exploration-mode

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  • Guild Wars 2 takes us down into the dungeons

    by 
    Justin Olivetti
    Justin Olivetti
    06.24.2011

    Although Guild Wars 2 is bringing plenty of hot newness to the scene, it's also carrying on the proud tradition of dungeon-running from Eye of the North and, well, every MMO that came before it. That's not to say players should be lulled into complacency, as Jeff Grubb notes that the dungeons are very dangerous and not for the solo adventurer. In a new article at Guild Wars 2, Grubb gives us insight into ArenaNet's philosophy behind dungeon building as well as the mechanics behind them. "When creating the dungeons, the team was faced with two seemingly exclusive desires: we wanted to tell a story with a set beginning, middle, and end, but we also wanted to create an instanced area that players could return to and enjoy in multiple ways," he writes. The dungeons are connected by an overarching storyline about a former group of adventurers known as Destiny's Edge. By the time players are ready for these instances, they'll have been introduced to the band, their legacy, and the resulting breakup. Dungeon-diving will give players an opportunity to meet the members and perhaps bring them back together. Grubb notes that the game is currently home to eight dungeons, all of which are level 35 or higher. In addition to the story mode, dungeons also offer up to three different exploration modes apiece that should significantly up the replay value on these instances. You can read the introduction to Guild Wars 2's most deadly places on the official blog!

  • Earthrise developers on the beauty of speed

    by 
    James Egan
    James Egan
    01.27.2010

    Masthead Studios CEO Atanas Atanasov recently dropped some info about the company's upcoming sci-fi MMO Earthrise, briefly mentioning the advantages and disadvantages of Exploration and Battle Modes in an interview. The Masthead Studio developers are following up with more on this topic in their latest installment of Question of the Week, "The Beauty of Speed". Players who aren't wielding weapons will be able to move faster, potentially evading combat situations. Entering this "Exploration Mode" in combat can also impart some benefits, namely that enhanced speed couples with shield regeneration. That speed could allow a player to minimize the damage inflicted upon them by attacks but also leaves them open to greater risk of harm, should they take a direct hit. The tradeoff for that speed is lowered damage resistance. Earthrise will offer certain abilities that affect battlefield movement as well. Have a look at "The Beauty of Speed" for more on Earthrise's combat system, and the related discussion taking place among the game's community members.