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  • WoW Insider talks 5.4 with 3D artist Fanny Vergne-Vicente

    by 
    Anne Stickney
    Anne Stickney
    09.11.2013

    Patch 5.4 is here, and those that aren't gallivanting around the Timeless Isle have likely already taken their first steps into the Siege of Orgrimmar. The boss fights are exciting enough on their own, not to mention the awesome loot waiting to be found in the depths of the newest raid. But what many players don't think so much about is the raid itself. I'm not talking about the bosses or the mechanics of the encounter, but the actual bits and pieces that make up the space in which we're destroying all those new bad guys. We've had plenty of developer interviews leading up to patch 5.4, but Blizzard was kind enough to give us an interview of a different sort. 3D artist Fanny Vergne-Vicente is one of the many artists at Blizzard that helped put together the Siege of Orgrimmar raid from the ground up, designing textures for everything you'll see while you're merrily murdering Garrosh -- the walls, floors, spikes, and everything else that makes the encounter come to life. We had a brief chat with Fanny about just what a 3D artist at Blizzard does, and what it was like bringing the Siege of Orgrimmar to life.