • Destiny update tunes exotic weapons to feel more 'overpowered'

    by 
    Mike Suszek
    Mike Suszek
    12.01.2014

    Bungie updated Destiny today, changing the game's exotic weapons and introducing "additional acquisition paths for destination upgrade materials." Version 1.1 of the game re-balances the exotic gear so the weapons "look, feel and sound overpowered," and they will no longer require Ascendant Materials to upgrade. Final upgrades to exotic gear will require that players have exotic shards, obtained by dismantling other exotic gear or trading in seven Strange Coins. The update changed a number of exotic weapons, such as boosting the magazine size and reload speed of the Thorn and the stability of Hard Light and Monte Carlo. Bungie's update blog features a full list of the changes made to the exotic weaponry, which will generally start at a higher attack value than the items previously did. The version 1.1 update also fixed a few issues such as Raid exploits and lowered frame rates for Xbox One players using party chat. Destiny's first major expansion, The Dark Below, will launch on December 9. [Image: Activision]

  • Resistance 3 welcomes weapon wheel and upgrades

    by 
    Mike Schramm
    Mike Schramm
    07.13.2011

    If you thought that being just two months away from the Resistance 3 launch (September 6) meant there was nothing left to learn about the game, think again! In this dev diary, Insomniac talks about a not-so-obvious influence for the gritty alien shooter: the cartoonish Ratchet and Clank series.

  • Ask a Beta Tester: Exotic weapons, furbolgs, and more

    by 
    Alex Ziebart
    Alex Ziebart
    10.06.2008

    Hi there, and welcome back to Ask a Beta Tester after its little Sunday break! If you're new to the column, then just 'welcome' instead of 'welcome back' and if that's the case allow me to explain! Have a question about the Wrath beta? We have an answer! Probably. Just ask in the comments section below, and we'll try to answer you in a future episode. Now, let's get started!CactusHam asked... I noticed on the Description of the Shaman's Maelstrom Weapon (and maybe its in other places as well, but this is where I saw it) that in addition to requiring axes, maces, staves and daggers it also requires "One handed Exotics, Two Handed Exotics" as well as "miscellaneous". I'm curious about what seems to be a new weapon type? Is this a new weapon type? If so, what classes can use "exotics"? And what exactly is an "exotic?" Exotic weapons are unique NPC items. If you've ever used something like WoW Modelviewer, the Exotic category contains things such as Maiev's huge chakram thingy or whatever it is. It's not something players will ever get their hands on. It's sort of like the armor sets you see on Wowhead and Thottbot that have the listing of which races can wear it, and races such as Fel Orc and Naga are listed. That doesn't mean we'll get playable Fel Orcs and Naga, it means if they're putting together an NPC that uses those racial models they can use that armor to play dress up with. Fel Orc did technically come into play at the Netherwing Ledge, but meh. Yeah, that's right. Meh.