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There's no doubt that exploits are controversial and often very destructive to the fabric of a massively multiplayer game. They can throw economies out of whack in mere hours and decimate entire cities. But the question that's on my mind today is whether or not players should be blamed for using...

May 10th 2014 at 8:00am 0 Comments
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So funny story: In planning out in advance what I wanted to talk about in this biweekly Neverwinter column, I had selected something that recently caught my eye about the game and made me happy. That something was the Neverwinter Gateway, a web portal that allows out-of-game players the ability to...

May 23rd 2013 at 12:00pm 0 Comments
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The War Z devs are considering an interesting take on punishing exploiters. They've been tossing around the idea of allowing people who've been banned for in-game cheating to play on special "jail servers." These servers would be isolated from the game's general servers and would be populated e...

April 14th 2013 at 4:30pm 0 Comments
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A couple of weeks ago, Sony Online Entertainment threw down the gauntlet to the ne'er-do-wells of EverQuest, telling them simply to "stop now." Well, as often is the case with the scum of the MMO world, many didn't listen to SOE's ominous words of warning. On Friday, December 9th, they paid...

December 14th 2011 at 5:00pm 0 Comments
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In a suitably ominous speech on the EverQuest forums, Sony Online Entertainment's Piestro delivered a word of warning to the cheaters, hackers, and exploiters of Norrath: "Stop now." Piestro goes on to reveal that the team has been quietly performing some clandestine work that helps "[detect] c...

December 2nd 2011 at 10:00pm 0 Comments
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Programming errors occur, we know that. No one's perfect, and game designers are no exception. The wrong buttons are pressed, the design is faulty, or the code just performs functions that no one expected it to perform. (We know how much the latter happens.)Sometimes, however, these things go un...

August 26th 2009 at 8:00am 0 Comments